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#include "EditorAttachmentImpl.hpp"
#include "EditorAttachment.hpp"
#include <Metadata.hpp>
EditorAttachment::EditorAttachment() {
}
std::unique_ptr<EditorAttachment> EaGameObject::Create(GameObject* object) {
EaGameObject* result;
auto kind = object->GetKind();
switch (kind) {
case GameObject::KD_Player: result = new EaPlayer(); break;
case GameObject::KD_LevelWrapper: result = new EaLevelWrapper(); break;
default: result = new EaGameObject(); break;
}
result->name = Metadata::EnumToString(kind);
result->eulerAnglesRotation = glm::eulerAngles(object->GetRotation());
return std::unique_ptr<EditorAttachment>(result);
}
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