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path: root/assets/Ires/S_Default.json
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{
    "Type": "IresShader",
    "Uid": "8e197cd56ad96b14-2007ff9216c015b7",
    "Value": {
        "SourceFile": ".stationary/Shaders/Default.glsl",
        "Inputs": [{
                "Name": "pos",
                "Semantic": "VES_Position",
                "OpenGLLocation": 0,
                "ScalarType": "float",
                "Width": 1,
                "Height": 3,
                "ArrayLength": 1
            }, {
                "Name": "texcoord",
                "Semantic": "VES_TexCoords1",
                "OpenGLLocation": 1,
                "ScalarType": "float",
                "Width": 1,
                "Height": 2,
                "ArrayLength": 1
            }, {
                "Name": "color",
                "Semantic": "VES_Color1",
                "OpenGLLocation": 2,
                "ScalarType": "float",
                "Width": 1,
                "Height": 4,
                "ArrayLength": 1
            }],
        "Outputs": [{
                "Name": "fragColor",
                "Semantic": "VES_Generic",
                "OpenGLLocation": 0,
                "ScalarType": "float",
                "Width": 1,
                "Height": 4,
                "ArrayLength": 1
            }]
    }
}