1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
|
#include <glm/ext/matrix_common.hpp>
#include <glm/ext/matrix_double4x4.hpp>
#include <glm/ext/matrix_float4x4.hpp>
#include <glm/ext/matrix_relational.hpp>
#include <glm/ext/vector_bool4.hpp>
static int test_mix()
{
int Error = 0;
{
glm::mat4 A(2);
glm::mat4 B(4);
glm::mat4 C = glm::mix(A, B, 0.5f);
glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1);
Error += glm::all(D) ? 0 : 1;
}
{
glm::mat4 A(2);
glm::mat4 B(4);
glm::mat4 C = glm::mix(A, B, 0.5);
glm::bvec4 const D = glm::equal(C, glm::mat4(3), 1);
Error += glm::all(D) ? 0 : 1;
}
{
glm::dmat4 A(2);
glm::dmat4 B(4);
glm::dmat4 C = glm::mix(A, B, 0.5);
glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1);
Error += glm::all(D) ? 0 : 1;
}
{
glm::dmat4 A(2);
glm::dmat4 B(4);
glm::dmat4 C = glm::mix(A, B, 0.5f);
glm::bvec4 const D = glm::equal(C, glm::dmat4(3), 1);
Error += glm::all(D) ? 0 : 1;
}
return Error;
}
int main()
{
int Error = 0;
Error += test_mix();
return Error;
}
|