Age | Commit message (Collapse) | Author | |
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5 days | Copy changes from the no-history fork, generated back in 2023 | rtk0c | |
Original commit message: > commit f138311d2d2e0cc9ba0496d523bb46f2c1c9fb73 > Author: rtk0c <[email protected]> > Date: Wed Sep 20 23:58:58 2023 -0700 > > Copy from the PlasticSCM repo, replace vendored glm wtih conan In reality, this also introduced a few uncommitted changes in the original PlasticSCM repo. See the modified and new files in this patch. | |||
2023-06-15 | Changeset: 97 Migreate to conan2 | rtk0c | |
2022-11-25 | Changeset: 91 Basic logging infrastructure | rtk0c | |
2022-07-17 | Changeset: 85 Work on codegen (a big blob of changes about various things, ↵ | rtk0c | |
giving up on writing a clear commit message) - stuff along the lines of cleaning up store process - remove completed TODOs - move code generation out of parser loop - ^^^ also introduce some weird bugs of DeclXxx::name field disappearing -- maybe fixed, maybe didn't, can't reliably reproduce - add infra to mangle (not included in codegen yet, also not tested) - convert SourceFile storage map to node map, ensuring pointer stability (was broken before) - buildsystem asan and UBsan applying to all targest | |||
2022-06-11 | Changeset: 70 Fix cmake and codegen infra | rtk0c | |
- Invoke codegen.exe once with a list of changed files, instead of individually for each changed file (this gives the codegen global access to all the code, allowing more things) - Initial support for outputting an archive SQLite database that contains all the code info | |||
2022-06-02 | Changeset: 60 Add struct/class scanning to codegen | rtk0c | |
2022-05-30 | Changeset: 59 Integrate enum codegen into the actual project | rtk0c | |
2022-05-30 | Changeset: 56 Buildsystem cleanup: change to layered structure for different ↵ | rtk0c | |
targets | |||
2022-05-30 | Changeset: 55 Buildsystem cleanup: add "projectized" targets | rtk0c | |
2022-05-30 | Changeset: 54 Switch the main game target to use file glob | rtk0c | |
2022-05-30 | Changeset: 53 | rtk0c | |
2022-05-30 | Changeset: 51 Add integration into the main game | rtk0c | |
2022-05-29 | Changeset: 50 Fix buildsystem mistakes in changeset 49, add debug print option | rtk0c | |
2022-05-29 | Changeset: 49 Convert codegen output to use template specialization | rtk0c | |
2022-05-29 | Changeset: 48 Set game executable to windows subsystem (no console window) | rtk0c | |
2022-05-27 | Changeset: 41 Add logic to parse enums | rtk0c | |
2022-05-24 | Changeset: 38 Branch comment: [] Add infrastructure for codegen | rtk0c | |
2022-05-07 | Changeset: 25 Reduce dependency between editor headers and main game headers | rtk0c | |
2022-05-07 | Changeset: 23 Fix camera view matrix, [WIP] guizmo | rtk0c | |
2022-04-25 | Changeset: 18 Add tracy | rtk0c | |
2022-04-25 | Changeset: 16 Initial work on rendering sprites to screen | rtk0c | |
2022-04-17 | Changeset: 8 Initial work on sprites and texture system | rtk0c | |
2022-04-10 | Changeset: 5 Add shader and corresponding editor components | rtk0c | |
2022-04-09 | Changeset: 4 More work on editor | rtk0c | |
2022-04-08 | Changeset: 3 More work | rtk0c | |
2022-04-06 | Changeset: 2 Work on moving infrastruture to this project | rtk0c | |
2022-04-03 | Changeset: 1 Branch comment: [] Initial commit | rtk0c | |