diff options
author | rtk0c <[email protected]> | 2022-05-30 23:42:02 -0700 |
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committer | rtk0c <[email protected]> | 2022-05-30 23:42:02 -0700 |
commit | 8a0f2cd0b398ee0b7740e44a0e5fb2f75d090ccb (patch) | |
tree | 2838fd73313948f4db156b60c079468314eb1564 /CMakeLists.txt | |
parent | 3571627772b245e3e1a45b66e9a8fe4d50d06c8c (diff) |
Changeset: 59 Integrate enum codegen into the actual project
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r-- | CMakeLists.txt | 9 |
1 files changed, 1 insertions, 8 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index e9a1932..23d733b 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -156,7 +156,7 @@ function(add_projectized_executable) # Things that needs to be compiled # NOTE: we need at least one of this to make sure the target is rebuilt if the generated files changes set(var_OUTPUT_SOURCES - ${var_OUTPUT_DIR}/generated/${var_HEADER_NAME}.gs.cpp + ${var_OUTPUT_DIR}/generated/${var_HEADER_NAME}.g.cpp ) # Generate the files @@ -178,13 +178,6 @@ add_projectized_executable( ENABLE_CODEGEN ON ) -set_source_files_properties( - source/main.cpp -TARGET_DIRECTORY 30-game -PROPERTIES - SKIP_UNITY_BUILD_INCLUSION ON -) - set_target_properties(30-game PROPERTIES UNITY_BUILD_MODE BATCH UNITY_BUILD_UNIQUE_ID "ProjectBrussel_UNITY_ID" |