diff options
Diffstat (limited to 'source/main.cpp')
-rw-r--r-- | source/main.cpp | 75 |
1 files changed, 41 insertions, 34 deletions
diff --git a/source/main.cpp b/source/main.cpp index f7cde70..8f16403 100644 --- a/source/main.cpp +++ b/source/main.cpp @@ -2,18 +2,20 @@ #include "AppConfig.hpp" #include "EditorNotification.hpp" +#include "Material.hpp" #include "Shader.hpp" +#include "Texture.hpp" #define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> -#include <filesystem> #include <backends/imgui_impl_glfw.h> #include <backends/imgui_impl_opengl3.h> #include <glad/glad.h> #include <imgui.h> #include <cstdlib> #include <cxxopts.hpp> +#include <filesystem> #include <string> namespace fs = std::filesystem; @@ -26,7 +28,7 @@ static void GlfwMouseCallback(GLFWwindow* window, int button, int action, int mo if (ImGui::GetIO().WantCaptureMouse) { return; } - + App* app = static_cast<App*>(glfwGetWindowUserPointer(window)); app->HandleMouse(button, action); } @@ -35,7 +37,7 @@ static void GlfwMouseMotionCallback(GLFWwindow* window, double xOff, double yOff if (ImGui::GetIO().WantCaptureMouse) { return; } - + App* app = static_cast<App*>(glfwGetWindowUserPointer(window)); app->HandleMouseMotion(xOff, yOff); } @@ -44,7 +46,7 @@ static void GlfwKeyCallback(GLFWwindow* window, int key, int scancode, int actio if (ImGui::GetIO().WantCaptureKeyboard) { return; } - + GLFWkeyboard* keyboard = glfwGetLastActiveKeyboard(); if (keyboard) { App* app = static_cast<App*>(glfwGetWindowUserPointer(window)); @@ -55,7 +57,7 @@ static void GlfwKeyCallback(GLFWwindow* window, int key, int scancode, int actio int main(int argc, char* argv[]) { constexpr auto kGameDataDir = "game-data-directory"; constexpr auto kGameAssetDir = "game-asset-directory"; - + cxxopts::Options options(std::string(AppConfig::kAppName), ""); // clang-format off options.add_options() @@ -64,26 +66,26 @@ int main(int argc, char* argv[]) { ; // clang-format on auto args = options.parse(argc, argv); - + { auto assetDir = args[kGameAssetDir].as<std::string>(); - + fs::path assetDirPath(assetDir); if (!fs::exists(assetDirPath)) { fprintf(stderr, "Invalid asset directory.\n"); return -4; } - + AppConfig::assetDir = std::move(assetDir); AppConfig::assetDirPath = std::move(assetDirPath); } - + if (args.count(kGameDataDir) > 0) { auto dataDir = args[kGameDataDir].as<std::string>(); - + fs::path dataDirPath(dataDir); fs::create_directories(dataDir); - + AppConfig::dataDir = std::move(dataDir); AppConfig::dataDirPath = std::move(dataDirPath); } else { @@ -91,13 +93,13 @@ int main(int argc, char* argv[]) { AppConfig::dataDir = "."; AppConfig::dataDirPath = fs::path("."); } - + if (!glfwInit()) { return -1; } - + glfwSetErrorCallback(&GlfwErrorCallback); - + // Decide GL+GLSL versions #if defined(IMGUI_IMPL_OPENGL_ES2) // GL ES 2.0 + GLSL 100 @@ -118,48 +120,53 @@ int main(int argc, char* argv[]) { glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); #endif - + App app; - + GLFWwindow* window = glfwCreateWindow(1280, 720, "ImGui Command Palette Example", nullptr, nullptr); if (window == nullptr) { return -2; } - + glfwSetWindowUserPointer(window, &app); - + // Window callbacks are retained by ImGui GLFW backend glfwSetKeyCallback(window, &GlfwKeyCallback); glfwSetMouseButtonCallback(window, &GlfwMouseCallback); glfwSetCursorPosCallback(window, &GlfwMouseMotionCallback); - + glfwMakeContextCurrent(window); glfwSwapInterval(1); - + if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { return -3; } - + IMGUI_CHECKVERSION(); ImGui::CreateContext(); - + ImGui_ImplGlfw_InitForOpenGL(window, true); ImGui_ImplOpenGL3_Init(glsl_version); - - ShaderManager::instance = new ShaderManager(); - ShaderManager::instance->DiscoverShaders(); - + + ShaderManager::instance = new ShaderManager(); + TextureManager::instance = new TextureManager(); + MaterialManager::instance = new MaterialManager(); + + ShaderManager::instance->DiscoverShaders(); + TextureManager::instance->DiscoverTextures(); + MaterialManager::instance->DiscoverMaterials(); + app.Init(); while (!glfwWindowShouldClose(window)) { glfwPollEvents(); - + ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); - + app.Show(); ImGui::ShowNotifications(); - + ImGui::Render(); int display_w, display_h; glfwGetFramebufferSize(window, &display_w, &display_h); @@ -168,18 +175,18 @@ int main(int argc, char* argv[]) { glClearColor(clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w); glClear(GL_COLOR_BUFFER_BIT); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); - + glfwSwapBuffers(window); } app.Shutdown(); - + ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); - + ImGui::DestroyContext(); - + glfwDestroyWindow(window); glfwTerminate(); - + return 0; } |