diff options
Diffstat (limited to 'source/Game/SceneThings.hpp')
-rw-r--r-- | source/Game/SceneThings.hpp | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/source/Game/SceneThings.hpp b/source/Game/SceneThings.hpp deleted file mode 100644 index c261fbb..0000000 --- a/source/Game/SceneThings.hpp +++ /dev/null @@ -1,46 +0,0 @@ -#pragma once - -#include "Color.hpp" -#include "GameObject.hpp" -#include "Renderer.hpp" - -#include <glm/glm.hpp> -#include <vector> - -class SimpleGeometryObject : public GameObject { -private: - RenderObject mRenderObject; - glm::vec3 mSize; - RgbaColor mXFaceColor; - RgbaColor mYFaceColor; - RgbaColor mZFaceColor; - mutable bool mNeedsRebuildMesh ; - -public: - SimpleGeometryObject(GameWorld* world); - - glm::vec3 GetSize() const { return mSize; } - void SetSize(glm::vec3 size); - RgbaColor GetXFaceColor() const { return mXFaceColor; } - void SetXFaceColor(RgbaColor color); - RgbaColor GetYFaceColor() const { return mYFaceColor; } - void SetYFaceColor(RgbaColor color); - RgbaColor GetZFaceColor() const { return mZFaceColor; } - void SetZFaceColor(RgbaColor color); - virtual std::span<const RenderObject> GetRenderObjects() const override; -}; - -class BuildingObject : public GameObject { -private: - RenderObject mRenderObject; - -public: - BuildingObject(GameWorld* world); - - // TODO - // void SetMeshMaterial(Material* material); - // virtual const Material* GetMeshMaterial() const override; - // void SetMesh(GpuMesh* mesh); - // virtual const GpuMesh* GetMesh() const override; - virtual std::span<const RenderObject> GetRenderObjects() const override; -}; |