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Diffstat (limited to 'source/Game/Material.hpp')
-rw-r--r-- | source/Game/Material.hpp | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/source/Game/Material.hpp b/source/Game/Material.hpp new file mode 100644 index 0000000..f1cd7dd --- /dev/null +++ b/source/Game/Material.hpp @@ -0,0 +1,125 @@ +#pragma once + +#include "Ires.hpp" +#include "RcPtr.hpp" +#include "Shader.hpp" +#include "Texture.hpp" + +#include <glad/glad.h> +#include <robin_hood.h> +#include <cstddef> +#include <cstdint> +#include <glm/glm.hpp> +#include <memory> +#include <span> +#include <string_view> +#include <vector> + +// Forward declarations +class Material; +class IresMaterial; + +class Material : public RefCounted { + friend class IresMaterial; + +public: + // NOTE: specialize between scalar vs matrix vs vector to save memory + + enum UniformType : uint16_t { + UT_Scalar, + UT_Vector, + UT_Matrix, + }; + + struct UniformIndex { + UniformType type; + uint16_t index; + }; + + struct ScalarUniform { + union { + float floatValue; + int32_t intValue; + uint32_t uintValue; + }; + GLenum actualType; + /* Transient */ int infoUniformIndex; + /* Transient */ GLint location; + }; + + struct VectorUniform { + float value[4]; + int actualLength; + /* Transient */ int infoUniformIndex; + /* Transient */ GLint location; + }; + + struct MatrixUniform { + float value[16]; + int actualWidth; + int actualHeight; + /* Transient */ int infoUniformIndex; + /* Transient */ GLint location; + }; + + struct TextureUniform { + RcPtr<Texture> value; + /* Transient */ int infoUniformIndex; + /* Transient */ GLint location; + }; + + IresMaterial* mIres = nullptr; + RcPtr<Shader> mShader; + std::vector<ScalarUniform> mBoundScalars; + std::vector<VectorUniform> mBoundVectors; + std::vector<MatrixUniform> mBoundMatrices; + std::vector<TextureUniform> mBoundTextures; + +public: + Material(); + + void SetFloat(const char* name, float value); + void SetInt(const char* name, int32_t value); + void SetUInt(const char* name, uint32_t value); + + /// Instanciated for length == 1, 2, 3, 4 + template <int length> + void SetVector(const char* name, const glm::vec<length, float>& vec); + + /// Instanciated for sizes (2,2) (3,3) (4,4) (2,3) (3,2) (2,4) (4,2) (3,4) (4,3) + template <int width, int height> + void SetMatrix(const char* name, const glm::mat<width, height, float>& mat); + + void SetTexture(const char* name, Texture* texture); + + std::span<const VectorUniform> GetVectors() const; + std::span<const MatrixUniform> GetMatrices() const; + std::span<const TextureUniform> GetTextures() const; + Shader* GetShader() const; + void SetShader(Shader* shader); + + IresMaterial* GetIres() const { return mIres; } + + bool IsValid() const; + + void UseUniforms() const; +}; + +// Initialized in main() +inline RcPtr<Material> gDefaultMaterial; + +class IresMaterial : public IresObject { +private: + RcPtr<Material> mInstance; + +public: + IresMaterial(); + + Material* GetInstance() const; + void InvalidateInstance(); + + void ShowEditor(IEditor& editor) override; + + void Write(IresWritingContext& ctx, rapidjson::Value& value, rapidjson::Document& root) const override; + void Read(IresLoadingContext& ctx, const rapidjson::Value& value) override; +}; |