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-rw-r--r--source/30-game/Mesh.cpp54
1 files changed, 0 insertions, 54 deletions
diff --git a/source/30-game/Mesh.cpp b/source/30-game/Mesh.cpp
deleted file mode 100644
index 244e2e3..0000000
--- a/source/30-game/Mesh.cpp
+++ /dev/null
@@ -1,54 +0,0 @@
-#include "Mesh.hpp"
-
-#include <cstring>
-
-// StandardCpuMesh::StandardCpuMesh()
-// : mGpuMesh(new GpuMesh()) {
-// mGpuMesh->vertFormat = gVformatStandard;
-// mGpuMesh->vertBufBindings.SetBinding(0, new GpuVertexBuffer());
-// mGpuMesh->vertBufBindings.SetBinding(1, new GpuVertexBuffer());
-// mGpuMesh->indexBuf.Attach(new GpuIndexBuffer());
-// }
-
-// StandardCpuMesh::~StandardCpuMesh() {
-// delete mData;
-// }
-
-// void StandardCpuMesh::CreateCpuData() {
-// if (!mData) {
-// mData = new StandardCpuMeshData();
-// }
-// }
-
-// GpuVertexBuffer* StandardCpuMesh::GetPosBuffer() const {
-// return mGpuMesh->vertBufBindings.bindings[0].Get();
-// }
-
-// GpuVertexBuffer* StandardCpuMesh::GetExtraBuffer() const {
-// return mGpuMesh->vertBufBindings.bindings[1].Get();
-// }
-
-// bool StandardCpuMesh::UpdatePositions(glm::vec3* pos, size_t count, size_t startVertIndex) {
-// if (mData) {
-// std::memcpy(&mData->vertPositions[startVertIndex], pos, count * sizeof(glm::vec3));
-// }
-// auto posBuf = GetPosBuffer();
-// glBindBuffer(GL_ARRAY_BUFFER, posBuf->handle);
-// glBufferSubData(GL_ARRAY_BUFFER, startVertIndex * mGpuMesh->vertFormat->vertexSize, count * sizeof(glm::vec3), pos);
-// return true;
-// }
-
-// bool StandardCpuMesh::UpdateColors(RgbaColor* color, size_t count, size_t starVertIndex) {
-// if (!mData) return false;
-// // TODO
-// }
-
-// bool StandardCpuMesh::UpdateNormals(glm::vec2* normals, size_t count, size_t startVertIndex) {
-// if (!mData) return false;
-// // TODO
-// }
-
-// bool StandardCpuMesh::UpdateIndices(uint32_t* indices, size_t count, size_t startVertIndex) {
-// if (!mData) return false;
-// // TODO
-// }