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Diffstat (limited to 'ProjectBrussel/Game/SceneThings.hpp')
-rw-r--r-- | ProjectBrussel/Game/SceneThings.hpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/ProjectBrussel/Game/SceneThings.hpp b/ProjectBrussel/Game/SceneThings.hpp new file mode 100644 index 0000000..c261fbb --- /dev/null +++ b/ProjectBrussel/Game/SceneThings.hpp @@ -0,0 +1,46 @@ +#pragma once + +#include "Color.hpp" +#include "GameObject.hpp" +#include "Renderer.hpp" + +#include <glm/glm.hpp> +#include <vector> + +class SimpleGeometryObject : public GameObject { +private: + RenderObject mRenderObject; + glm::vec3 mSize; + RgbaColor mXFaceColor; + RgbaColor mYFaceColor; + RgbaColor mZFaceColor; + mutable bool mNeedsRebuildMesh ; + +public: + SimpleGeometryObject(GameWorld* world); + + glm::vec3 GetSize() const { return mSize; } + void SetSize(glm::vec3 size); + RgbaColor GetXFaceColor() const { return mXFaceColor; } + void SetXFaceColor(RgbaColor color); + RgbaColor GetYFaceColor() const { return mYFaceColor; } + void SetYFaceColor(RgbaColor color); + RgbaColor GetZFaceColor() const { return mZFaceColor; } + void SetZFaceColor(RgbaColor color); + virtual std::span<const RenderObject> GetRenderObjects() const override; +}; + +class BuildingObject : public GameObject { +private: + RenderObject mRenderObject; + +public: + BuildingObject(GameWorld* world); + + // TODO + // void SetMeshMaterial(Material* material); + // virtual const Material* GetMeshMaterial() const override; + // void SetMesh(GpuMesh* mesh); + // virtual const GpuMesh* GetMesh() const override; + virtual std::span<const RenderObject> GetRenderObjects() const override; +}; |