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-rw-r--r--3rdparty/glm/source/test/gtx/gtx_wrap.cpp191
1 files changed, 191 insertions, 0 deletions
diff --git a/3rdparty/glm/source/test/gtx/gtx_wrap.cpp b/3rdparty/glm/source/test/gtx/gtx_wrap.cpp
new file mode 100644
index 0000000..2354cc8
--- /dev/null
+++ b/3rdparty/glm/source/test/gtx/gtx_wrap.cpp
@@ -0,0 +1,191 @@
+#define GLM_ENABLE_EXPERIMENTAL
+#include <glm/gtx/wrap.hpp>
+#include <glm/ext/scalar_relational.hpp>
+#include <glm/ext/vector_relational.hpp>
+
+namespace clamp
+{
+ int test()
+ {
+ int Error(0);
+
+ float A = glm::clamp(0.5f);
+ Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1;
+
+ float B = glm::clamp(0.0f);
+ Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1;
+
+ float C = glm::clamp(1.0f);
+ Error += glm::equal(C, 1.0f, 0.00001f) ? 0 : 1;
+
+ float D = glm::clamp(-0.5f);
+ Error += glm::equal(D, 0.0f, 0.00001f) ? 0 : 1;
+
+ float E = glm::clamp(1.5f);
+ Error += glm::equal(E, 1.0f, 0.00001f) ? 0 : 1;
+
+ glm::vec2 K = glm::clamp(glm::vec2(0.5f));
+ Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1;
+
+ glm::vec3 L = glm::clamp(glm::vec3(0.5f));
+ Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1;
+
+ glm::vec4 M = glm::clamp(glm::vec4(0.5f));
+ Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1;
+
+ glm::vec1 N = glm::clamp(glm::vec1(0.5f));
+ Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1;
+
+ return Error;
+ }
+}//namespace clamp
+
+namespace repeat
+{
+ int test()
+ {
+ int Error(0);
+
+ float A = glm::repeat(0.5f);
+ Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1;
+
+ float B = glm::repeat(0.0f);
+ Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1;
+
+ float C = glm::repeat(1.0f);
+ Error += glm::equal(C, 0.0f, 0.00001f) ? 0 : 1;
+
+ float D = glm::repeat(-0.5f);
+ Error += glm::equal(D, 0.5f, 0.00001f) ? 0 : 1;
+
+ float E = glm::repeat(1.5f);
+ Error += glm::equal(E, 0.5f, 0.00001f) ? 0 : 1;
+
+ float F = glm::repeat(0.9f);
+ Error += glm::equal(F, 0.9f, 0.00001f) ? 0 : 1;
+
+ glm::vec2 K = glm::repeat(glm::vec2(0.5f));
+ Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1;
+
+ glm::vec3 L = glm::repeat(glm::vec3(0.5f));
+ Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1;
+
+ glm::vec4 M = glm::repeat(glm::vec4(0.5f));
+ Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1;
+
+ glm::vec1 N = glm::repeat(glm::vec1(0.5f));
+ Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1;
+
+ return Error;
+ }
+}//namespace repeat
+
+namespace mirrorClamp
+{
+ int test()
+ {
+ int Error(0);
+
+ float A = glm::mirrorClamp(0.5f);
+ Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1;
+
+ float B = glm::mirrorClamp(0.0f);
+ Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1;
+
+ float C = glm::mirrorClamp(1.1f);
+ Error += glm::equal(C, 0.1f, 0.00001f) ? 0 : 1;
+
+ float D = glm::mirrorClamp(-0.5f);
+ Error += glm::equal(D, 0.5f, 0.00001f) ? 0 : 1;
+
+ float E = glm::mirrorClamp(1.5f);
+ Error += glm::equal(E, 0.5f, 0.00001f) ? 0 : 1;
+
+ float F = glm::mirrorClamp(0.9f);
+ Error += glm::equal(F, 0.9f, 0.00001f) ? 0 : 1;
+
+ float G = glm::mirrorClamp(3.1f);
+ Error += glm::equal(G, 0.1f, 0.00001f) ? 0 : 1;
+
+ float H = glm::mirrorClamp(-3.1f);
+ Error += glm::equal(H, 0.1f, 0.00001f) ? 0 : 1;
+
+ float I = glm::mirrorClamp(-0.9f);
+ Error += glm::equal(I, 0.9f, 0.00001f) ? 0 : 1;
+
+ glm::vec2 K = glm::mirrorClamp(glm::vec2(0.5f));
+ Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1;
+
+ glm::vec3 L = glm::mirrorClamp(glm::vec3(0.5f));
+ Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1;
+
+ glm::vec4 M = glm::mirrorClamp(glm::vec4(0.5f));
+ Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1;
+
+ glm::vec1 N = glm::mirrorClamp(glm::vec1(0.5f));
+ Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1;
+
+ return Error;
+ }
+}//namespace mirrorClamp
+
+namespace mirrorRepeat
+{
+ int test()
+ {
+ int Error(0);
+
+ float A = glm::mirrorRepeat(0.5f);
+ Error += glm::equal(A, 0.5f, 0.00001f) ? 0 : 1;
+
+ float B = glm::mirrorRepeat(0.0f);
+ Error += glm::equal(B, 0.0f, 0.00001f) ? 0 : 1;
+
+ float C = glm::mirrorRepeat(1.0f);
+ Error += glm::equal(C, 1.0f, 0.00001f) ? 0 : 1;
+
+ float D = glm::mirrorRepeat(-0.5f);
+ Error += glm::equal(D, 0.5f, 0.00001f) ? 0 : 1;
+
+ float E = glm::mirrorRepeat(1.5f);
+ Error += glm::equal(E, 0.5f, 0.00001f) ? 0 : 1;
+
+ float F = glm::mirrorRepeat(0.9f);
+ Error += glm::equal(F, 0.9f, 0.00001f) ? 0 : 1;
+
+ float G = glm::mirrorRepeat(3.0f);
+ Error += glm::equal(G, 1.0f, 0.00001f) ? 0 : 1;
+
+ float H = glm::mirrorRepeat(-3.0f);
+ Error += glm::equal(H, 1.0f, 0.00001f) ? 0 : 1;
+
+ float I = glm::mirrorRepeat(-1.0f);
+ Error += glm::equal(I, 1.0f, 0.00001f) ? 0 : 1;
+
+ glm::vec2 K = glm::mirrorRepeat(glm::vec2(0.5f));
+ Error += glm::all(glm::equal(K, glm::vec2(0.5f), glm::vec2(0.00001f))) ? 0 : 1;
+
+ glm::vec3 L = glm::mirrorRepeat(glm::vec3(0.5f));
+ Error += glm::all(glm::equal(L, glm::vec3(0.5f), glm::vec3(0.00001f))) ? 0 : 1;
+
+ glm::vec4 M = glm::mirrorRepeat(glm::vec4(0.5f));
+ Error += glm::all(glm::equal(M, glm::vec4(0.5f), glm::vec4(0.00001f))) ? 0 : 1;
+
+ glm::vec1 N = glm::mirrorRepeat(glm::vec1(0.5f));
+ Error += glm::all(glm::equal(N, glm::vec1(0.5f), glm::vec1(0.00001f))) ? 0 : 1;
+
+ return Error;
+ }
+}//namespace mirrorRepeat
+
+int main()
+{
+ int Error(0);
+
+ Error += clamp::test();
+ Error += repeat::test();
+ Error += mirrorClamp::test();
+ Error += mirrorRepeat::test();
+
+ return Error;
+}