diff options
Diffstat (limited to '3rdparty/glm/source/test/gtx/gtx_rotate_vector.cpp')
-rw-r--r-- | 3rdparty/glm/source/test/gtx/gtx_rotate_vector.cpp | 77 |
1 files changed, 0 insertions, 77 deletions
diff --git a/3rdparty/glm/source/test/gtx/gtx_rotate_vector.cpp b/3rdparty/glm/source/test/gtx/gtx_rotate_vector.cpp deleted file mode 100644 index becd63f..0000000 --- a/3rdparty/glm/source/test/gtx/gtx_rotate_vector.cpp +++ /dev/null @@ -1,77 +0,0 @@ -#define GLM_ENABLE_EXPERIMENTAL -#include <glm/gtx/rotate_vector.hpp> -#include <glm/gtc/constants.hpp> -#include <glm/ext/vector_relational.hpp> - -int test_rotate() -{ - int Error = 0; - - glm::vec2 A = glm::rotate(glm::vec2(1, 0), glm::pi<float>() * 0.5f); - glm::vec3 B = glm::rotate(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1)); - glm::vec4 C = glm::rotate(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1)); - glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); - glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); - glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); - glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); - glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); - glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f); - glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1)); - - return Error; -} - -int test_rotateX() -{ - int Error = 0; - - glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); - glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); - - return Error; -} - -int test_rotateY() -{ - int Error = 0; - - glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); - glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f); - - return Error; -} - - -int test_rotateZ() -{ - int Error = 0; - - glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f); - glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f); - - return Error; -} - -int test_orientation() -{ - int Error = 0; - - glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1)); - - return Error; -} - -int main() -{ - int Error = 0; - - Error += test_rotate(); - Error += test_rotateX(); - Error += test_rotateY(); - Error += test_rotateZ(); - Error += test_orientation(); - - return Error; -} - - |