diff options
Diffstat (limited to '3rdparty/glm/source/test/gtx/gtx_quaternion.cpp')
-rw-r--r-- | 3rdparty/glm/source/test/gtx/gtx_quaternion.cpp | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/3rdparty/glm/source/test/gtx/gtx_quaternion.cpp b/3rdparty/glm/source/test/gtx/gtx_quaternion.cpp new file mode 100644 index 0000000..80cbbac --- /dev/null +++ b/3rdparty/glm/source/test/gtx/gtx_quaternion.cpp @@ -0,0 +1,107 @@ +#define GLM_ENABLE_EXPERIMENTAL +#include <glm/gtc/epsilon.hpp> +#include <glm/gtc/type_ptr.hpp> +#include <glm/gtc/matrix_transform.hpp> +#include <glm/gtx/transform.hpp> +#include <glm/gtx/quaternion.hpp> +#include <glm/gtx/compatibility.hpp> +#include <glm/ext.hpp> + +int test_quat_fastMix() +{ + int Error = 0; + + glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1)); + glm::quat B = glm::angleAxis(glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1)); + glm::quat C = glm::fastMix(A, B, 0.5f); + glm::quat D = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1)); + + Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1; + Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1; + Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1; + Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1; + + return Error; +} + +int test_quat_shortMix() +{ + int Error(0); + + glm::quat A = glm::angleAxis(0.0f, glm::vec3(0, 0, 1)); + glm::quat B = glm::angleAxis(glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1)); + glm::quat C = glm::shortMix(A, B, 0.5f); + glm::quat D = glm::angleAxis(glm::pi<float>() * 0.25f, glm::vec3(0, 0, 1)); + + Error += glm::epsilonEqual(C.x, D.x, 0.01f) ? 0 : 1; + Error += glm::epsilonEqual(C.y, D.y, 0.01f) ? 0 : 1; + Error += glm::epsilonEqual(C.z, D.z, 0.01f) ? 0 : 1; + Error += glm::epsilonEqual(C.w, D.w, 0.01f) ? 0 : 1; + + return Error; +} + +int test_orientation() +{ + int Error = 0; + + { + glm::quat q(1.0f, 0.0f, 0.0f, 1.0f); + float p = glm::roll(q); + Error += glm::epsilonEqual(p, glm::pi<float>() * 0.5f, 0.0001f) ? 0 : 1; + } + + { + glm::quat q(1.0f, 0.0f, 0.0f, 1.0f); + float p = glm::pitch(q); + Error += glm::epsilonEqual(p, 0.f, 0.0001f) ? 0 : 1; + } + + { + glm::quat q(1.0f, 0.0f, 0.0f, 1.0f); + float p = glm::yaw(q); + Error += glm::epsilonEqual(p, 0.f, 0.0001f) ? 0 : 1; + } + + return Error; +} + +int test_rotation() +{ + int Error(0); + + glm::vec3 v(1, 0, 0); + glm::vec3 u(0, 1, 0); + + glm::quat Rotation = glm::rotation(v, u); + + float Angle = glm::angle(Rotation); + + Error += glm::abs(Angle - glm::pi<float>() * 0.5f) < glm::epsilon<float>() ? 0 : 1; + + return Error; +} + +int test_log() +{ + int Error(0); + + glm::quat q; + glm::quat p = glm::log(q); + glm::quat r = glm::exp(p); + + return Error; +} + +int main() +{ + int Error = 0; + + Error += test_log(); + Error += test_rotation(); + Error += test_orientation(); + Error += test_quat_fastMix(); + Error += test_quat_shortMix(); + + return Error; +} |