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Diffstat (limited to '3rdparty/glm/source/test/gtx/gtx_intersect.cpp')
-rw-r--r--3rdparty/glm/source/test/gtx/gtx_intersect.cpp88
1 files changed, 0 insertions, 88 deletions
diff --git a/3rdparty/glm/source/test/gtx/gtx_intersect.cpp b/3rdparty/glm/source/test/gtx/gtx_intersect.cpp
deleted file mode 100644
index c4a1b2a..0000000
--- a/3rdparty/glm/source/test/gtx/gtx_intersect.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-#define GLM_ENABLE_EXPERIMENTAL
-#include <glm/glm.hpp>
-#include <glm/gtc/epsilon.hpp>
-#include <glm/gtx/intersect.hpp>
-
-int test_intersectRayPlane()
-{
- int Error = 0;
- glm::vec3 const PlaneOrigin(0, 0, 1);
- glm::vec3 const PlaneNormal(0, 0, -1);
- glm::vec3 const RayOrigin(0, 0, 0);
- glm::vec3 const RayDir(0, 0, 1);
-
- // check that inversion of the plane normal has no effect
- {
- float Distance = 0;
- bool const Result = glm::intersectRayPlane(RayOrigin, RayDir, PlaneOrigin, PlaneNormal, Distance);
- Error += glm::abs(Distance - 1.f) <= std::numeric_limits<float>::epsilon() ? 0 : 1;
- Error += Result ? 0 : 1;
- }
- {
- float Distance = 0;
- bool const Result = glm::intersectRayPlane(RayOrigin, RayDir, PlaneOrigin, -1.f * PlaneNormal, Distance);
- Error += glm::abs(Distance - 1.f) <= std::numeric_limits<float>::epsilon() ? 0 : 1;
- Error += Result ? 0 : 1;
- }
-
- // check if plane is before of behind the ray origin
- {
- float Distance = 9.9999f; // value should not be changed
- bool const Result = glm::intersectRayPlane(RayOrigin, RayDir, -1.f * PlaneOrigin, PlaneNormal, Distance);
- Error += glm::abs(Distance - 9.9999f) <= std::numeric_limits<float>::epsilon() ? 0 : 1;
- Error += Result ? 1 : 0; // there is no intersection in front of the ray origin, only behind
- }
-
- return Error;
-}
-
-int test_intersectRayTriangle()
-{
- int Error = 0;
-
- glm::vec3 const Orig(0, 0, 2);
- glm::vec3 const Dir(0, 0, -1);
- glm::vec3 const Vert0(0, 0, 0);
- glm::vec3 const Vert1(-1, -1, 0);
- glm::vec3 const Vert2(1, -1, 0);
- glm::vec2 BaryPosition(0);
- float Distance = 0;
-
- bool const Result = glm::intersectRayTriangle(Orig, Dir, Vert0, Vert1, Vert2, BaryPosition, Distance);
-
- Error += glm::all(glm::epsilonEqual(BaryPosition, glm::vec2(0), std::numeric_limits<float>::epsilon())) ? 0 : 1;
- Error += glm::abs(Distance - 2.f) <= std::numeric_limits<float>::epsilon() ? 0 : 1;
- Error += Result ? 0 : 1;
-
- return Error;
-}
-
-int test_intersectLineTriangle()
-{
- int Error = 0;
-
- glm::vec3 const Orig(0, 0, 2);
- glm::vec3 const Dir(0, 0, -1);
- glm::vec3 const Vert0(0, 0, 0);
- glm::vec3 const Vert1(-1, -1, 0);
- glm::vec3 const Vert2(1, -1, 0);
- glm::vec3 Position(2.0f, 0.0f, 0.0f);
-
- bool const Result = glm::intersectLineTriangle(Orig, Dir, Vert0, Vert1, Vert2, Position);
-
- Error += glm::all(glm::epsilonEqual(Position, glm::vec3(2.0f, 0.0f, 0.0f), std::numeric_limits<float>::epsilon())) ? 0 : 1;
- Error += Result ? 0 : 1;
-
- return Error;
-}
-
-int main()
-{
- int Error = 0;
-
- Error += test_intersectRayPlane();
- Error += test_intersectRayTriangle();
- Error += test_intersectLineTriangle();
-
- return Error;
-}