diff options
Diffstat (limited to '3rdparty/glm/source/test/gtx/gtx_euler_angle.cpp')
-rw-r--r-- | 3rdparty/glm/source/test/gtx/gtx_euler_angle.cpp | 539 |
1 files changed, 0 insertions, 539 deletions
diff --git a/3rdparty/glm/source/test/gtx/gtx_euler_angle.cpp b/3rdparty/glm/source/test/gtx/gtx_euler_angle.cpp deleted file mode 100644 index 348f581..0000000 --- a/3rdparty/glm/source/test/gtx/gtx_euler_angle.cpp +++ /dev/null @@ -1,539 +0,0 @@ -// Code sample from Filippo Ramaciotti - -#define GLM_ENABLE_EXPERIMENTAL -#include <glm/gtc/matrix_transform.hpp> -#include <glm/gtx/matrix_cross_product.hpp> -#include <glm/gtx/matrix_operation.hpp> -#include <glm/gtc/epsilon.hpp> -#include <glm/gtx/string_cast.hpp> -#include <glm/gtx/euler_angles.hpp> -#include <cstdio> -#include <vector> -#include <utility> - -namespace test_eulerAngleX -{ - int test() - { - int Error = 0; - - float const Angle(glm::pi<float>() * 0.5f); - glm::vec3 const X(1.0f, 0.0f, 0.0f); - - glm::vec4 const Y(0.0f, 1.0f, 0.0f, 1.0f); - glm::vec4 const Y1 = glm::rotate(glm::mat4(1.0f), Angle, X) * Y; - glm::vec4 const Y2 = glm::eulerAngleX(Angle) * Y; - glm::vec4 const Y3 = glm::eulerAngleXY(Angle, 0.0f) * Y; - glm::vec4 const Y4 = glm::eulerAngleYX(0.0f, Angle) * Y; - glm::vec4 const Y5 = glm::eulerAngleXZ(Angle, 0.0f) * Y; - glm::vec4 const Y6 = glm::eulerAngleZX(0.0f, Angle) * Y; - glm::vec4 const Y7 = glm::eulerAngleYXZ(0.0f, Angle, 0.0f) * Y; - Error += glm::all(glm::epsilonEqual(Y1, Y2, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Y1, Y3, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Y1, Y4, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Y1, Y5, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Y1, Y6, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Y1, Y7, 0.00001f)) ? 0 : 1; - - glm::vec4 const Z(0.0f, 0.0f, 1.0f, 1.0f); - glm::vec4 const Z1 = glm::rotate(glm::mat4(1.0f), Angle, X) * Z; - glm::vec4 const Z2 = glm::eulerAngleX(Angle) * Z; - glm::vec4 const Z3 = glm::eulerAngleXY(Angle, 0.0f) * Z; - glm::vec4 const Z4 = glm::eulerAngleYX(0.0f, Angle) * Z; - glm::vec4 const Z5 = glm::eulerAngleXZ(Angle, 0.0f) * Z; - glm::vec4 const Z6 = glm::eulerAngleZX(0.0f, Angle) * Z; - glm::vec4 const Z7 = glm::eulerAngleYXZ(0.0f, Angle, 0.0f) * Z; - Error += glm::all(glm::epsilonEqual(Z1, Z2, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Z1, Z3, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Z1, Z4, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Z1, Z5, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Z1, Z6, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Z1, Z7, 0.00001f)) ? 0 : 1; - - return Error; - } -}//namespace test_eulerAngleX - -namespace test_eulerAngleY -{ - int test() - { - int Error = 0; - - float const Angle(glm::pi<float>() * 0.5f); - glm::vec3 const Y(0.0f, 1.0f, 0.0f); - - glm::vec4 const X(1.0f, 0.0f, 0.0f, 1.0f); - glm::vec4 const X1 = glm::rotate(glm::mat4(1.0f), Angle, Y) * X; - glm::vec4 const X2 = glm::eulerAngleY(Angle) * X; - glm::vec4 const X3 = glm::eulerAngleYX(Angle, 0.0f) * X; - glm::vec4 const X4 = glm::eulerAngleXY(0.0f, Angle) * X; - glm::vec4 const X5 = glm::eulerAngleYZ(Angle, 0.0f) * X; - glm::vec4 const X6 = glm::eulerAngleZY(0.0f, Angle) * X; - glm::vec4 const X7 = glm::eulerAngleYXZ(Angle, 0.0f, 0.0f) * X; - Error += glm::all(glm::epsilonEqual(X1, X2, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(X1, X3, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(X1, X4, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(X1, X5, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(X1, X6, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(X1, X7, 0.00001f)) ? 0 : 1; - - glm::vec4 const Z(0.0f, 0.0f, 1.0f, 1.0f); - glm::vec4 const Z1 = glm::eulerAngleY(Angle) * Z; - glm::vec4 const Z2 = glm::rotate(glm::mat4(1.0f), Angle, Y) * Z; - glm::vec4 const Z3 = glm::eulerAngleYX(Angle, 0.0f) * Z; - glm::vec4 const Z4 = glm::eulerAngleXY(0.0f, Angle) * Z; - glm::vec4 const Z5 = glm::eulerAngleYZ(Angle, 0.0f) * Z; - glm::vec4 const Z6 = glm::eulerAngleZY(0.0f, Angle) * Z; - glm::vec4 const Z7 = glm::eulerAngleYXZ(Angle, 0.0f, 0.0f) * Z; - Error += glm::all(glm::epsilonEqual(Z1, Z2, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Z1, Z3, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Z1, Z4, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Z1, Z5, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Z1, Z6, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Z1, Z7, 0.00001f)) ? 0 : 1; - - return Error; - } -}//namespace test_eulerAngleY - -namespace test_eulerAngleZ -{ - int test() - { - int Error = 0; - - float const Angle(glm::pi<float>() * 0.5f); - glm::vec3 const Z(0.0f, 0.0f, 1.0f); - - glm::vec4 const X(1.0f, 0.0f, 0.0f, 1.0f); - glm::vec4 const X1 = glm::rotate(glm::mat4(1.0f), Angle, Z) * X; - glm::vec4 const X2 = glm::eulerAngleZ(Angle) * X; - glm::vec4 const X3 = glm::eulerAngleZX(Angle, 0.0f) * X; - glm::vec4 const X4 = glm::eulerAngleXZ(0.0f, Angle) * X; - glm::vec4 const X5 = glm::eulerAngleZY(Angle, 0.0f) * X; - glm::vec4 const X6 = glm::eulerAngleYZ(0.0f, Angle) * X; - glm::vec4 const X7 = glm::eulerAngleYXZ(0.0f, 0.0f, Angle) * X; - Error += glm::all(glm::epsilonEqual(X1, X2, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(X1, X3, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(X1, X4, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(X1, X5, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(X1, X6, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(X1, X7, 0.00001f)) ? 0 : 1; - - glm::vec4 const Y(1.0f, 0.0f, 0.0f, 1.0f); - glm::vec4 const Z1 = glm::rotate(glm::mat4(1.0f), Angle, Z) * Y; - glm::vec4 const Z2 = glm::eulerAngleZ(Angle) * Y; - glm::vec4 const Z3 = glm::eulerAngleZX(Angle, 0.0f) * Y; - glm::vec4 const Z4 = glm::eulerAngleXZ(0.0f, Angle) * Y; - glm::vec4 const Z5 = glm::eulerAngleZY(Angle, 0.0f) * Y; - glm::vec4 const Z6 = glm::eulerAngleYZ(0.0f, Angle) * Y; - glm::vec4 const Z7 = glm::eulerAngleYXZ(0.0f, 0.0f, Angle) * Y; - Error += glm::all(glm::epsilonEqual(Z1, Z2, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Z1, Z3, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Z1, Z4, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Z1, Z5, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Z1, Z6, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(Z1, Z7, 0.00001f)) ? 0 : 1; - - return Error; - } -}//namespace test_eulerAngleZ - -namespace test_derivedEulerAngles -{ - bool epsilonEqual(glm::mat4 const& mat1, glm::mat4 const& mat2, glm::mat4::value_type const& epsilon) - { - return glm::all(glm::epsilonEqual(mat1[0], mat2[0], epsilon)) ? - ( - glm::all(glm::epsilonEqual(mat1[1], mat2[1], epsilon)) ? - ( - glm::all(glm::epsilonEqual(mat1[2], mat2[2], epsilon)) ? - ( - glm::all(glm::epsilonEqual(mat1[3], mat2[3], epsilon)) ? true : false - ) : false - ) : false - ) : false; - } - - template<typename RotationFunc, typename TestDerivedFunc> - int test(RotationFunc rotationFunc, TestDerivedFunc testDerivedFunc, const glm::vec3& basis) - { - int Error = 0; - - typedef glm::vec3::value_type value; - value const zeroAngle(0.0f); - value const Angle(glm::pi<float>() * 0.75f); - value const negativeAngle(-Angle); - value const zeroAngleVelocity(0.0f); - value const AngleVelocity(glm::pi<float>() * 0.27f); - value const negativeAngleVelocity(-AngleVelocity); - - typedef std::pair<value,value> AngleAndAngleVelocity; - std::vector<AngleAndAngleVelocity> testPairs; - testPairs.push_back(AngleAndAngleVelocity(zeroAngle, zeroAngleVelocity)); - testPairs.push_back(AngleAndAngleVelocity(zeroAngle, AngleVelocity)); - testPairs.push_back(AngleAndAngleVelocity(zeroAngle, negativeAngleVelocity)); - testPairs.push_back(AngleAndAngleVelocity(Angle, zeroAngleVelocity)); - testPairs.push_back(AngleAndAngleVelocity(Angle, AngleVelocity)); - testPairs.push_back(AngleAndAngleVelocity(Angle, negativeAngleVelocity)); - testPairs.push_back(AngleAndAngleVelocity(negativeAngle, zeroAngleVelocity)); - testPairs.push_back(AngleAndAngleVelocity(negativeAngle, AngleVelocity)); - testPairs.push_back(AngleAndAngleVelocity(negativeAngle, negativeAngleVelocity)); - - for (size_t i = 0, size = testPairs.size(); i < size; ++i) - { - AngleAndAngleVelocity const& pair = testPairs.at(i); - - glm::mat4 const W = glm::matrixCross4(basis * pair.second); - glm::mat4 const rotMt = glm::transpose(rotationFunc(pair.first)); - glm::mat4 const derivedRotM = testDerivedFunc(pair.first, pair.second); - - Error += epsilonEqual(W, derivedRotM * rotMt, 0.00001f) ? 0 : 1; - } - - return Error; - } -}//namespace test_derivedEulerAngles - -namespace test_eulerAngleXY -{ - int test() - { - int Error = 0; - - glm::vec4 const V(1.0f); - - float const AngleX(glm::pi<float>() * 0.5f); - float const AngleY(glm::pi<float>() * 0.25f); - - glm::vec3 const axisX(1.0f, 0.0f, 0.0f); - glm::vec3 const axisY(0.0f, 1.0f, 0.0f); - - glm::vec4 const V1 = (glm::rotate(glm::mat4(1.0f), AngleX, axisX) * glm::rotate(glm::mat4(1.0f), AngleY, axisY)) * V; - glm::vec4 const V2 = glm::eulerAngleXY(AngleX, AngleY) * V; - glm::vec4 const V3 = glm::eulerAngleX(AngleX) * glm::eulerAngleY(AngleY) * V; - Error += glm::all(glm::epsilonEqual(V1, V2, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(V1, V3, 0.00001f)) ? 0 : 1; - - return Error; - } -}//namespace test_eulerAngleXY - -namespace test_eulerAngleYX -{ - int test() - { - int Error = 0; - - glm::vec4 const V(1.0f); - - float const AngleX(glm::pi<float>() * 0.5f); - float const AngleY(glm::pi<float>() * 0.25f); - - glm::vec3 const axisX(1.0f, 0.0f, 0.0f); - glm::vec3 const axisY(0.0f, 1.0f, 0.0f); - - glm::vec4 const V1 = (glm::rotate(glm::mat4(1.0f), AngleY, axisY) * glm::rotate(glm::mat4(1.0f), AngleX, axisX)) * V; - glm::vec4 const V2 = glm::eulerAngleYX(AngleY, AngleX) * V; - glm::vec4 const V3 = glm::eulerAngleY(AngleY) * glm::eulerAngleX(AngleX) * V; - Error += glm::all(glm::epsilonEqual(V1, V2, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(V1, V3, 0.00001f)) ? 0 : 1; - - return Error; - } -}//namespace test_eulerAngleYX - -namespace test_eulerAngleXZ -{ - int test() - { - int Error = 0; - - glm::vec4 const V(1.0f); - - float const AngleX(glm::pi<float>() * 0.5f); - float const AngleZ(glm::pi<float>() * 0.25f); - - glm::vec3 const axisX(1.0f, 0.0f, 0.0f); - glm::vec3 const axisZ(0.0f, 0.0f, 1.0f); - - glm::vec4 const V1 = (glm::rotate(glm::mat4(1.0f), AngleX, axisX) * glm::rotate(glm::mat4(1.0f), AngleZ, axisZ)) * V; - glm::vec4 const V2 = glm::eulerAngleXZ(AngleX, AngleZ) * V; - glm::vec4 const V3 = glm::eulerAngleX(AngleX) * glm::eulerAngleZ(AngleZ) * V; - Error += glm::all(glm::epsilonEqual(V1, V2, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(V1, V3, 0.00001f)) ? 0 : 1; - - return Error; - } -}//namespace test_eulerAngleXZ - -namespace test_eulerAngleZX -{ - int test() - { - int Error = 0; - - glm::vec4 const V(1.0f); - - float const AngleX(glm::pi<float>() * 0.5f); - float const AngleZ(glm::pi<float>() * 0.25f); - - glm::vec3 const axisX(1.0f, 0.0f, 0.0f); - glm::vec3 const axisZ(0.0f, 0.0f, 1.0f); - - glm::vec4 const V1 = (glm::rotate(glm::mat4(1.0f), AngleZ, axisZ) * glm::rotate(glm::mat4(1.0f), AngleX, axisX)) * V; - glm::vec4 const V2 = glm::eulerAngleZX(AngleZ, AngleX) * V; - glm::vec4 const V3 = glm::eulerAngleZ(AngleZ) * glm::eulerAngleX(AngleX) * V; - Error += glm::all(glm::epsilonEqual(V1, V2, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(V1, V3, 0.00001f)) ? 0 : 1; - - return Error; - } -}//namespace test_eulerAngleZX - -namespace test_eulerAngleYZ -{ - int test() - { - int Error = 0; - - glm::vec4 const V(1.0f); - - float const AngleY(glm::pi<float>() * 0.5f); - float const AngleZ(glm::pi<float>() * 0.25f); - - glm::vec3 const axisX(1.0f, 0.0f, 0.0f); - glm::vec3 const axisY(0.0f, 1.0f, 0.0f); - glm::vec3 const axisZ(0.0f, 0.0f, 1.0f); - - glm::vec4 const V1 = (glm::rotate(glm::mat4(1.0f), AngleY, axisY) * glm::rotate(glm::mat4(1.0f), AngleZ, axisZ)) * V; - glm::vec4 const V2 = glm::eulerAngleYZ(AngleY, AngleZ) * V; - glm::vec4 const V3 = glm::eulerAngleY(AngleY) * glm::eulerAngleZ(AngleZ) * V; - Error += glm::all(glm::epsilonEqual(V1, V2, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(V1, V3, 0.00001f)) ? 0 : 1; - - return Error; - } -}//namespace test_eulerAngleYZ - -namespace test_eulerAngleZY -{ - int test() - { - int Error = 0; - - glm::vec4 const V(1.0f); - - float const AngleY(glm::pi<float>() * 0.5f); - float const AngleZ(glm::pi<float>() * 0.25f); - - glm::vec3 const axisX(1.0f, 0.0f, 0.0f); - glm::vec3 const axisY(0.0f, 1.0f, 0.0f); - glm::vec3 const axisZ(0.0f, 0.0f, 1.0f); - - glm::vec4 const V1 = (glm::rotate(glm::mat4(1.0f), AngleZ, axisZ) * glm::rotate(glm::mat4(1.0f), AngleY, axisY)) * V; - glm::vec4 const V2 = glm::eulerAngleZY(AngleZ, AngleY) * V; - glm::vec4 const V3 = glm::eulerAngleZ(AngleZ) * glm::eulerAngleY(AngleY) * V; - Error += glm::all(glm::epsilonEqual(V1, V2, 0.00001f)) ? 0 : 1; - Error += glm::all(glm::epsilonEqual(V1, V3, 0.00001f)) ? 0 : 1; - - return Error; - } -}//namespace test_eulerAngleZY - -namespace test_eulerAngleYXZ -{ - int test() - { - glm::f32 first = 1.046f; - glm::f32 second = 0.52f; - glm::f32 third = -0.785f; - - glm::fmat4 rotationEuler = glm::eulerAngleYXZ(first, second, third); - - glm::fmat4 rotationInvertedY = glm::eulerAngleY(-1.f*first) * glm::eulerAngleX(second) * glm::eulerAngleZ(third); - glm::fmat4 rotationDumb = glm::fmat4(); - rotationDumb = glm::rotate(rotationDumb, first, glm::fvec3(0,1,0)); - rotationDumb = glm::rotate(rotationDumb, second, glm::fvec3(1,0,0)); - rotationDumb = glm::rotate(rotationDumb, third, glm::fvec3(0,0,1)); - - std::printf("%s\n", glm::to_string(glm::fmat3(rotationEuler)).c_str()); - std::printf("%s\n", glm::to_string(glm::fmat3(rotationDumb)).c_str()); - std::printf("%s\n", glm::to_string(glm::fmat3(rotationInvertedY)).c_str()); - - std::printf("\nRESIDUAL\n"); - std::printf("%s\n", glm::to_string(glm::fmat3(rotationEuler-(rotationDumb))).c_str()); - std::printf("%s\n", glm::to_string(glm::fmat3(rotationEuler-(rotationInvertedY))).c_str()); - - return 0; - } -}//namespace eulerAngleYXZ - -namespace test_eulerAngles -{ - template<typename TestRotationFunc> - int test(TestRotationFunc testRotationFunc, glm::vec3 const& I, glm::vec3 const& J, glm::vec3 const& K) - { - int Error = 0; - - typedef glm::mat4::value_type value; - value const minAngle(-glm::pi<value>()); - value const maxAngle(glm::pi<value>()); - value const maxAngleWithDelta(maxAngle - 0.0000001f); - value const minMidAngle(-glm::pi<value>() * 0.5f); - value const maxMidAngle(glm::pi<value>() * 0.5f); - - std::vector<glm::vec3> testEulerAngles; - testEulerAngles.push_back(glm::vec3(1.046f, 0.52f, -0.785f)); - testEulerAngles.push_back(glm::vec3(minAngle, minMidAngle, minAngle)); - testEulerAngles.push_back(glm::vec3(minAngle, minMidAngle, maxAngle)); - testEulerAngles.push_back(glm::vec3(minAngle, minMidAngle, maxAngleWithDelta)); - testEulerAngles.push_back(glm::vec3(minAngle, maxMidAngle, minAngle)); - testEulerAngles.push_back(glm::vec3(minAngle, maxMidAngle, maxAngle)); - testEulerAngles.push_back(glm::vec3(minAngle, maxMidAngle, maxAngleWithDelta)); - testEulerAngles.push_back(glm::vec3(maxAngle, minMidAngle, minAngle)); - testEulerAngles.push_back(glm::vec3(maxAngle, minMidAngle, maxAngle)); - testEulerAngles.push_back(glm::vec3(maxAngle, minMidAngle, maxAngleWithDelta)); - testEulerAngles.push_back(glm::vec3(maxAngleWithDelta, minMidAngle, maxAngle)); - testEulerAngles.push_back(glm::vec3(maxAngleWithDelta, minMidAngle, maxAngleWithDelta)); - testEulerAngles.push_back(glm::vec3(maxAngle, maxMidAngle, minAngle)); - testEulerAngles.push_back(glm::vec3(maxAngleWithDelta, maxMidAngle, minAngle)); - testEulerAngles.push_back(glm::vec3(maxAngle, maxMidAngle, maxAngle)); - testEulerAngles.push_back(glm::vec3(maxAngle, maxMidAngle, maxAngleWithDelta)); - testEulerAngles.push_back(glm::vec3(maxAngleWithDelta, maxMidAngle, maxAngle)); - testEulerAngles.push_back(glm::vec3(maxAngleWithDelta, maxMidAngle, maxAngleWithDelta)); - testEulerAngles.push_back(glm::vec3(minAngle, 0.0f, minAngle)); - testEulerAngles.push_back(glm::vec3(minAngle, 0.0f, maxAngle)); - testEulerAngles.push_back(glm::vec3(maxAngle, maxAngle, minAngle)); - testEulerAngles.push_back(glm::vec3(maxAngle, maxAngle, maxAngle)); - - for (size_t i = 0, size = testEulerAngles.size(); i < size; ++i) - { - glm::vec3 const& angles = testEulerAngles.at(i); - glm::mat4 const rotationEuler = testRotationFunc(angles.x, angles.y, angles.z); - - glm::mat4 rotationDumb = glm::diagonal4x4(glm::mat4::col_type(1.0f)); - rotationDumb = glm::rotate(rotationDumb, angles.x, I); - rotationDumb = glm::rotate(rotationDumb, angles.y, J); - rotationDumb = glm::rotate(rotationDumb, angles.z, K); - - glm::vec4 const V(1.0f,1.0f,1.0f,1.0f); - glm::vec4 const V1 = rotationEuler * V; - glm::vec4 const V2 = rotationDumb * V; - - Error += glm::all(glm::epsilonEqual(V1, V2, 0.00001f)) ? 0 : 1; - } - - return Error; - } -}//namespace test_extractsEulerAngles - -namespace test_extractsEulerAngles -{ - template<typename RotationFunc, typename TestExtractionFunc> - int test(RotationFunc rotationFunc, TestExtractionFunc testExtractionFunc) - { - int Error = 0; - - typedef glm::mat4::value_type value; - value const minAngle(-glm::pi<value>()); - value const maxAngle(glm::pi<value>()); - value const maxAngleWithDelta(maxAngle - 0.0000001f); - value const minMidAngle(-glm::pi<value>() * 0.5f); - value const maxMidAngle(glm::pi<value>() * 0.5f); - - std::vector<glm::vec3> testEulerAngles; - testEulerAngles.push_back(glm::vec3(1.046f, 0.52f, -0.785f)); - testEulerAngles.push_back(glm::vec3(minAngle, minMidAngle, minAngle)); - testEulerAngles.push_back(glm::vec3(minAngle, minMidAngle, maxAngle)); - testEulerAngles.push_back(glm::vec3(minAngle, minMidAngle, maxAngleWithDelta)); - testEulerAngles.push_back(glm::vec3(minAngle, maxMidAngle, minAngle)); - testEulerAngles.push_back(glm::vec3(minAngle, maxMidAngle, maxAngle)); - testEulerAngles.push_back(glm::vec3(minAngle, maxMidAngle, maxAngleWithDelta)); - testEulerAngles.push_back(glm::vec3(maxAngle, minMidAngle, minAngle)); - testEulerAngles.push_back(glm::vec3(maxAngle, minMidAngle, maxAngle)); - testEulerAngles.push_back(glm::vec3(maxAngle, minMidAngle, maxAngleWithDelta)); - testEulerAngles.push_back(glm::vec3(maxAngleWithDelta, minMidAngle, maxAngle)); - testEulerAngles.push_back(glm::vec3(maxAngleWithDelta, minMidAngle, maxAngleWithDelta)); - testEulerAngles.push_back(glm::vec3(maxAngle, maxMidAngle, minAngle)); - testEulerAngles.push_back(glm::vec3(maxAngleWithDelta, maxMidAngle, minAngle)); - testEulerAngles.push_back(glm::vec3(maxAngle, maxMidAngle, maxAngle)); - testEulerAngles.push_back(glm::vec3(maxAngle, maxMidAngle, maxAngleWithDelta)); - testEulerAngles.push_back(glm::vec3(maxAngleWithDelta, maxMidAngle, maxAngle)); - testEulerAngles.push_back(glm::vec3(maxAngleWithDelta, maxMidAngle, maxAngleWithDelta)); - testEulerAngles.push_back(glm::vec3(minAngle, 0.0f, minAngle)); - testEulerAngles.push_back(glm::vec3(minAngle, 0.0f, maxAngle)); - testEulerAngles.push_back(glm::vec3(maxAngle, maxAngle, minAngle)); - testEulerAngles.push_back(glm::vec3(maxAngle, maxAngle, maxAngle)); - - for (size_t i = 0, size = testEulerAngles.size(); i < size; ++i) - { - glm::vec3 const& angles = testEulerAngles.at(i); - glm::mat4 const rotation = rotationFunc(angles.x, angles.y, angles.z); - - glm::vec3 extractedEulerAngles(0.0f); - testExtractionFunc(rotation, extractedEulerAngles.x, extractedEulerAngles.y, extractedEulerAngles.z); - glm::mat4 const extractedRotation = rotationFunc(extractedEulerAngles.x, extractedEulerAngles.y, extractedEulerAngles.z); - - glm::vec4 const V(1.0f,1.0f,1.0f,1.0f); - glm::vec4 const V1 = rotation * V; - glm::vec4 const V2 = extractedRotation * V; - - Error += glm::all(glm::epsilonEqual(V1, V2, 0.00001f)) ? 0 : 1; - } - - return Error; - } -}//namespace test_extractsEulerAngles - -int main() -{ - int Error = 0; - - typedef glm::mat4::value_type value; - glm::vec3 const X(1.0f, 0.0f, 0.0f); - glm::vec3 const Y(0.0f, 1.0f, 0.0f); - glm::vec3 const Z(0.0f, 0.0f, 1.0f); - - Error += test_eulerAngleX::test(); - Error += test_eulerAngleY::test(); - Error += test_eulerAngleZ::test(); - - Error += test_derivedEulerAngles::test(glm::eulerAngleX<value>, glm::derivedEulerAngleX<value>, X); - Error += test_derivedEulerAngles::test(glm::eulerAngleY<value>, glm::derivedEulerAngleY<value>, Y); - Error += test_derivedEulerAngles::test(glm::eulerAngleZ<value>, glm::derivedEulerAngleZ<value>, Z); - - Error += test_eulerAngleXY::test(); - Error += test_eulerAngleYX::test(); - Error += test_eulerAngleXZ::test(); - Error += test_eulerAngleZX::test(); - Error += test_eulerAngleYZ::test(); - Error += test_eulerAngleZY::test(); - Error += test_eulerAngleYXZ::test(); - - Error += test_eulerAngles::test(glm::eulerAngleXZX<value>, X, Z, X); - Error += test_eulerAngles::test(glm::eulerAngleXYX<value>, X, Y, X); - Error += test_eulerAngles::test(glm::eulerAngleYXY<value>, Y, X, Y); - Error += test_eulerAngles::test(glm::eulerAngleYZY<value>, Y, Z, Y); - Error += test_eulerAngles::test(glm::eulerAngleZYZ<value>, Z, Y, Z); - Error += test_eulerAngles::test(glm::eulerAngleZXZ<value>, Z, X, Z); - Error += test_eulerAngles::test(glm::eulerAngleXZY<value>, X, Z, Y); - Error += test_eulerAngles::test(glm::eulerAngleYZX<value>, Y, Z, X); - Error += test_eulerAngles::test(glm::eulerAngleZYX<value>, Z, Y, X); - Error += test_eulerAngles::test(glm::eulerAngleZXY<value>, Z, X, Y); - - Error += test_extractsEulerAngles::test(glm::eulerAngleYXZ<value>, glm::extractEulerAngleYXZ<value>); - Error += test_extractsEulerAngles::test(glm::eulerAngleXZX<value>, glm::extractEulerAngleXZX<value>); - Error += test_extractsEulerAngles::test(glm::eulerAngleXYX<value>, glm::extractEulerAngleXYX<value>); - Error += test_extractsEulerAngles::test(glm::eulerAngleYXY<value>, glm::extractEulerAngleYXY<value>); - Error += test_extractsEulerAngles::test(glm::eulerAngleYZY<value>, glm::extractEulerAngleYZY<value>); - Error += test_extractsEulerAngles::test(glm::eulerAngleZYZ<value>, glm::extractEulerAngleZYZ<value>); - Error += test_extractsEulerAngles::test(glm::eulerAngleZXZ<value>, glm::extractEulerAngleZXZ<value>); - Error += test_extractsEulerAngles::test(glm::eulerAngleXZY<value>, glm::extractEulerAngleXZY<value>); - Error += test_extractsEulerAngles::test(glm::eulerAngleYZX<value>, glm::extractEulerAngleYZX<value>); - Error += test_extractsEulerAngles::test(glm::eulerAngleZYX<value>, glm::extractEulerAngleZYX<value>); - Error += test_extractsEulerAngles::test(glm::eulerAngleZXY<value>, glm::extractEulerAngleZXY<value>); - - return Error; -} |