diff options
Diffstat (limited to '3rdparty/glm/source/test/gtc/gtc_matrix_access.cpp')
-rw-r--r-- | 3rdparty/glm/source/test/gtc/gtc_matrix_access.cpp | 383 |
1 files changed, 383 insertions, 0 deletions
diff --git a/3rdparty/glm/source/test/gtc/gtc_matrix_access.cpp b/3rdparty/glm/source/test/gtc/gtc_matrix_access.cpp new file mode 100644 index 0000000..1b966e2 --- /dev/null +++ b/3rdparty/glm/source/test/gtc/gtc_matrix_access.cpp @@ -0,0 +1,383 @@ +#include <glm/ext/vector_relational.hpp> +#include <glm/gtc/constants.hpp> +#include <glm/gtc/matrix_access.hpp> +#include <glm/mat2x2.hpp> +#include <glm/mat2x3.hpp> +#include <glm/mat2x4.hpp> +#include <glm/mat3x2.hpp> +#include <glm/mat3x3.hpp> +#include <glm/mat3x4.hpp> +#include <glm/mat4x2.hpp> +#include <glm/mat4x3.hpp> +#include <glm/mat4x4.hpp> + +int test_mat2x2_row_set() +{ + int Error = 0; + + glm::mat2x2 m(1); + + m = glm::row(m, 0, glm::vec2( 0, 1)); + m = glm::row(m, 1, glm::vec2( 4, 5)); + + Error += glm::all(glm::equal(glm::row(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat2x2_col_set() +{ + int Error = 0; + + glm::mat2x2 m(1); + + m = glm::column(m, 0, glm::vec2( 0, 1)); + m = glm::column(m, 1, glm::vec2( 4, 5)); + + Error += glm::all(glm::equal(glm::column(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat2x3_row_set() +{ + int Error = 0; + + glm::mat2x3 m(1); + + m = glm::row(m, 0, glm::vec2( 0, 1)); + m = glm::row(m, 1, glm::vec2( 4, 5)); + m = glm::row(m, 2, glm::vec2( 8, 9)); + + Error += glm::all(glm::equal(glm::row(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat2x3_col_set() +{ + int Error = 0; + + glm::mat2x3 m(1); + + m = glm::column(m, 0, glm::vec3( 0, 1, 2)); + m = glm::column(m, 1, glm::vec3( 4, 5, 6)); + + Error += glm::all(glm::equal(glm::column(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat2x4_row_set() +{ + int Error = 0; + + glm::mat2x4 m(1); + + m = glm::row(m, 0, glm::vec2( 0, 1)); + m = glm::row(m, 1, glm::vec2( 4, 5)); + m = glm::row(m, 2, glm::vec2( 8, 9)); + m = glm::row(m, 3, glm::vec2(12, 13)); + + Error += glm::all(glm::equal(glm::row(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 3), glm::vec2(12, 13), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat2x4_col_set() +{ + int Error = 0; + + glm::mat2x4 m(1); + + m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3)); + m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7)); + + Error += glm::all(glm::equal(glm::column(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat3x2_row_set() +{ + int Error = 0; + + glm::mat3x2 m(1); + + m = glm::row(m, 0, glm::vec3( 0, 1, 2)); + m = glm::row(m, 1, glm::vec3( 4, 5, 6)); + + Error += glm::all(glm::equal(glm::row(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat3x2_col_set() +{ + int Error = 0; + + glm::mat3x2 m(1); + + m = glm::column(m, 0, glm::vec2( 0, 1)); + m = glm::column(m, 1, glm::vec2( 4, 5)); + m = glm::column(m, 2, glm::vec2( 8, 9)); + + Error += glm::all(glm::equal(glm::column(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat3x3_row_set() +{ + int Error = 0; + + glm::mat3x3 m(1); + + m = glm::row(m, 0, glm::vec3( 0, 1, 2)); + m = glm::row(m, 1, glm::vec3( 4, 5, 6)); + m = glm::row(m, 2, glm::vec3( 8, 9, 10)); + + Error += glm::all(glm::equal(glm::row(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat3x3_col_set() +{ + int Error = 0; + + glm::mat3x3 m(1); + + m = glm::column(m, 0, glm::vec3( 0, 1, 2)); + m = glm::column(m, 1, glm::vec3( 4, 5, 6)); + m = glm::column(m, 2, glm::vec3( 8, 9, 10)); + + Error += glm::all(glm::equal(glm::column(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat3x4_row_set() +{ + int Error = 0; + + glm::mat3x4 m(1); + + m = glm::row(m, 0, glm::vec3( 0, 1, 2)); + m = glm::row(m, 1, glm::vec3( 4, 5, 6)); + m = glm::row(m, 2, glm::vec3( 8, 9, 10)); + m = glm::row(m, 3, glm::vec3(12, 13, 14)); + + Error += glm::all(glm::equal(glm::row(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 3), glm::vec3(12, 13, 14), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat3x4_col_set() +{ + int Error = 0; + + glm::mat3x4 m(1); + + m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3)); + m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7)); + m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11)); + + Error += glm::all(glm::equal(glm::column(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat4x2_row_set() +{ + int Error = 0; + + glm::mat4x2 m(1); + + m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3)); + m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7)); + + Error += glm::all(glm::equal(glm::row(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat4x2_col_set() +{ + int Error = 0; + + glm::mat4x2 m(1); + + m = glm::column(m, 0, glm::vec2( 0, 1)); + m = glm::column(m, 1, glm::vec2( 4, 5)); + m = glm::column(m, 2, glm::vec2( 8, 9)); + m = glm::column(m, 3, glm::vec2(12, 13)); + + Error += glm::all(glm::equal(glm::column(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 3), glm::vec2(12, 13), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat4x3_row_set() +{ + int Error = 0; + + glm::mat4x3 m(1); + + m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3)); + m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7)); + m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11)); + + Error += glm::all(glm::equal(glm::row(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat4x3_col_set() +{ + int Error = 0; + + glm::mat4x3 m(1); + + m = glm::column(m, 0, glm::vec3( 0, 1, 2)); + m = glm::column(m, 1, glm::vec3( 4, 5, 6)); + m = glm::column(m, 2, glm::vec3( 8, 9, 10)); + m = glm::column(m, 3, glm::vec3(12, 13, 14)); + + Error += glm::all(glm::equal(glm::column(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 3), glm::vec3(12, 13, 14), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat4x4_row_set() +{ + int Error = 0; + + glm::mat4 m(1); + + m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3)); + m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7)); + m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11)); + m = glm::row(m, 3, glm::vec4(12, 13, 14, 15)); + + Error += glm::all(glm::equal(glm::row(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::row(m, 3), glm::vec4(12, 13, 14, 15), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat4x4_col_set() +{ + int Error = 0; + + glm::mat4 m(1); + + m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3)); + m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7)); + m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11)); + m = glm::column(m, 3, glm::vec4(12, 13, 14, 15)); + + Error += glm::all(glm::equal(glm::column(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1; + Error += glm::all(glm::equal(glm::column(m, 3), glm::vec4(12, 13, 14, 15), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat4x4_row_get() +{ + int Error = 0; + + glm::mat4 m(1); + + glm::vec4 A = glm::row(m, 0); + Error += glm::all(glm::equal(A, glm::vec4(1, 0, 0, 0), glm::epsilon<float>())) ? 0 : 1; + glm::vec4 B = glm::row(m, 1); + Error += glm::all(glm::equal(B, glm::vec4(0, 1, 0, 0), glm::epsilon<float>())) ? 0 : 1; + glm::vec4 C = glm::row(m, 2); + Error += glm::all(glm::equal(C, glm::vec4(0, 0, 1, 0), glm::epsilon<float>())) ? 0 : 1; + glm::vec4 D = glm::row(m, 3); + Error += glm::all(glm::equal(D, glm::vec4(0, 0, 0, 1), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int test_mat4x4_col_get() +{ + int Error = 0; + + glm::mat4 m(1); + + glm::vec4 A = glm::column(m, 0); + Error += glm::all(glm::equal(A, glm::vec4(1, 0, 0, 0), glm::epsilon<float>())) ? 0 : 1; + glm::vec4 B = glm::column(m, 1); + Error += glm::all(glm::equal(B, glm::vec4(0, 1, 0, 0), glm::epsilon<float>())) ? 0 : 1; + glm::vec4 C = glm::column(m, 2); + Error += glm::all(glm::equal(C, glm::vec4(0, 0, 1, 0), glm::epsilon<float>())) ? 0 : 1; + glm::vec4 D = glm::column(m, 3); + Error += glm::all(glm::equal(D, glm::vec4(0, 0, 0, 1), glm::epsilon<float>())) ? 0 : 1; + + return Error; +} + +int main() +{ + int Error = 0; + + Error += test_mat2x2_row_set(); + Error += test_mat2x2_col_set(); + Error += test_mat2x3_row_set(); + Error += test_mat2x3_col_set(); + Error += test_mat2x4_row_set(); + Error += test_mat2x4_col_set(); + Error += test_mat3x2_row_set(); + Error += test_mat3x2_col_set(); + Error += test_mat3x3_row_set(); + Error += test_mat3x3_col_set(); + Error += test_mat3x4_row_set(); + Error += test_mat3x4_col_set(); + Error += test_mat4x2_row_set(); + Error += test_mat4x2_col_set(); + Error += test_mat4x3_row_set(); + Error += test_mat4x3_col_set(); + Error += test_mat4x4_row_set(); + Error += test_mat4x4_col_set(); + + Error += test_mat4x4_row_get(); + Error += test_mat4x4_col_get(); + + return Error; +} |