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-rw-r--r--3rdparty/glm/source/test/gtc/gtc_matrix_access.cpp383
1 files changed, 383 insertions, 0 deletions
diff --git a/3rdparty/glm/source/test/gtc/gtc_matrix_access.cpp b/3rdparty/glm/source/test/gtc/gtc_matrix_access.cpp
new file mode 100644
index 0000000..1b966e2
--- /dev/null
+++ b/3rdparty/glm/source/test/gtc/gtc_matrix_access.cpp
@@ -0,0 +1,383 @@
+#include <glm/ext/vector_relational.hpp>
+#include <glm/gtc/constants.hpp>
+#include <glm/gtc/matrix_access.hpp>
+#include <glm/mat2x2.hpp>
+#include <glm/mat2x3.hpp>
+#include <glm/mat2x4.hpp>
+#include <glm/mat3x2.hpp>
+#include <glm/mat3x3.hpp>
+#include <glm/mat3x4.hpp>
+#include <glm/mat4x2.hpp>
+#include <glm/mat4x3.hpp>
+#include <glm/mat4x4.hpp>
+
+int test_mat2x2_row_set()
+{
+ int Error = 0;
+
+ glm::mat2x2 m(1);
+
+ m = glm::row(m, 0, glm::vec2( 0, 1));
+ m = glm::row(m, 1, glm::vec2( 4, 5));
+
+ Error += glm::all(glm::equal(glm::row(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat2x2_col_set()
+{
+ int Error = 0;
+
+ glm::mat2x2 m(1);
+
+ m = glm::column(m, 0, glm::vec2( 0, 1));
+ m = glm::column(m, 1, glm::vec2( 4, 5));
+
+ Error += glm::all(glm::equal(glm::column(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat2x3_row_set()
+{
+ int Error = 0;
+
+ glm::mat2x3 m(1);
+
+ m = glm::row(m, 0, glm::vec2( 0, 1));
+ m = glm::row(m, 1, glm::vec2( 4, 5));
+ m = glm::row(m, 2, glm::vec2( 8, 9));
+
+ Error += glm::all(glm::equal(glm::row(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat2x3_col_set()
+{
+ int Error = 0;
+
+ glm::mat2x3 m(1);
+
+ m = glm::column(m, 0, glm::vec3( 0, 1, 2));
+ m = glm::column(m, 1, glm::vec3( 4, 5, 6));
+
+ Error += glm::all(glm::equal(glm::column(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat2x4_row_set()
+{
+ int Error = 0;
+
+ glm::mat2x4 m(1);
+
+ m = glm::row(m, 0, glm::vec2( 0, 1));
+ m = glm::row(m, 1, glm::vec2( 4, 5));
+ m = glm::row(m, 2, glm::vec2( 8, 9));
+ m = glm::row(m, 3, glm::vec2(12, 13));
+
+ Error += glm::all(glm::equal(glm::row(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 3), glm::vec2(12, 13), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat2x4_col_set()
+{
+ int Error = 0;
+
+ glm::mat2x4 m(1);
+
+ m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
+ m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
+
+ Error += glm::all(glm::equal(glm::column(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat3x2_row_set()
+{
+ int Error = 0;
+
+ glm::mat3x2 m(1);
+
+ m = glm::row(m, 0, glm::vec3( 0, 1, 2));
+ m = glm::row(m, 1, glm::vec3( 4, 5, 6));
+
+ Error += glm::all(glm::equal(glm::row(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat3x2_col_set()
+{
+ int Error = 0;
+
+ glm::mat3x2 m(1);
+
+ m = glm::column(m, 0, glm::vec2( 0, 1));
+ m = glm::column(m, 1, glm::vec2( 4, 5));
+ m = glm::column(m, 2, glm::vec2( 8, 9));
+
+ Error += glm::all(glm::equal(glm::column(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat3x3_row_set()
+{
+ int Error = 0;
+
+ glm::mat3x3 m(1);
+
+ m = glm::row(m, 0, glm::vec3( 0, 1, 2));
+ m = glm::row(m, 1, glm::vec3( 4, 5, 6));
+ m = glm::row(m, 2, glm::vec3( 8, 9, 10));
+
+ Error += glm::all(glm::equal(glm::row(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat3x3_col_set()
+{
+ int Error = 0;
+
+ glm::mat3x3 m(1);
+
+ m = glm::column(m, 0, glm::vec3( 0, 1, 2));
+ m = glm::column(m, 1, glm::vec3( 4, 5, 6));
+ m = glm::column(m, 2, glm::vec3( 8, 9, 10));
+
+ Error += glm::all(glm::equal(glm::column(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat3x4_row_set()
+{
+ int Error = 0;
+
+ glm::mat3x4 m(1);
+
+ m = glm::row(m, 0, glm::vec3( 0, 1, 2));
+ m = glm::row(m, 1, glm::vec3( 4, 5, 6));
+ m = glm::row(m, 2, glm::vec3( 8, 9, 10));
+ m = glm::row(m, 3, glm::vec3(12, 13, 14));
+
+ Error += glm::all(glm::equal(glm::row(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 3), glm::vec3(12, 13, 14), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat3x4_col_set()
+{
+ int Error = 0;
+
+ glm::mat3x4 m(1);
+
+ m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
+ m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
+ m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
+
+ Error += glm::all(glm::equal(glm::column(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat4x2_row_set()
+{
+ int Error = 0;
+
+ glm::mat4x2 m(1);
+
+ m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
+ m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
+
+ Error += glm::all(glm::equal(glm::row(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat4x2_col_set()
+{
+ int Error = 0;
+
+ glm::mat4x2 m(1);
+
+ m = glm::column(m, 0, glm::vec2( 0, 1));
+ m = glm::column(m, 1, glm::vec2( 4, 5));
+ m = glm::column(m, 2, glm::vec2( 8, 9));
+ m = glm::column(m, 3, glm::vec2(12, 13));
+
+ Error += glm::all(glm::equal(glm::column(m, 0), glm::vec2( 0, 1), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 1), glm::vec2( 4, 5), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 2), glm::vec2( 8, 9), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 3), glm::vec2(12, 13), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat4x3_row_set()
+{
+ int Error = 0;
+
+ glm::mat4x3 m(1);
+
+ m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
+ m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
+ m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
+
+ Error += glm::all(glm::equal(glm::row(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat4x3_col_set()
+{
+ int Error = 0;
+
+ glm::mat4x3 m(1);
+
+ m = glm::column(m, 0, glm::vec3( 0, 1, 2));
+ m = glm::column(m, 1, glm::vec3( 4, 5, 6));
+ m = glm::column(m, 2, glm::vec3( 8, 9, 10));
+ m = glm::column(m, 3, glm::vec3(12, 13, 14));
+
+ Error += glm::all(glm::equal(glm::column(m, 0), glm::vec3( 0, 1, 2), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 1), glm::vec3( 4, 5, 6), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 2), glm::vec3( 8, 9, 10), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 3), glm::vec3(12, 13, 14), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat4x4_row_set()
+{
+ int Error = 0;
+
+ glm::mat4 m(1);
+
+ m = glm::row(m, 0, glm::vec4( 0, 1, 2, 3));
+ m = glm::row(m, 1, glm::vec4( 4, 5, 6, 7));
+ m = glm::row(m, 2, glm::vec4( 8, 9, 10, 11));
+ m = glm::row(m, 3, glm::vec4(12, 13, 14, 15));
+
+ Error += glm::all(glm::equal(glm::row(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::row(m, 3), glm::vec4(12, 13, 14, 15), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat4x4_col_set()
+{
+ int Error = 0;
+
+ glm::mat4 m(1);
+
+ m = glm::column(m, 0, glm::vec4( 0, 1, 2, 3));
+ m = glm::column(m, 1, glm::vec4( 4, 5, 6, 7));
+ m = glm::column(m, 2, glm::vec4( 8, 9, 10, 11));
+ m = glm::column(m, 3, glm::vec4(12, 13, 14, 15));
+
+ Error += glm::all(glm::equal(glm::column(m, 0), glm::vec4( 0, 1, 2, 3), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 1), glm::vec4( 4, 5, 6, 7), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 2), glm::vec4( 8, 9, 10, 11), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(glm::column(m, 3), glm::vec4(12, 13, 14, 15), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat4x4_row_get()
+{
+ int Error = 0;
+
+ glm::mat4 m(1);
+
+ glm::vec4 A = glm::row(m, 0);
+ Error += glm::all(glm::equal(A, glm::vec4(1, 0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
+ glm::vec4 B = glm::row(m, 1);
+ Error += glm::all(glm::equal(B, glm::vec4(0, 1, 0, 0), glm::epsilon<float>())) ? 0 : 1;
+ glm::vec4 C = glm::row(m, 2);
+ Error += glm::all(glm::equal(C, glm::vec4(0, 0, 1, 0), glm::epsilon<float>())) ? 0 : 1;
+ glm::vec4 D = glm::row(m, 3);
+ Error += glm::all(glm::equal(D, glm::vec4(0, 0, 0, 1), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int test_mat4x4_col_get()
+{
+ int Error = 0;
+
+ glm::mat4 m(1);
+
+ glm::vec4 A = glm::column(m, 0);
+ Error += glm::all(glm::equal(A, glm::vec4(1, 0, 0, 0), glm::epsilon<float>())) ? 0 : 1;
+ glm::vec4 B = glm::column(m, 1);
+ Error += glm::all(glm::equal(B, glm::vec4(0, 1, 0, 0), glm::epsilon<float>())) ? 0 : 1;
+ glm::vec4 C = glm::column(m, 2);
+ Error += glm::all(glm::equal(C, glm::vec4(0, 0, 1, 0), glm::epsilon<float>())) ? 0 : 1;
+ glm::vec4 D = glm::column(m, 3);
+ Error += glm::all(glm::equal(D, glm::vec4(0, 0, 0, 1), glm::epsilon<float>())) ? 0 : 1;
+
+ return Error;
+}
+
+int main()
+{
+ int Error = 0;
+
+ Error += test_mat2x2_row_set();
+ Error += test_mat2x2_col_set();
+ Error += test_mat2x3_row_set();
+ Error += test_mat2x3_col_set();
+ Error += test_mat2x4_row_set();
+ Error += test_mat2x4_col_set();
+ Error += test_mat3x2_row_set();
+ Error += test_mat3x2_col_set();
+ Error += test_mat3x3_row_set();
+ Error += test_mat3x3_col_set();
+ Error += test_mat3x4_row_set();
+ Error += test_mat3x4_col_set();
+ Error += test_mat4x2_row_set();
+ Error += test_mat4x2_col_set();
+ Error += test_mat4x3_row_set();
+ Error += test_mat4x3_col_set();
+ Error += test_mat4x4_row_set();
+ Error += test_mat4x4_col_set();
+
+ Error += test_mat4x4_row_get();
+ Error += test_mat4x4_col_get();
+
+ return Error;
+}