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Diffstat (limited to '3rdparty/glfw/source/tests/cursor.c')
-rw-r--r-- | 3rdparty/glfw/source/tests/cursor.c | 489 |
1 files changed, 0 insertions, 489 deletions
diff --git a/3rdparty/glfw/source/tests/cursor.c b/3rdparty/glfw/source/tests/cursor.c deleted file mode 100644 index 9be4274..0000000 --- a/3rdparty/glfw/source/tests/cursor.c +++ /dev/null @@ -1,489 +0,0 @@ -//======================================================================== -// Cursor & input mode tests -// Copyright (c) Camilla Löwy <[email protected]> -// -// This software is provided 'as-is', without any express or implied -// warranty. In no event will the authors be held liable for any damages -// arising from the use of this software. -// -// Permission is granted to anyone to use this software for any purpose, -// including commercial applications, and to alter it and redistribute it -// freely, subject to the following restrictions: -// -// 1. The origin of this software must not be misrepresented; you must not -// claim that you wrote the original software. If you use this software -// in a product, an acknowledgment in the product documentation would -// be appreciated but is not required. -// -// 2. Altered source versions must be plainly marked as such, and must not -// be misrepresented as being the original software. -// -// 3. This notice may not be removed or altered from any source -// distribution. -// -//======================================================================== -// -// This test provides an interface to the cursor image and cursor mode -// parts of the API. -// -// Custom cursor image generation by urraka. -// -//======================================================================== - -#define GLAD_GL_IMPLEMENTATION -#include <glad/gl.h> -#define GLFW_INCLUDE_NONE -#include <GLFW/glfw3.h> - -#if defined(_MSC_VER) - // Make MS math.h define M_PI - #define _USE_MATH_DEFINES -#endif - -#include <math.h> -#include <stdio.h> -#include <stdlib.h> - -#include "linmath.h" - -#define CURSOR_FRAME_COUNT 60 - -static const char* vertex_shader_text = -"#version 110\n" -"uniform mat4 MVP;\n" -"attribute vec2 vPos;\n" -"void main()\n" -"{\n" -" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n" -"}\n"; - -static const char* fragment_shader_text = -"#version 110\n" -"void main()\n" -"{\n" -" gl_FragColor = vec4(1.0);\n" -"}\n"; - -static double cursor_x; -static double cursor_y; -static int swap_interval = 1; -static int wait_events = GLFW_TRUE; -static int animate_cursor = GLFW_FALSE; -static int track_cursor = GLFW_FALSE; -static GLFWcursor* standard_cursors[10]; -static GLFWcursor* tracking_cursor = NULL; - -static void error_callback(int error, const char* description) -{ - fprintf(stderr, "Error: %s\n", description); -} - -static float star(int x, int y, float t) -{ - const float c = 64 / 2.f; - - const float i = (0.25f * (float) sin(2.f * M_PI * t) + 0.75f); - const float k = 64 * 0.046875f * i; - - const float dist = (float) sqrt((x - c) * (x - c) + (y - c) * (y - c)); - - const float salpha = 1.f - dist / c; - const float xalpha = (float) x == c ? c : k / (float) fabs(x - c); - const float yalpha = (float) y == c ? c : k / (float) fabs(y - c); - - return (float) fmax(0.f, fmin(1.f, i * salpha * 0.2f + salpha * xalpha * yalpha)); -} - -static GLFWcursor* create_cursor_frame(float t) -{ - int i = 0, x, y; - unsigned char buffer[64 * 64 * 4]; - const GLFWimage image = { 64, 64, buffer }; - - for (y = 0; y < image.width; y++) - { - for (x = 0; x < image.height; x++) - { - buffer[i++] = 255; - buffer[i++] = 255; - buffer[i++] = 255; - buffer[i++] = (unsigned char) (255 * star(x, y, t)); - } - } - - return glfwCreateCursor(&image, image.width / 2, image.height / 2); -} - -static GLFWcursor* create_tracking_cursor(void) -{ - int i = 0, x, y; - unsigned char buffer[32 * 32 * 4]; - const GLFWimage image = { 32, 32, buffer }; - - for (y = 0; y < image.width; y++) - { - for (x = 0; x < image.height; x++) - { - if (x == 7 || y == 7) - { - buffer[i++] = 255; - buffer[i++] = 0; - buffer[i++] = 0; - buffer[i++] = 255; - } - else - { - buffer[i++] = 0; - buffer[i++] = 0; - buffer[i++] = 0; - buffer[i++] = 0; - } - } - } - - return glfwCreateCursor(&image, 7, 7); -} - -static void cursor_position_callback(GLFWwindow* window, double x, double y) -{ - printf("%0.3f: Cursor position: %f %f (%+f %+f)\n", - glfwGetTime(), - x, y, x - cursor_x, y - cursor_y); - - cursor_x = x; - cursor_y = y; -} - -static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) -{ - if (action != GLFW_PRESS) - return; - - switch (key) - { - case GLFW_KEY_A: - { - animate_cursor = !animate_cursor; - if (!animate_cursor) - glfwSetCursor(window, NULL); - - break; - } - - case GLFW_KEY_ESCAPE: - { - if (glfwGetInputMode(window, GLFW_CURSOR) != GLFW_CURSOR_DISABLED) - { - glfwSetWindowShouldClose(window, GLFW_TRUE); - break; - } - - /* FALLTHROUGH */ - } - - case GLFW_KEY_N: - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL); - glfwGetCursorPos(window, &cursor_x, &cursor_y); - printf("(( cursor is normal ))\n"); - break; - - case GLFW_KEY_D: - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED); - printf("(( cursor is disabled ))\n"); - break; - - case GLFW_KEY_H: - glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN); - printf("(( cursor is hidden ))\n"); - break; - - case GLFW_KEY_R: - if (!glfwRawMouseMotionSupported()) - break; - - if (glfwGetInputMode(window, GLFW_RAW_MOUSE_MOTION)) - { - glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_FALSE); - printf("(( raw input is disabled ))\n"); - } - else - { - glfwSetInputMode(window, GLFW_RAW_MOUSE_MOTION, GLFW_TRUE); - printf("(( raw input is enabled ))\n"); - } - break; - - case GLFW_KEY_SPACE: - swap_interval = 1 - swap_interval; - printf("(( swap interval: %i ))\n", swap_interval); - glfwSwapInterval(swap_interval); - break; - - case GLFW_KEY_W: - wait_events = !wait_events; - printf("(( %sing for events ))\n", wait_events ? "wait" : "poll"); - break; - - case GLFW_KEY_T: - track_cursor = !track_cursor; - if (track_cursor) - glfwSetCursor(window, tracking_cursor); - else - glfwSetCursor(window, NULL); - - break; - - case GLFW_KEY_P: - { - double x, y; - glfwGetCursorPos(window, &x, &y); - - printf("Query before set: %f %f (%+f %+f)\n", - x, y, x - cursor_x, y - cursor_y); - cursor_x = x; - cursor_y = y; - - glfwSetCursorPos(window, cursor_x, cursor_y); - glfwGetCursorPos(window, &x, &y); - - printf("Query after set: %f %f (%+f %+f)\n", - x, y, x - cursor_x, y - cursor_y); - cursor_x = x; - cursor_y = y; - break; - } - - case GLFW_KEY_UP: - glfwSetCursorPos(window, 0, 0); - glfwGetCursorPos(window, &cursor_x, &cursor_y); - break; - - case GLFW_KEY_DOWN: - { - int width, height; - glfwGetWindowSize(window, &width, &height); - glfwSetCursorPos(window, width - 1, height - 1); - glfwGetCursorPos(window, &cursor_x, &cursor_y); - break; - } - - case GLFW_KEY_0: - glfwSetCursor(window, NULL); - break; - - case GLFW_KEY_1: - case GLFW_KEY_2: - case GLFW_KEY_3: - case GLFW_KEY_4: - case GLFW_KEY_5: - case GLFW_KEY_6: - case GLFW_KEY_7: - case GLFW_KEY_8: - case GLFW_KEY_9: - { - int index = key - GLFW_KEY_1; - if (mods & GLFW_MOD_SHIFT) - index += 9; - - if (index < sizeof(standard_cursors) / sizeof(standard_cursors[0])) - glfwSetCursor(window, standard_cursors[index]); - - break; - } - - case GLFW_KEY_F11: - case GLFW_KEY_ENTER: - { - static int x, y, width, height; - - if (mods != GLFW_MOD_ALT) - return; - - if (glfwGetWindowMonitor(window)) - glfwSetWindowMonitor(window, NULL, x, y, width, height, 0); - else - { - GLFWmonitor* monitor = glfwGetPrimaryMonitor(); - const GLFWvidmode* mode = glfwGetVideoMode(monitor); - glfwGetWindowPos(window, &x, &y); - glfwGetWindowSize(window, &width, &height); - glfwSetWindowMonitor(window, monitor, - 0, 0, mode->width, mode->height, - mode->refreshRate); - } - - glfwGetCursorPos(window, &cursor_x, &cursor_y); - break; - } - } -} - -int main(void) -{ - int i; - GLFWwindow* window; - GLFWcursor* star_cursors[CURSOR_FRAME_COUNT]; - GLFWcursor* current_frame = NULL; - GLuint vertex_buffer, vertex_shader, fragment_shader, program; - GLint mvp_location, vpos_location; - - glfwSetErrorCallback(error_callback); - - if (!glfwInit()) - exit(EXIT_FAILURE); - - tracking_cursor = create_tracking_cursor(); - if (!tracking_cursor) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - for (i = 0; i < CURSOR_FRAME_COUNT; i++) - { - star_cursors[i] = create_cursor_frame(i / (float) CURSOR_FRAME_COUNT); - if (!star_cursors[i]) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - } - - for (i = 0; i < sizeof(standard_cursors) / sizeof(standard_cursors[0]); i++) - { - const int shapes[] = { - GLFW_ARROW_CURSOR, - GLFW_IBEAM_CURSOR, - GLFW_CROSSHAIR_CURSOR, - GLFW_POINTING_HAND_CURSOR, - GLFW_RESIZE_EW_CURSOR, - GLFW_RESIZE_NS_CURSOR, - GLFW_RESIZE_NWSE_CURSOR, - GLFW_RESIZE_NESW_CURSOR, - GLFW_RESIZE_ALL_CURSOR, - GLFW_NOT_ALLOWED_CURSOR - }; - - standard_cursors[i] = glfwCreateStandardCursor(shapes[i]); - } - - glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); - glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); - - window = glfwCreateWindow(640, 480, "Cursor Test", NULL, NULL); - if (!window) - { - glfwTerminate(); - exit(EXIT_FAILURE); - } - - glfwMakeContextCurrent(window); - gladLoadGL(glfwGetProcAddress); - - glGenBuffers(1, &vertex_buffer); - glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer); - - vertex_shader = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL); - glCompileShader(vertex_shader); - - fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL); - glCompileShader(fragment_shader); - - program = glCreateProgram(); - glAttachShader(program, vertex_shader); - glAttachShader(program, fragment_shader); - glLinkProgram(program); - - mvp_location = glGetUniformLocation(program, "MVP"); - vpos_location = glGetAttribLocation(program, "vPos"); - - glEnableVertexAttribArray(vpos_location); - glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE, - sizeof(vec2), (void*) 0); - glUseProgram(program); - - glfwGetCursorPos(window, &cursor_x, &cursor_y); - printf("Cursor position: %f %f\n", cursor_x, cursor_y); - - glfwSetCursorPosCallback(window, cursor_position_callback); - glfwSetKeyCallback(window, key_callback); - - while (!glfwWindowShouldClose(window)) - { - glClear(GL_COLOR_BUFFER_BIT); - - if (track_cursor) - { - int wnd_width, wnd_height, fb_width, fb_height; - float scale; - vec2 vertices[4]; - mat4x4 mvp; - - glfwGetWindowSize(window, &wnd_width, &wnd_height); - glfwGetFramebufferSize(window, &fb_width, &fb_height); - - glViewport(0, 0, fb_width, fb_height); - - scale = (float) fb_width / (float) wnd_width; - vertices[0][0] = 0.5f; - vertices[0][1] = (float) (fb_height - floor(cursor_y * scale) - 1.f + 0.5f); - vertices[1][0] = (float) fb_width + 0.5f; - vertices[1][1] = (float) (fb_height - floor(cursor_y * scale) - 1.f + 0.5f); - vertices[2][0] = (float) floor(cursor_x * scale) + 0.5f; - vertices[2][1] = 0.5f; - vertices[3][0] = (float) floor(cursor_x * scale) + 0.5f; - vertices[3][1] = (float) fb_height + 0.5f; - - glBufferData(GL_ARRAY_BUFFER, - sizeof(vertices), - vertices, - GL_STREAM_DRAW); - - mat4x4_ortho(mvp, 0.f, (float) fb_width, 0.f, (float) fb_height, 0.f, 1.f); - glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp); - - glDrawArrays(GL_LINES, 0, 4); - } - - glfwSwapBuffers(window); - - if (animate_cursor) - { - const int i = (int) (glfwGetTime() * 30.0) % CURSOR_FRAME_COUNT; - if (current_frame != star_cursors[i]) - { - glfwSetCursor(window, star_cursors[i]); - current_frame = star_cursors[i]; - } - } - else - current_frame = NULL; - - if (wait_events) - { - if (animate_cursor) - glfwWaitEventsTimeout(1.0 / 30.0); - else - glfwWaitEvents(); - } - else - glfwPollEvents(); - - // Workaround for an issue with msvcrt and mintty - fflush(stdout); - } - - glfwDestroyWindow(window); - - for (i = 0; i < CURSOR_FRAME_COUNT; i++) - glfwDestroyCursor(star_cursors[i]); - - for (i = 0; i < sizeof(standard_cursors) / sizeof(standard_cursors[0]); i++) - glfwDestroyCursor(standard_cursors[i]); - - glfwTerminate(); - exit(EXIT_SUCCESS); -} - |