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-rw-r--r--3rdparty/glfw/source/examples/offscreen.c178
1 files changed, 0 insertions, 178 deletions
diff --git a/3rdparty/glfw/source/examples/offscreen.c b/3rdparty/glfw/source/examples/offscreen.c
deleted file mode 100644
index b7cd2fd..0000000
--- a/3rdparty/glfw/source/examples/offscreen.c
+++ /dev/null
@@ -1,178 +0,0 @@
-//========================================================================
-// Offscreen rendering example
-// Copyright (c) Camilla Löwy <[email protected]>
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would
-// be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such, and must not
-// be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source
-// distribution.
-//
-//========================================================================
-
-#define GLAD_GL_IMPLEMENTATION
-#include <glad/gl.h>
-#define GLFW_INCLUDE_NONE
-#include <GLFW/glfw3.h>
-
-#if USE_NATIVE_OSMESA
- #define GLFW_EXPOSE_NATIVE_OSMESA
- #include <GLFW/glfw3native.h>
-#endif
-
-#include "linmath.h"
-
-#include <stdlib.h>
-#include <stdio.h>
-
-#define STB_IMAGE_WRITE_IMPLEMENTATION
-#include <stb_image_write.h>
-
-static const struct
-{
- float x, y;
- float r, g, b;
-} vertices[3] =
-{
- { -0.6f, -0.4f, 1.f, 0.f, 0.f },
- { 0.6f, -0.4f, 0.f, 1.f, 0.f },
- { 0.f, 0.6f, 0.f, 0.f, 1.f }
-};
-
-static const char* vertex_shader_text =
-"#version 110\n"
-"uniform mat4 MVP;\n"
-"attribute vec3 vCol;\n"
-"attribute vec2 vPos;\n"
-"varying vec3 color;\n"
-"void main()\n"
-"{\n"
-" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
-" color = vCol;\n"
-"}\n";
-
-static const char* fragment_shader_text =
-"#version 110\n"
-"varying vec3 color;\n"
-"void main()\n"
-"{\n"
-" gl_FragColor = vec4(color, 1.0);\n"
-"}\n";
-
-static void error_callback(int error, const char* description)
-{
- fprintf(stderr, "Error: %s\n", description);
-}
-
-int main(void)
-{
- GLFWwindow* window;
- GLuint vertex_buffer, vertex_shader, fragment_shader, program;
- GLint mvp_location, vpos_location, vcol_location;
- float ratio;
- int width, height;
- mat4x4 mvp;
- char* buffer;
-
- glfwSetErrorCallback(error_callback);
-
- glfwInitHint(GLFW_COCOA_MENUBAR, GLFW_FALSE);
-
- if (!glfwInit())
- exit(EXIT_FAILURE);
-
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
- glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
-
- window = glfwCreateWindow(640, 480, "Simple example", NULL, NULL);
- if (!window)
- {
- glfwTerminate();
- exit(EXIT_FAILURE);
- }
-
- glfwMakeContextCurrent(window);
- gladLoadGL(glfwGetProcAddress);
-
- // NOTE: OpenGL error checks have been omitted for brevity
-
- glGenBuffers(1, &vertex_buffer);
- glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
-
- vertex_shader = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
- glCompileShader(vertex_shader);
-
- fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
- glCompileShader(fragment_shader);
-
- program = glCreateProgram();
- glAttachShader(program, vertex_shader);
- glAttachShader(program, fragment_shader);
- glLinkProgram(program);
-
- mvp_location = glGetUniformLocation(program, "MVP");
- vpos_location = glGetAttribLocation(program, "vPos");
- vcol_location = glGetAttribLocation(program, "vCol");
-
- glEnableVertexAttribArray(vpos_location);
- glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
- sizeof(vertices[0]), (void*) 0);
- glEnableVertexAttribArray(vcol_location);
- glVertexAttribPointer(vcol_location, 3, GL_FLOAT, GL_FALSE,
- sizeof(vertices[0]), (void*) (sizeof(float) * 2));
-
- glfwGetFramebufferSize(window, &width, &height);
- ratio = width / (float) height;
-
- glViewport(0, 0, width, height);
- glClear(GL_COLOR_BUFFER_BIT);
-
- mat4x4_ortho(mvp, -ratio, ratio, -1.f, 1.f, 1.f, -1.f);
-
- glUseProgram(program);
- glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
- glDrawArrays(GL_TRIANGLES, 0, 3);
- glFinish();
-
-#if USE_NATIVE_OSMESA
- glfwGetOSMesaColorBuffer(window, &width, &height, NULL, (void**) &buffer);
-#else
- buffer = calloc(4, width * height);
- glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
-#endif
-
- // Write image Y-flipped because OpenGL
- stbi_write_png("offscreen.png",
- width, height, 4,
- buffer + (width * 4 * (height - 1)),
- -width * 4);
-
-#if USE_NATIVE_OSMESA
- // Here is where there's nothing
-#else
- free(buffer);
-#endif
-
- glfwDestroyWindow(window);
-
- glfwTerminate();
- exit(EXIT_SUCCESS);
-}
-