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authorrtk0c <[email protected]>2024-04-27 10:06:05 -0700
committerrtk0c <[email protected]>2025-08-16 11:34:45 -0700
commitc1b01f66de039a34914387abe21ac52e7e00347a (patch)
treeef5d9d370a5c1956a27f5da06b839133913169e9 /src/brussel.engine/Shader.cpp
parent9b2387dfe702bbadbdfde03fad8ba20daec127f8 (diff)
Commit misc work from a while ago
Diffstat (limited to 'src/brussel.engine/Shader.cpp')
-rw-r--r--src/brussel.engine/Shader.cpp140
1 files changed, 55 insertions, 85 deletions
diff --git a/src/brussel.engine/Shader.cpp b/src/brussel.engine/Shader.cpp
index 9bf2e0e..d795188 100644
--- a/src/brussel.engine/Shader.cpp
+++ b/src/brussel.engine/Shader.cpp
@@ -1,4 +1,5 @@
#include "Shader.hpp"
+#include "Shader_p.hpp"
#include "AppConfig.hpp"
@@ -19,20 +20,23 @@
using namespace std::literals;
void ShaderMathVariable::ShowInfo() const {
+ auto semantic = Metadata::EnumToString(this->semantic);
+ auto scalarType = Tags::GLTypeToString(this->scalarType);
ImGui::BulletText("Location: %d\nName: %s\nSemantic: %.*s\nType: %.*s %dx%d",
location,
name.c_str(),
- PRINTF_STRING_VIEW(Metadata::EnumToString(semantic)),
- PRINTF_STRING_VIEW(Tags::GLTypeToString(scalarType)),
+ PRINTF_STRING_VIEW(semantic),
+ PRINTF_STRING_VIEW(scalarType),
width,
height);
}
void ShaderSamplerVariable::ShowInfo() const {
+ auto semantic = Metadata::EnumToString(this->semantic);
ImGui::BulletText("Location: %d\nName: %s\nSemantic: %.*s\nType: Sampler",
location,
name.c_str(),
- PRINTF_STRING_VIEW(Metadata::EnumToString(semantic)));
+ PRINTF_STRING_VIEW(semantic));
}
namespace ProjectBrussel_UNITY_ID {
@@ -66,12 +70,12 @@ void InitAutoFills(Shader& shader) {
}
} // namespace ProjectBrussel_UNITY_ID
-GLuint ShaderInfo::FindInputLocation(Tags::VertexElementSemantic semantic) {
+GLuint ShaderInfo::FindInputLocation(Tags::VertexElementSemantic semantic) const {
using namespace ProjectBrussel_UNITY_ID;
return FindLocation(inputs, semantic);
}
-GLuint ShaderInfo::FindOutputLocation(Tags::VertexElementSemantic semantic) {
+GLuint ShaderInfo::FindOutputLocation(Tags::VertexElementSemantic semantic) const {
using namespace ProjectBrussel_UNITY_ID;
return FindLocation(outputs, semantic);
}
@@ -85,31 +89,35 @@ Shader::~Shader() {
namespace ProjectBrussel_UNITY_ID {
// Grabs section [begin, end)
-Shader::ErrorCode CreateShader(GLuint& out, const char* src, int beginIdx, int endIdx, GLenum type) {
- out = glCreateShader(type);
+Shader::ErrorCode CreateShader(OGLShader& out, const char* src, int beginIdx, int endIdx, GLenum type) {
+ GLuint shader = glCreateShader(type);
const GLchar* begin = &src[beginIdx];
const GLint len = endIdx - beginIdx;
- glShaderSource(out, 1, &begin, &len);
+ glShaderSource(shader, 1, &begin, &len);
- glCompileShader(out);
+ glCompileShader(shader);
GLint compileStatus;
- glGetShaderiv(out, GL_COMPILE_STATUS, &compileStatus);
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
if (compileStatus == GL_FALSE) {
GLint len;
- glGetShaderiv(out, GL_INFO_LOG_LENGTH, &len);
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &len);
std::string log(len, '\0');
- glGetShaderInfoLog(out, len, nullptr, log.data());
+ glGetShaderInfoLog(shader, len, nullptr, log.data());
- return Shader ::EC_CompilationFailed;
+ std::fprintf(stderr, "Error compiling shader: %s", log.c_str());
+
+ glDeleteShader(shader);
+ return Shader::EC_CompilationFailed;
}
+ out = shader;
return Shader::EC_Success;
}
-Shader::ErrorCode CreateShader(GLuint& out, std::string_view str, GLenum type) {
- return CreateShader(out, str.data(), 0, str.size(), type);
+Shader::ErrorCode CreateShader(OGLShader& out, std::string_view str, GLenum type) {
+ return CreateShader(out, str.data(), 0, static_cast<int>(str.size()), type);
}
Shader::ErrorCode LinkShaderProgram(GLuint program) {
@@ -144,58 +152,41 @@ Shader::ErrorCode Shader::InitFromSources(const ShaderSources& sources) {
return EC_AlreadyInitialized;
}
- GLuint program = glCreateProgram();
- ScopeGuard sg = [&]() { glDeleteProgram(program); };
+ OGLShaderProgram program(glCreateProgram());
- GLuint vertex = 0;
- DEFER {
- glDeleteShader(vertex);
- };
+ OGLShader vertex;
if (!sources.vertex.empty()) {
CATCH_ERROR(CreateShader(vertex, sources.vertex, GL_VERTEX_SHADER));
- glAttachShader(program, vertex);
+ glAttachShader(program.get(), vertex.get());
}
- GLuint geometry = 0;
- DEFER {
- glDeleteShader(geometry);
- };
+ OGLShader geometry;
if (!sources.geometry.empty()) {
CATCH_ERROR(CreateShader(geometry, sources.geometry, GL_GEOMETRY_SHADER));
- glAttachShader(program, geometry);
+ glAttachShader(program.get(), geometry.get());
}
- GLuint tessControl = 0;
- DEFER {
- glDeleteShader(tessControl);
- };
+ OGLShader tessControl;
if (!sources.tessControl.empty()) {
CATCH_ERROR(CreateShader(tessControl, sources.tessControl, GL_TESS_CONTROL_SHADER));
- glAttachShader(program, tessControl);
+ glAttachShader(program.get(), tessControl.get());
}
- GLuint tessEval = 0;
- DEFER {
- glDeleteShader(tessEval);
- };
+ OGLShader tessEval;
if (!sources.tessEval.empty()) {
CATCH_ERROR(CreateShader(tessEval, sources.tessEval, GL_TESS_EVALUATION_SHADER));
- glAttachShader(program, tessEval);
+ glAttachShader(program.get(), tessEval.get());
}
- GLuint fragment = 0;
- DEFER {
- glDeleteShader(fragment);
- };
+ OGLShader fragment;
if (!sources.fragment.empty()) {
CATCH_ERROR(CreateShader(fragment, sources.fragment, GL_FRAGMENT_SHADER));
- glAttachShader(program, fragment);
+ glAttachShader(program.get(), fragment.get());
}
- CATCH_ERROR(LinkShaderProgram(program));
+ CATCH_ERROR(LinkShaderProgram(program.get()));
- sg.Dismiss();
- mProgram = program;
+ mProgram = program.release();
InitAutoFills(*this);
@@ -205,30 +196,11 @@ Shader::ErrorCode Shader::InitFromSources(const ShaderSources& sources) {
Shader::ErrorCode Shader::InitFromSource(std::string_view source) {
using namespace ProjectBrussel_UNITY_ID;
- GLuint vertex = 0;
- DEFER {
- glDeleteShader(vertex);
- };
-
- GLuint geometry = 0;
- DEFER {
- glDeleteShader(geometry);
- };
-
- GLuint tessControl = 0;
- DEFER {
- glDeleteShader(tessControl);
- };
-
- GLuint tessEval = 0;
- DEFER {
- glDeleteShader(tessEval);
- };
-
- GLuint fragment = 0;
- DEFER {
- glDeleteShader(fragment);
- };
+ OGLShader vertex;
+ OGLShader geometry;
+ OGLShader tessControl;
+ OGLShader tessEval;
+ OGLShader fragment;
int prevBegin = -1; // Excluding #type marker
int prevEnd = -1; // [begin, end)
@@ -240,15 +212,15 @@ Shader::ErrorCode Shader::InitFromSource(std::string_view source) {
return EC_Success;
}
- if (prevShaderVariant == "vertex" && !vertex) {
+ if (prevShaderVariant == "vertex" && vertex.get() == 0) {
CATCH_ERROR(CreateShader(vertex, source.data(), prevBegin, prevEnd, GL_VERTEX_SHADER));
- } else if (prevShaderVariant == "geometry" && !geometry) {
+ } else if (prevShaderVariant == "geometry" && geometry.get() == 0) {
CATCH_ERROR(CreateShader(geometry, source.data(), prevBegin, prevEnd, GL_GEOMETRY_SHADER));
- } else if (prevShaderVariant == "tessellation_control" && !tessControl) {
+ } else if (prevShaderVariant == "tessellation_control" && tessControl.get() == 0) {
CATCH_ERROR(CreateShader(tessControl, source.data(), prevBegin, prevEnd, GL_TESS_CONTROL_SHADER));
- } else if (prevShaderVariant == "tessellation_evaluation" && !tessEval) {
+ } else if (prevShaderVariant == "tessellation_evaluation" && tessEval.get() == 0) {
CATCH_ERROR(CreateShader(tessEval, source.data(), prevBegin, prevEnd, GL_TESS_EVALUATION_SHADER));
- } else if (prevShaderVariant == "fragment" && !fragment) {
+ } else if (prevShaderVariant == "fragment" && fragment.get() == 0) {
CATCH_ERROR(CreateShader(fragment, source.data(), prevBegin, prevEnd, GL_FRAGMENT_SHADER));
} else {
return EC_InvalidShaderVariant;
@@ -312,19 +284,17 @@ Shader::ErrorCode Shader::InitFromSource(std::string_view source) {
prevEnd = static_cast<int>(source.size());
CATCH_ERROR(CommitSection());
- GLuint program = glCreateProgram();
- ScopeGuard sg = [&]() { glDeleteProgram(program); };
+ OGLShaderProgram program(glCreateProgram());
- if (vertex) glAttachShader(program, vertex);
- if (geometry) glAttachShader(program, geometry);
- if (tessControl) glAttachShader(program, tessControl);
- if (tessEval) glAttachShader(program, tessEval);
- if (fragment) glAttachShader(program, fragment);
+ if (vertex) glAttachShader(program.get(), vertex.get());
+ if (geometry) glAttachShader(program.get(), geometry.get());
+ if (tessControl) glAttachShader(program.get(), tessControl.get());
+ if (tessEval) glAttachShader(program.get(), tessEval.get());
+ if (fragment) glAttachShader(program.get(), fragment.get());
- CATCH_ERROR(LinkShaderProgram(program));
+ CATCH_ERROR(LinkShaderProgram(program.get()));
- sg.Dismiss();
- mProgram = program;
+ mProgram = program.release();
InitAutoFills(*this);
@@ -610,7 +580,7 @@ void IresShader::Write(IresWritingContext& ctx, rapidjson::Value& value, rapidjs
using namespace ProjectBrussel_UNITY_ID;
IresObject::Write(ctx, value, root);
- json_dto::json_output_t out( value, root.GetAllocator() );
+ json_dto::json_output_t out(value, root.GetAllocator());
out << mInstance->mInfo;
}