diff options
author | rtk0c <[email protected]> | 2022-05-30 15:52:19 -0700 |
---|---|---|
committer | rtk0c <[email protected]> | 2022-05-30 15:52:19 -0700 |
commit | 7d8bca09b3c4bf1418e758bd3bd0d6f85672153e (patch) | |
tree | f6e411e1ec949187889d268f2993e38cddb74d53 /source/main.cpp | |
parent | ce9559e8c2b69d46cff064241bd9a04c014af44f (diff) |
Changeset: 52 Add support for namespaced enums
Diffstat (limited to 'source/main.cpp')
-rw-r--r-- | source/main.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/source/main.cpp b/source/main.cpp index 353746b..c49fc0b 100644 --- a/source/main.cpp +++ b/source/main.cpp @@ -3,11 +3,9 @@ #include "AppConfig.hpp" #include "CommonVertexIndex.hpp" #include "EditorGuizmo.hpp" -#include "GraphicsTags.hpp" #include "Ires.hpp" #include "Level.hpp" #include "Material.hpp" -#include "Metadata.hpp" #include "Shader.hpp" #define GLFW_INCLUDE_NONE @@ -104,9 +102,6 @@ fs::path GetEnvVar(const char* name, const char* backup) { int main(int argc, char* argv[]) { using namespace Tags; - auto str = Metadata::EnumToString(TE_Color); - printf("%.*s", PRINTF_STRING_VIEW(str)); - constexpr auto kImGuiBackend = "imgui-backend"; constexpr auto kGameDataDir = "game-data-directory"; constexpr auto kGameAssetDir = "game-asset-directory"; |