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authorrtk0c <[email protected]>2022-04-19 12:36:02 -0700
committerrtk0c <[email protected]>2022-04-19 12:36:02 -0700
commit3290bb2b2dec223f0312c6d5fc3edf71d5d6e46f (patch)
tree1293b330f07ef410b1aea22e338c99c5ca07356b /source/main.cpp
parent07e8754e4d799e44678b595177e79e6eaa621268 (diff)
Changeset: 12 Add hardcoded dependencies for IresManager, migrate Shader to Ires
Diffstat (limited to 'source/main.cpp')
-rw-r--r--source/main.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/source/main.cpp b/source/main.cpp
index dc644ba..b166754 100644
--- a/source/main.cpp
+++ b/source/main.cpp
@@ -4,7 +4,6 @@
#include "EditorNotification.hpp"
#include "Ires.hpp"
#include "Mesh.hpp"
-#include "Shader.hpp"
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
@@ -170,10 +169,7 @@ int main(int argc, char* argv[]) {
ImGui_ImplOpenGL2_Init();
}
- ShaderManager::instance = new ShaderManager();
IresManager::instance = new IresManager();
-
- ShaderManager::instance->DiscoverShaders();
IresManager::instance->DiscoverFilesDesignatedLocation();
gVformatStandard.Attach(new VertexFormat());