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authorrtk0c <[email protected]>2022-05-30 13:09:26 -0700
committerrtk0c <[email protected]>2022-05-30 13:09:26 -0700
commitce9559e8c2b69d46cff064241bd9a04c014af44f (patch)
tree370c793d4fde63f4bd4d988d73a3c4d9353ede56 /source/main.cpp
parentcdd84f25ab1d2a57ee5c7b4c954e35a8d7e2dca3 (diff)
Changeset: 51 Add integration into the main game
Diffstat (limited to 'source/main.cpp')
-rw-r--r--source/main.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/main.cpp b/source/main.cpp
index c49fc0b..353746b 100644
--- a/source/main.cpp
+++ b/source/main.cpp
@@ -3,9 +3,11 @@
#include "AppConfig.hpp"
#include "CommonVertexIndex.hpp"
#include "EditorGuizmo.hpp"
+#include "GraphicsTags.hpp"
#include "Ires.hpp"
#include "Level.hpp"
#include "Material.hpp"
+#include "Metadata.hpp"
#include "Shader.hpp"
#define GLFW_INCLUDE_NONE
@@ -102,6 +104,9 @@ fs::path GetEnvVar(const char* name, const char* backup) {
int main(int argc, char* argv[]) {
using namespace Tags;
+ auto str = Metadata::EnumToString(TE_Color);
+ printf("%.*s", PRINTF_STRING_VIEW(str));
+
constexpr auto kImGuiBackend = "imgui-backend";
constexpr auto kGameDataDir = "game-data-directory";
constexpr auto kGameAssetDir = "game-asset-directory";