aboutsummaryrefslogtreecommitdiff
path: root/source/World.cpp
diff options
context:
space:
mode:
authorrtk0c <[email protected]>2022-05-30 17:03:20 -0700
committerrtk0c <[email protected]>2022-05-30 17:03:20 -0700
commite66286ebe30afc9acc4531fc2bea29b7fb924f93 (patch)
treefa6b76554c3eb88bc8f088fbab68e20c40118ca7 /source/World.cpp
parent366ef5a5450c6e0e680c924c3454943a9ae9814d (diff)
Changeset: 56 Buildsystem cleanup: change to layered structure for different targets
Diffstat (limited to 'source/World.cpp')
-rw-r--r--source/World.cpp74
1 files changed, 0 insertions, 74 deletions
diff --git a/source/World.cpp b/source/World.cpp
deleted file mode 100644
index d4a8344..0000000
--- a/source/World.cpp
+++ /dev/null
@@ -1,74 +0,0 @@
-#include "World.hpp"
-
-#include "GameObject.hpp"
-#include "PodVector.hpp"
-
-#include <glad/glad.h>
-
-namespace ProjectBrussel_UNITY_ID {
-template <class TFunction>
-void CallGameObjectRecursive(GameObject* start, TFunction&& func) {
- PodVector<GameObject*> stack;
- stack.push_back(start);
-
- while (!stack.empty()) {
- auto obj = stack.back();
- stack.pop_back();
-
- for (auto child : obj->GetChildren()) {
- stack.push_back(child);
- }
-
- func(obj);
- }
-}
-
-struct DrawCall {
- GLuint vao;
- GLuint vbo;
-};
-} // namespace ProjectBrussel_UNITY_ID
-
-GameWorld::GameWorld()
- : mRoot{ new GameObject(this) } {
-}
-
-GameWorld::~GameWorld() {
- if (mAwakened) {
- Resleep();
- }
-
- delete mRoot;
-}
-
-const GameObject& GameWorld::GetRoot() const {
- return *mRoot;
-};
-
-void GameWorld::Awaken() {
- if (mAwakened) return;
-
- ProjectBrussel_UNITY_ID::CallGameObjectRecursive(mRoot, [](GameObject* obj) { obj->Awaken(); });
- mAwakened = true;
-}
-
-void GameWorld::Resleep() {
- if (!mAwakened) return;
-
- ProjectBrussel_UNITY_ID::CallGameObjectRecursive(mRoot, [](GameObject* obj) { obj->Resleep(); });
- mAwakened = false;
-}
-
-void GameWorld::Update() {
- ProjectBrussel_UNITY_ID::CallGameObjectRecursive(mRoot, [this](GameObject* obj) {
- obj->Update();
- });
-}
-
-GameObject& GameWorld::GetRoot() {
- return *mRoot;
-}
-
-bool GameWorld::IsAwake() const {
- return mAwakened;
-}