diff options
author | rtk0c <[email protected]> | 2022-04-17 20:08:57 -0700 |
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committer | rtk0c <[email protected]> | 2022-04-17 20:08:57 -0700 |
commit | 5424a1d5434e3ddd911a504719918c2df027e2fd (patch) | |
tree | 6275aab13140d81dcc46c8290e73ac9a8bbb5605 /source/Renderer.hpp | |
parent | afcac59c7d04f4337d6b04ebed8cac7e871ccc50 (diff) |
Changeset: 8 Initial work on sprites and texture system
Diffstat (limited to 'source/Renderer.hpp')
-rw-r--r-- | source/Renderer.hpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/source/Renderer.hpp b/source/Renderer.hpp new file mode 100644 index 0000000..18a1e6e --- /dev/null +++ b/source/Renderer.hpp @@ -0,0 +1,46 @@ +#pragma once + +#include "Material.hpp" +#include "Mesh.hpp" +#include "RcPtr.hpp" + +#include <glad/glad.h> +#include <glm/glm.hpp> + +class RenderObject { +public: + glm::mat4 worldMatrix; + +private: + RcPtr<Material> mMaterial; + RcPtr<GpuMesh> mMesh; + GLuint mVao; + +public: + RenderObject(GpuMesh* mesh, Material* material); + ~RenderObject(); + + GLuint GetGLVao() const { return mVao; } + Material* GetMaterial() const { return mMaterial.Get(); } + GpuMesh* GetMesh() const { return mMesh.Get(); } +}; + +class Camera { +public: + glm::mat4 viewMatrix; + glm::mat4 projectionMatrix; + +public: + void Move(glm::vec3 pos); + void LookAt(glm::vec3 pos); +}; + +class Renderer { +private: + Camera* mCam; + +public: + void BeginFrame(); + void EndFrame(); + void Draw(RenderObject& object); +}; |