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authorrtk0c <[email protected]>2022-04-17 20:08:57 -0700
committerrtk0c <[email protected]>2022-04-17 20:08:57 -0700
commit5424a1d5434e3ddd911a504719918c2df027e2fd (patch)
tree6275aab13140d81dcc46c8290e73ac9a8bbb5605 /source/Renderer.hpp
parentafcac59c7d04f4337d6b04ebed8cac7e871ccc50 (diff)
Changeset: 8 Initial work on sprites and texture system
Diffstat (limited to 'source/Renderer.hpp')
-rw-r--r--source/Renderer.hpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/source/Renderer.hpp b/source/Renderer.hpp
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+#pragma once
+
+#include "Material.hpp"
+#include "Mesh.hpp"
+#include "RcPtr.hpp"
+
+#include <glad/glad.h>
+#include <glm/glm.hpp>
+
+class RenderObject {
+public:
+ glm::mat4 worldMatrix;
+
+private:
+ RcPtr<Material> mMaterial;
+ RcPtr<GpuMesh> mMesh;
+ GLuint mVao;
+
+public:
+ RenderObject(GpuMesh* mesh, Material* material);
+ ~RenderObject();
+
+ GLuint GetGLVao() const { return mVao; }
+ Material* GetMaterial() const { return mMaterial.Get(); }
+ GpuMesh* GetMesh() const { return mMesh.Get(); }
+};
+
+class Camera {
+public:
+ glm::mat4 viewMatrix;
+ glm::mat4 projectionMatrix;
+
+public:
+ void Move(glm::vec3 pos);
+ void LookAt(glm::vec3 pos);
+};
+
+class Renderer {
+private:
+ Camera* mCam;
+
+public:
+ void BeginFrame();
+ void EndFrame();
+ void Draw(RenderObject& object);
+};