diff options
author | rtk0c <[email protected]> | 2022-06-03 23:26:44 -0700 |
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committer | rtk0c <[email protected]> | 2022-06-03 23:26:44 -0700 |
commit | 60ccc62f4934e44ad5b905fdbcf458302b8d8a09 (patch) | |
tree | 02ec83cc8387abfd08bd5ee7ea4e8115f1bfb8d0 /source/Game/Mesh.cpp | |
parent | c2ef7737536bf1f8c81fcfae95c0183b21c9753f (diff) |
Changeset: 63 [WIP] Rename directories
Diffstat (limited to 'source/Game/Mesh.cpp')
-rw-r--r-- | source/Game/Mesh.cpp | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/source/Game/Mesh.cpp b/source/Game/Mesh.cpp new file mode 100644 index 0000000..244e2e3 --- /dev/null +++ b/source/Game/Mesh.cpp @@ -0,0 +1,54 @@ +#include "Mesh.hpp" + +#include <cstring> + +// StandardCpuMesh::StandardCpuMesh() +// : mGpuMesh(new GpuMesh()) { +// mGpuMesh->vertFormat = gVformatStandard; +// mGpuMesh->vertBufBindings.SetBinding(0, new GpuVertexBuffer()); +// mGpuMesh->vertBufBindings.SetBinding(1, new GpuVertexBuffer()); +// mGpuMesh->indexBuf.Attach(new GpuIndexBuffer()); +// } + +// StandardCpuMesh::~StandardCpuMesh() { +// delete mData; +// } + +// void StandardCpuMesh::CreateCpuData() { +// if (!mData) { +// mData = new StandardCpuMeshData(); +// } +// } + +// GpuVertexBuffer* StandardCpuMesh::GetPosBuffer() const { +// return mGpuMesh->vertBufBindings.bindings[0].Get(); +// } + +// GpuVertexBuffer* StandardCpuMesh::GetExtraBuffer() const { +// return mGpuMesh->vertBufBindings.bindings[1].Get(); +// } + +// bool StandardCpuMesh::UpdatePositions(glm::vec3* pos, size_t count, size_t startVertIndex) { +// if (mData) { +// std::memcpy(&mData->vertPositions[startVertIndex], pos, count * sizeof(glm::vec3)); +// } +// auto posBuf = GetPosBuffer(); +// glBindBuffer(GL_ARRAY_BUFFER, posBuf->handle); +// glBufferSubData(GL_ARRAY_BUFFER, startVertIndex * mGpuMesh->vertFormat->vertexSize, count * sizeof(glm::vec3), pos); +// return true; +// } + +// bool StandardCpuMesh::UpdateColors(RgbaColor* color, size_t count, size_t starVertIndex) { +// if (!mData) return false; +// // TODO +// } + +// bool StandardCpuMesh::UpdateNormals(glm::vec2* normals, size_t count, size_t startVertIndex) { +// if (!mData) return false; +// // TODO +// } + +// bool StandardCpuMesh::UpdateIndices(uint32_t* indices, size_t count, size_t startVertIndex) { +// if (!mData) return false; +// // TODO +// } |