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authorrtk0c <[email protected]>2022-04-30 13:55:20 -0700
committerrtk0c <[email protected]>2022-04-30 13:55:20 -0700
commit453e1df6fb7a5847c8a5b26bd8479451091fb69d (patch)
treee0753be4c78535a3d2697c8b7be4123b76d2ad0d /source/EditorUtils.cpp
parentac153a0a9463e3877fb0066e3603b6bf15fe6706 (diff)
Changeset: 20 Add ImGuizmo for GameObjects, start to make things actually render
Diffstat (limited to 'source/EditorUtils.cpp')
-rw-r--r--source/EditorUtils.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/EditorUtils.cpp b/source/EditorUtils.cpp
index 488d345..39d66fb 100644
--- a/source/EditorUtils.cpp
+++ b/source/EditorUtils.cpp
@@ -4,6 +4,8 @@
#include <imgui_internal.h>
#include <backends/imgui_impl_glfw.h>
+#include <glm/gtc/quaternion.hpp>
+#include <glm/gtx/quaternion.hpp>
const char* ImGui::GetKeyNameGlfw(int key) {
return GetKeyName(ImGui_ImplGlfw_KeyToImGuiKey(key));