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authorrtk0c <[email protected]>2022-05-30 17:03:20 -0700
committerrtk0c <[email protected]>2022-05-30 17:03:20 -0700
commite66286ebe30afc9acc4531fc2bea29b7fb924f93 (patch)
treefa6b76554c3eb88bc8f088fbab68e20c40118ca7 /source/EditorAttachmentImpl.cpp
parent366ef5a5450c6e0e680c924c3454943a9ae9814d (diff)
Changeset: 56 Buildsystem cleanup: change to layered structure for different targets
Diffstat (limited to 'source/EditorAttachmentImpl.cpp')
-rw-r--r--source/EditorAttachmentImpl.cpp21
1 files changed, 0 insertions, 21 deletions
diff --git a/source/EditorAttachmentImpl.cpp b/source/EditorAttachmentImpl.cpp
deleted file mode 100644
index 62d15eb..0000000
--- a/source/EditorAttachmentImpl.cpp
+++ /dev/null
@@ -1,21 +0,0 @@
-#include "EditorAttachmentImpl.hpp"
-#include "EditorAttachment.hpp"
-
-EditorAttachment::EditorAttachment() {
-}
-
-std::unique_ptr<EditorAttachment> EaGameObject::Create(GameObject* object) {
- EaGameObject* result;
-
- auto kind = object->GetKind();
- switch (kind) {
- case GameObject::KD_Player: result = new EaPlayer(); break;
- case GameObject::KD_LevelWrapper: result = new EaLevelWrapper(); break;
-
- default: result = new EaGameObject(); break;
- }
-
- result->name = GameObject::ToString(kind);
- result->eulerAnglesRotation = glm::eulerAngles(object->GetRotation());
- return std::unique_ptr<EditorAttachment>(result);
-}