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authorrtk0c <[email protected]>2022-06-03 23:26:44 -0700
committerrtk0c <[email protected]>2022-06-03 23:26:44 -0700
commit60ccc62f4934e44ad5b905fdbcf458302b8d8a09 (patch)
tree02ec83cc8387abfd08bd5ee7ea4e8115f1bfb8d0 /source/30-game/SceneThings.hpp
parentc2ef7737536bf1f8c81fcfae95c0183b21c9753f (diff)
Changeset: 63 [WIP] Rename directories
Diffstat (limited to 'source/30-game/SceneThings.hpp')
-rw-r--r--source/30-game/SceneThings.hpp46
1 files changed, 0 insertions, 46 deletions
diff --git a/source/30-game/SceneThings.hpp b/source/30-game/SceneThings.hpp
deleted file mode 100644
index c261fbb..0000000
--- a/source/30-game/SceneThings.hpp
+++ /dev/null
@@ -1,46 +0,0 @@
-#pragma once
-
-#include "Color.hpp"
-#include "GameObject.hpp"
-#include "Renderer.hpp"
-
-#include <glm/glm.hpp>
-#include <vector>
-
-class SimpleGeometryObject : public GameObject {
-private:
- RenderObject mRenderObject;
- glm::vec3 mSize;
- RgbaColor mXFaceColor;
- RgbaColor mYFaceColor;
- RgbaColor mZFaceColor;
- mutable bool mNeedsRebuildMesh ;
-
-public:
- SimpleGeometryObject(GameWorld* world);
-
- glm::vec3 GetSize() const { return mSize; }
- void SetSize(glm::vec3 size);
- RgbaColor GetXFaceColor() const { return mXFaceColor; }
- void SetXFaceColor(RgbaColor color);
- RgbaColor GetYFaceColor() const { return mYFaceColor; }
- void SetYFaceColor(RgbaColor color);
- RgbaColor GetZFaceColor() const { return mZFaceColor; }
- void SetZFaceColor(RgbaColor color);
- virtual std::span<const RenderObject> GetRenderObjects() const override;
-};
-
-class BuildingObject : public GameObject {
-private:
- RenderObject mRenderObject;
-
-public:
- BuildingObject(GameWorld* world);
-
- // TODO
- // void SetMeshMaterial(Material* material);
- // virtual const Material* GetMeshMaterial() const override;
- // void SetMesh(GpuMesh* mesh);
- // virtual const GpuMesh* GetMesh() const override;
- virtual std::span<const RenderObject> GetRenderObjects() const override;
-};