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authorrtk0c <[email protected]>2022-07-07 19:30:47 -0700
committerrtk0c <[email protected]>2022-07-07 19:30:47 -0700
commita98b0495a957ed15900c052bcad00b3c48367546 (patch)
tree10945d897ba6671c707e1c9866f235c0e630c08f /source/30-game/Player.hpp
parent6839736b8283a59eb743e1f6058c7d266a3e7f36 (diff)
Changeset: 79 Initial work on fixing codegen for the main project, add enum underlying type (EUT) scanning capability
Diffstat (limited to 'source/30-game/Player.hpp')
-rw-r--r--source/30-game/Player.hpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/30-game/Player.hpp b/source/30-game/Player.hpp
index d003a25..5a6bab7 100644
--- a/source/30-game/Player.hpp
+++ b/source/30-game/Player.hpp
@@ -2,9 +2,11 @@
#include "GameObject.hpp"
#include "Material.hpp"
-#include "RcPtr.hpp"
#include "Sprite.hpp"
+#include <MacrosCodegen.hpp>
+#include <RcPtr.hpp>
+
#define GLFW_INCLUDE_NONE
#include <GLFW/glfw3.h>
@@ -27,6 +29,8 @@ struct PlayerKeyBinds {
};
class Player : public GameObject {
+ BRUSSEL_CLASS()
+
public:
std::vector<GLFWkeyboard*> boundKeyboards;
PlayerKeyBinds keybinds;