diff options
author | rtk0c <[email protected]> | 2022-07-07 19:30:47 -0700 |
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committer | rtk0c <[email protected]> | 2022-07-07 19:30:47 -0700 |
commit | a98b0495a957ed15900c052bcad00b3c48367546 (patch) | |
tree | 10945d897ba6671c707e1c9866f235c0e630c08f /source/30-game/Player.hpp | |
parent | 6839736b8283a59eb743e1f6058c7d266a3e7f36 (diff) |
Changeset: 79 Initial work on fixing codegen for the main project, add enum underlying type (EUT) scanning capability
Diffstat (limited to 'source/30-game/Player.hpp')
-rw-r--r-- | source/30-game/Player.hpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/30-game/Player.hpp b/source/30-game/Player.hpp index d003a25..5a6bab7 100644 --- a/source/30-game/Player.hpp +++ b/source/30-game/Player.hpp @@ -2,9 +2,11 @@ #include "GameObject.hpp" #include "Material.hpp" -#include "RcPtr.hpp" #include "Sprite.hpp" +#include <MacrosCodegen.hpp> +#include <RcPtr.hpp> + #define GLFW_INCLUDE_NONE #include <GLFW/glfw3.h> @@ -27,6 +29,8 @@ struct PlayerKeyBinds { }; class Player : public GameObject { + BRUSSEL_CLASS() + public: std::vector<GLFWkeyboard*> boundKeyboards; PlayerKeyBinds keybinds; |