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authorrtk0c <[email protected]>2022-07-07 19:31:19 -0700
committerrtk0c <[email protected]>2022-07-07 19:31:19 -0700
commiteeed6d84f4324387597be05e6ed1df4b3adfca9c (patch)
tree039f2ed112d8671001e2ba4d11533ea1406a41b0 /source/30-game/Input.hpp
parenta98b0495a957ed15900c052bcad00b3c48367546 (diff)
Changeset: 80 Add skeleton for keyboard management GUI in editor
Diffstat (limited to 'source/30-game/Input.hpp')
-rw-r--r--source/30-game/Input.hpp23
1 files changed, 23 insertions, 0 deletions
diff --git a/source/30-game/Input.hpp b/source/30-game/Input.hpp
new file mode 100644
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--- /dev/null
+++ b/source/30-game/Input.hpp
@@ -0,0 +1,23 @@
+#pragma once
+
+#define GLFW_INCLUDE_NONE
+#include <GLFW/glfw3.h>
+
+#include <string_view>
+#include <utility>
+#include <vector>
+
+/// Extra data attached to a GLFWkeyboard object
+struct GlfwKeyboardAttachment {
+};
+
+class InputState {
+public:
+ static inline InputState* instance = nullptr;
+
+public:
+ GLFWkeyboard* FindKeyboard(std::string_view name);
+
+ GlfwKeyboardAttachment* ConnectKeyboard(GLFWkeyboard* keyboard);
+ void DisconnectKeyboard(GLFWkeyboard* keyboard);
+};