diff options
author | rtk0c <[email protected]> | 2022-07-07 19:31:19 -0700 |
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committer | rtk0c <[email protected]> | 2022-07-07 19:31:19 -0700 |
commit | eeed6d84f4324387597be05e6ed1df4b3adfca9c (patch) | |
tree | 039f2ed112d8671001e2ba4d11533ea1406a41b0 /source/30-game/Input.hpp | |
parent | a98b0495a957ed15900c052bcad00b3c48367546 (diff) |
Changeset: 80 Add skeleton for keyboard management GUI in editor
Diffstat (limited to 'source/30-game/Input.hpp')
-rw-r--r-- | source/30-game/Input.hpp | 23 |
1 files changed, 23 insertions, 0 deletions
diff --git a/source/30-game/Input.hpp b/source/30-game/Input.hpp new file mode 100644 index 0000000..feb50f0 --- /dev/null +++ b/source/30-game/Input.hpp @@ -0,0 +1,23 @@ +#pragma once + +#define GLFW_INCLUDE_NONE +#include <GLFW/glfw3.h> + +#include <string_view> +#include <utility> +#include <vector> + +/// Extra data attached to a GLFWkeyboard object +struct GlfwKeyboardAttachment { +}; + +class InputState { +public: + static inline InputState* instance = nullptr; + +public: + GLFWkeyboard* FindKeyboard(std::string_view name); + + GlfwKeyboardAttachment* ConnectKeyboard(GLFWkeyboard* keyboard); + void DisconnectKeyboard(GLFWkeyboard* keyboard); +}; |