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authorrtk0c <[email protected]>2023-10-19 22:50:07 -0700
committerrtk0c <[email protected]>2025-08-16 11:31:16 -0700
commit297232d21594b138bb368a42b5b0d085ff9ed6aa (patch)
tree075d5407e1e12a9d35cbee6e4c20ad34e0765c42 /source/30-game/Image.hpp
parentd5cd34ff69f7fd134d5450696f298af1a864afbc (diff)
The great renaming: switch to "module style"
Diffstat (limited to 'source/30-game/Image.hpp')
-rw-r--r--source/30-game/Image.hpp38
1 files changed, 0 insertions, 38 deletions
diff --git a/source/30-game/Image.hpp b/source/30-game/Image.hpp
deleted file mode 100644
index c577c24..0000000
--- a/source/30-game/Image.hpp
+++ /dev/null
@@ -1,38 +0,0 @@
-#pragma once
-
-#include "Color.hpp"
-#include "RcPtr.hpp"
-
-#include <cstdint>
-#include <glm/glm.hpp>
-#include <memory>
-#include <span>
-
-/// Image is a 2d array of pixels, stored as a continuous array in memory, with the first pixel
-/// being the top-left pixel. If a vertically flipped image data is needed, load using stb_image
-/// yourself, or flip the data here.
-class Image : public RefCounted {
-private:
- std::unique_ptr<uint8_t[]> mData;
- glm::ivec2 mSize;
- int mChannels;
-
-public:
- Image();
-
- bool InitFromImageFile(const char* filePath, int desiredChannels = 0);
- bool InitFromImageData(std::span<uint8_t> data, int desiredChannels = 0);
- bool InitFromPixels(std::span<uint8_t> pixels, glm::ivec2 dimensions, int channels);
- bool InitFromPixels(std::unique_ptr<uint8_t[]> pixels, glm::ivec2 dimensions, int channels);
-
- /// Get the pixel at the given location.
- RgbaColor GetPixel(int x, int y) const;
- void SetPixel(int x, int y, RgbaColor color);
-
- uint8_t* GetDataPtr() const;
- size_t GetDataLength() const;
- std::span<uint8_t> GetData() const;
- glm::ivec2 GetSize() const;
- int GetChannels() const;
- bool IsEmpty() const;
-};