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authorrtk0c <[email protected]>2022-06-11 11:39:51 -0700
committerrtk0c <[email protected]>2022-06-11 11:39:51 -0700
commitf2011f48feb7a7ed4139ec6aa1ee874d520f1d86 (patch)
tree689af72d2d90c55851e84fb7fb8647b60dcba291 /source/30-game/EditorCorePrivate.cpp
parentf29a141ab4c4308aed66f930a6f3a42cd20a482d (diff)
Changeset: 71 Initial work on rendering grid in editor mode, move ImGuizmo out of game project (no more codegen)
Diffstat (limited to 'source/30-game/EditorCorePrivate.cpp')
-rw-r--r--source/30-game/EditorCorePrivate.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/30-game/EditorCorePrivate.cpp b/source/30-game/EditorCorePrivate.cpp
index 1e7b010..358a95a 100644
--- a/source/30-game/EditorCorePrivate.cpp
+++ b/source/30-game/EditorCorePrivate.cpp
@@ -426,7 +426,9 @@ std::unique_ptr<IEditor> IEditor::CreateInstance(App* app) {
EditorInstance::EditorInstance(App* app)
: mApp{ app }
- , mEdContentBrowser(&mEdInspector) {
+ , mEdContentBrowser(&mEdInspector)
+ , mEdGuides(app, this) //
+{
mEditorCamera.name = "Editor Camera"s;
mEditorCamera.SetEyePos(glm::vec3(0, 0, 1));
mEditorCamera.SetTargetDirection(glm::vec3(0, 0, -1));