diff options
author | rtk0c <[email protected]> | 2022-06-11 11:39:51 -0700 |
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committer | rtk0c <[email protected]> | 2022-06-11 11:39:51 -0700 |
commit | f2011f48feb7a7ed4139ec6aa1ee874d520f1d86 (patch) | |
tree | 689af72d2d90c55851e84fb7fb8647b60dcba291 /source/30-game/EditorCorePrivate.cpp | |
parent | f29a141ab4c4308aed66f930a6f3a42cd20a482d (diff) |
Changeset: 71 Initial work on rendering grid in editor mode, move ImGuizmo out of game project (no more codegen)
Diffstat (limited to 'source/30-game/EditorCorePrivate.cpp')
-rw-r--r-- | source/30-game/EditorCorePrivate.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/30-game/EditorCorePrivate.cpp b/source/30-game/EditorCorePrivate.cpp index 1e7b010..358a95a 100644 --- a/source/30-game/EditorCorePrivate.cpp +++ b/source/30-game/EditorCorePrivate.cpp @@ -426,7 +426,9 @@ std::unique_ptr<IEditor> IEditor::CreateInstance(App* app) { EditorInstance::EditorInstance(App* app) : mApp{ app } - , mEdContentBrowser(&mEdInspector) { + , mEdContentBrowser(&mEdInspector) + , mEdGuides(app, this) // +{ mEditorCamera.name = "Editor Camera"s; mEditorCamera.SetEyePos(glm::vec3(0, 0, 1)); mEditorCamera.SetTargetDirection(glm::vec3(0, 0, -1)); |