diff options
author | rtk0c <[email protected]> | 2022-06-03 22:58:28 -0700 |
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committer | rtk0c <[email protected]> | 2022-06-03 22:58:28 -0700 |
commit | 8510a85f79f706b93982b4e398b187b5f77081dd (patch) | |
tree | 996c27f54f748d940f58454f7ef1e1570d1a31d5 /source/30-game/EditorAttachmentImpl.cpp | |
parent | bd07ae3f4e1bcdedc3e373460671ca9713a03de5 (diff) |
Changeset: 61 [BUGGED] Move object kind enums to use generated ToString and FromStrong
The old mechanism rely on a specific prefix to Ires and GameObject string representations, but the generator currently leaves the enum value. Therefore all editor (e.g. drag & drop) and IO (e.g. ires loading) mechanisms are broken.
Diffstat (limited to 'source/30-game/EditorAttachmentImpl.cpp')
-rw-r--r-- | source/30-game/EditorAttachmentImpl.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/30-game/EditorAttachmentImpl.cpp b/source/30-game/EditorAttachmentImpl.cpp index 62d15eb..b09c133 100644 --- a/source/30-game/EditorAttachmentImpl.cpp +++ b/source/30-game/EditorAttachmentImpl.cpp @@ -1,6 +1,8 @@ #include "EditorAttachmentImpl.hpp" #include "EditorAttachment.hpp" +#include <Metadata.hpp> + EditorAttachment::EditorAttachment() { } @@ -15,7 +17,7 @@ std::unique_ptr<EditorAttachment> EaGameObject::Create(GameObject* object) { default: result = new EaGameObject(); break; } - result->name = GameObject::ToString(kind); + result->name = Metadata::EnumToString(kind); result->eulerAnglesRotation = glm::eulerAngles(object->GetRotation()); return std::unique_ptr<EditorAttachment>(result); } |