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authorrtk0c <[email protected]>2022-05-30 17:03:20 -0700
committerrtk0c <[email protected]>2022-05-30 17:03:20 -0700
commite66286ebe30afc9acc4531fc2bea29b7fb924f93 (patch)
treefa6b76554c3eb88bc8f088fbab68e20c40118ca7 /source/30-game/Camera.hpp
parent366ef5a5450c6e0e680c924c3454943a9ae9814d (diff)
Changeset: 56 Buildsystem cleanup: change to layered structure for different targets
Diffstat (limited to 'source/30-game/Camera.hpp')
-rw-r--r--source/30-game/Camera.hpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/source/30-game/Camera.hpp b/source/30-game/Camera.hpp
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+++ b/source/30-game/Camera.hpp
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+#pragma once
+
+#include <glm/glm.hpp>
+#include <string>
+
+class Camera {
+public:
+ std::string name;
+ glm::vec3 eye;
+ glm::vec3 target;
+
+ // --- Orthographic settings ---
+ float pixelsPerMeter;
+ // --- Orthographic settings ---
+
+ // ---- Perspective settings ---
+ /// In radians
+ float fov;
+ // ---- Perspective settings ---
+
+ bool perspective;
+
+public:
+ Camera();
+
+ void SetEyePos(glm::vec3 pos);
+ void SetTargetPos(glm::vec3 pos);
+ void SetTargetDirection(glm::vec3 lookVector);
+
+ bool HasPerspective() const { return perspective; }
+ void SetHasPerspective(bool perspective);
+
+ glm::mat4 CalcViewMatrix() const;
+ glm::mat4 CalcProjectionMatrix() const;
+};