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authorrtk0c <[email protected]>2022-05-30 17:03:20 -0700
committerrtk0c <[email protected]>2022-05-30 17:03:20 -0700
commite66286ebe30afc9acc4531fc2bea29b7fb924f93 (patch)
treefa6b76554c3eb88bc8f088fbab68e20c40118ca7 /source/30-game/AppConfig.hpp
parent366ef5a5450c6e0e680c924c3454943a9ae9814d (diff)
Changeset: 56 Buildsystem cleanup: change to layered structure for different targets
Diffstat (limited to 'source/30-game/AppConfig.hpp')
-rw-r--r--source/30-game/AppConfig.hpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/source/30-game/AppConfig.hpp b/source/30-game/AppConfig.hpp
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+++ b/source/30-game/AppConfig.hpp
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+#pragma once
+
+#include <imgui.h>
+#include <filesystem>
+#include <string>
+
+namespace AppConfig {
+constexpr std::string_view kAppName = "ProjectBrussel";
+// Since kAppName is initialized by a C string literal, we know it's null termianted
+constexpr const char* kAppNameC = kAppName.data();
+
+inline float mainWindowWidth;
+inline float mainWindowHeight;
+inline float mainWindowAspectRatio;
+
+// TODO add a bold font
+inline ImFont* fontRegular = nullptr;
+inline ImFont* fontBold = nullptr;
+
+// Duplicate each as path and string so that on non-UTF-8 platforms (e.g. Windows) we can easily do string manipulation on the paths
+// NOTE: even though non-const, these should not be modified outside of main()
+inline std::filesystem::path dataDirPath;
+inline std::string dataDir;
+inline std::filesystem::path assetDirPath;
+inline std::string assetDir;
+} // namespace AppConfig