From e66286ebe30afc9acc4531fc2bea29b7fb924f93 Mon Sep 17 00:00:00 2001 From: rtk0c Date: Mon, 30 May 2022 17:03:20 -0700 Subject: Changeset: 56 Buildsystem cleanup: change to layered structure for different targets --- source/30-game/AppConfig.hpp | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 source/30-game/AppConfig.hpp (limited to 'source/30-game/AppConfig.hpp') diff --git a/source/30-game/AppConfig.hpp b/source/30-game/AppConfig.hpp new file mode 100644 index 0000000..794bee5 --- /dev/null +++ b/source/30-game/AppConfig.hpp @@ -0,0 +1,26 @@ +#pragma once + +#include +#include +#include + +namespace AppConfig { +constexpr std::string_view kAppName = "ProjectBrussel"; +// Since kAppName is initialized by a C string literal, we know it's null termianted +constexpr const char* kAppNameC = kAppName.data(); + +inline float mainWindowWidth; +inline float mainWindowHeight; +inline float mainWindowAspectRatio; + +// TODO add a bold font +inline ImFont* fontRegular = nullptr; +inline ImFont* fontBold = nullptr; + +// Duplicate each as path and string so that on non-UTF-8 platforms (e.g. Windows) we can easily do string manipulation on the paths +// NOTE: even though non-const, these should not be modified outside of main() +inline std::filesystem::path dataDirPath; +inline std::string dataDir; +inline std::filesystem::path assetDirPath; +inline std::string assetDir; +} // namespace AppConfig -- cgit v1.2.3-70-g09d2