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authorrtk0c <[email protected]>2022-04-17 20:08:57 -0700
committerrtk0c <[email protected]>2022-04-17 20:08:57 -0700
commit5424a1d5434e3ddd911a504719918c2df027e2fd (patch)
tree6275aab13140d81dcc46c8290e73ac9a8bbb5605 /assets/Shaders/Default.glsl
parentafcac59c7d04f4337d6b04ebed8cac7e871ccc50 (diff)
Changeset: 8 Initial work on sprites and texture system
Diffstat (limited to 'assets/Shaders/Default.glsl')
-rw-r--r--assets/Shaders/Default.glsl30
1 files changed, 0 insertions, 30 deletions
diff --git a/assets/Shaders/Default.glsl b/assets/Shaders/Default.glsl
deleted file mode 100644
index d103102..0000000
--- a/assets/Shaders/Default.glsl
+++ /dev/null
@@ -1,30 +0,0 @@
-#type vertex
-#version 330 core
-
-layout(location = 0) in vec3 pos;
-layout(location = 1) in vec4 color;
-
-out Vertex2Fragmnet {
- vec4 color;
-} v2f;
-
-// Standard PainterHost uniform
-uniform mat4 transformation;
-
-void main() {
- gl_Position = transformation * vec4(pos, 1.0);
- v2f.color = color;
-}
-
-#type fragment
-#version 330 core
-
-in Vertex2Fragmnet {
- vec4 color;
-} v2f;
-
-out vec4 fragColor;
-
-void main() {
- fragColor = v2f.color;
-}