diff options
author | rtk0c <[email protected]> | 2022-04-17 20:08:57 -0700 |
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committer | rtk0c <[email protected]> | 2022-04-17 20:08:57 -0700 |
commit | 5424a1d5434e3ddd911a504719918c2df027e2fd (patch) | |
tree | 6275aab13140d81dcc46c8290e73ac9a8bbb5605 /assets/Shaders/Default.glsl | |
parent | afcac59c7d04f4337d6b04ebed8cac7e871ccc50 (diff) |
Changeset: 8 Initial work on sprites and texture system
Diffstat (limited to 'assets/Shaders/Default.glsl')
-rw-r--r-- | assets/Shaders/Default.glsl | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/assets/Shaders/Default.glsl b/assets/Shaders/Default.glsl deleted file mode 100644 index d103102..0000000 --- a/assets/Shaders/Default.glsl +++ /dev/null @@ -1,30 +0,0 @@ -#type vertex -#version 330 core - -layout(location = 0) in vec3 pos; -layout(location = 1) in vec4 color; - -out Vertex2Fragmnet { - vec4 color; -} v2f; - -// Standard PainterHost uniform -uniform mat4 transformation; - -void main() { - gl_Position = transformation * vec4(pos, 1.0); - v2f.color = color; -} - -#type fragment -#version 330 core - -in Vertex2Fragmnet { - vec4 color; -} v2f; - -out vec4 fragColor; - -void main() { - fragColor = v2f.color; -} |