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author | rtk0c <[email protected]> | 2022-04-10 23:00:36 -0700 |
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committer | rtk0c <[email protected]> | 2022-04-10 23:00:36 -0700 |
commit | 17d5b091c9b2901ac96f5eee0da6af07228ae690 (patch) | |
tree | c210229c4bee1d3f56a64eacf1f976dfd8f971a7 /assets/Shaders/Default.glsl | |
parent | a849c199d970e153580c312a24cfdfa099bc7b69 (diff) |
Changeset: 5 Add shader and corresponding editor components
Diffstat (limited to 'assets/Shaders/Default.glsl')
-rw-r--r-- | assets/Shaders/Default.glsl | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/assets/Shaders/Default.glsl b/assets/Shaders/Default.glsl new file mode 100644 index 0000000..d103102 --- /dev/null +++ b/assets/Shaders/Default.glsl @@ -0,0 +1,30 @@ +#type vertex +#version 330 core + +layout(location = 0) in vec3 pos; +layout(location = 1) in vec4 color; + +out Vertex2Fragmnet { + vec4 color; +} v2f; + +// Standard PainterHost uniform +uniform mat4 transformation; + +void main() { + gl_Position = transformation * vec4(pos, 1.0); + v2f.color = color; +} + +#type fragment +#version 330 core + +in Vertex2Fragmnet { + vec4 color; +} v2f; + +out vec4 fragColor; + +void main() { + fragColor = v2f.color; +} |