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authorrtk0c <[email protected]>2022-04-10 23:00:36 -0700
committerrtk0c <[email protected]>2022-04-10 23:00:36 -0700
commit17d5b091c9b2901ac96f5eee0da6af07228ae690 (patch)
treec210229c4bee1d3f56a64eacf1f976dfd8f971a7 /assets/Shaders/Default.glsl
parenta849c199d970e153580c312a24cfdfa099bc7b69 (diff)
Changeset: 5 Add shader and corresponding editor components
Diffstat (limited to 'assets/Shaders/Default.glsl')
-rw-r--r--assets/Shaders/Default.glsl30
1 files changed, 30 insertions, 0 deletions
diff --git a/assets/Shaders/Default.glsl b/assets/Shaders/Default.glsl
new file mode 100644
index 0000000..d103102
--- /dev/null
+++ b/assets/Shaders/Default.glsl
@@ -0,0 +1,30 @@
+#type vertex
+#version 330 core
+
+layout(location = 0) in vec3 pos;
+layout(location = 1) in vec4 color;
+
+out Vertex2Fragmnet {
+ vec4 color;
+} v2f;
+
+// Standard PainterHost uniform
+uniform mat4 transformation;
+
+void main() {
+ gl_Position = transformation * vec4(pos, 1.0);
+ v2f.color = color;
+}
+
+#type fragment
+#version 330 core
+
+in Vertex2Fragmnet {
+ vec4 color;
+} v2f;
+
+out vec4 fragColor;
+
+void main() {
+ fragColor = v2f.color;
+}