From 17d5b091c9b2901ac96f5eee0da6af07228ae690 Mon Sep 17 00:00:00 2001 From: rtk0c Date: Sun, 10 Apr 2022 23:00:36 -0700 Subject: Changeset: 5 Add shader and corresponding editor components --- assets/Shaders/Default.glsl | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 assets/Shaders/Default.glsl (limited to 'assets/Shaders/Default.glsl') diff --git a/assets/Shaders/Default.glsl b/assets/Shaders/Default.glsl new file mode 100644 index 0000000..d103102 --- /dev/null +++ b/assets/Shaders/Default.glsl @@ -0,0 +1,30 @@ +#type vertex +#version 330 core + +layout(location = 0) in vec3 pos; +layout(location = 1) in vec4 color; + +out Vertex2Fragmnet { + vec4 color; +} v2f; + +// Standard PainterHost uniform +uniform mat4 transformation; + +void main() { + gl_Position = transformation * vec4(pos, 1.0); + v2f.color = color; +} + +#type fragment +#version 330 core + +in Vertex2Fragmnet { + vec4 color; +} v2f; + +out vec4 fragColor; + +void main() { + fragColor = v2f.color; +} -- cgit v1.2.3-70-g09d2