diff options
author | rtk0c <[email protected]> | 2022-05-23 22:36:46 -0700 |
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committer | rtk0c <[email protected]> | 2022-05-23 22:36:46 -0700 |
commit | e3e848ac4da1c2ae59d93e62da8ef6f87b3452cd (patch) | |
tree | f70d86d4ae80f1fedc0afb1ba3b923e3651f0475 /assets/.stationary/Shaders | |
parent | 123f741e3f5374b93ac39887b62bfa0d66762ae2 (diff) |
Changeset: 37 Branch comment: [] Add infrastructure for rendering wireframe (rendering broken) including saving and loading config files
Diffstat (limited to 'assets/.stationary/Shaders')
-rw-r--r-- | assets/.stationary/Shaders/SimpleLine.glsl | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/assets/.stationary/Shaders/SimpleLine.glsl b/assets/.stationary/Shaders/SimpleLine.glsl new file mode 100644 index 0000000..60c23d4 --- /dev/null +++ b/assets/.stationary/Shaders/SimpleLine.glsl @@ -0,0 +1,20 @@ +#type vertex +#version 330 core + +layout(location = 0) in vec3 pos; + +// Autofill uniforms +uniform mat4 transformation; + +void main() { + gl_Position = transformation * vec4(pos, 1.0); +} + +#type fragment +#version 330 core + +out vec4 fragColor; + +void main() { + fragColor = vec4(1.0, 1.0, 1.0, 1.0); +} |