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authorrtk0c <[email protected]>2022-06-03 23:30:01 -0700
committerrtk0c <[email protected]>2022-06-03 23:30:01 -0700
commit791b3f354b378769bffe623b05f1305c91b77101 (patch)
tree5409b311e6232eb4a6d3f8259b780d76b8ee1c59 /ProjectBrussel/Game/Mesh.cpp
parent60ccc62f4934e44ad5b905fdbcf458302b8d8a09 (diff)
Changeset: 64 [WIP] Rename directoriesmaster-switch-to-build2
Diffstat (limited to 'ProjectBrussel/Game/Mesh.cpp')
-rw-r--r--ProjectBrussel/Game/Mesh.cpp54
1 files changed, 54 insertions, 0 deletions
diff --git a/ProjectBrussel/Game/Mesh.cpp b/ProjectBrussel/Game/Mesh.cpp
new file mode 100644
index 0000000..244e2e3
--- /dev/null
+++ b/ProjectBrussel/Game/Mesh.cpp
@@ -0,0 +1,54 @@
+#include "Mesh.hpp"
+
+#include <cstring>
+
+// StandardCpuMesh::StandardCpuMesh()
+// : mGpuMesh(new GpuMesh()) {
+// mGpuMesh->vertFormat = gVformatStandard;
+// mGpuMesh->vertBufBindings.SetBinding(0, new GpuVertexBuffer());
+// mGpuMesh->vertBufBindings.SetBinding(1, new GpuVertexBuffer());
+// mGpuMesh->indexBuf.Attach(new GpuIndexBuffer());
+// }
+
+// StandardCpuMesh::~StandardCpuMesh() {
+// delete mData;
+// }
+
+// void StandardCpuMesh::CreateCpuData() {
+// if (!mData) {
+// mData = new StandardCpuMeshData();
+// }
+// }
+
+// GpuVertexBuffer* StandardCpuMesh::GetPosBuffer() const {
+// return mGpuMesh->vertBufBindings.bindings[0].Get();
+// }
+
+// GpuVertexBuffer* StandardCpuMesh::GetExtraBuffer() const {
+// return mGpuMesh->vertBufBindings.bindings[1].Get();
+// }
+
+// bool StandardCpuMesh::UpdatePositions(glm::vec3* pos, size_t count, size_t startVertIndex) {
+// if (mData) {
+// std::memcpy(&mData->vertPositions[startVertIndex], pos, count * sizeof(glm::vec3));
+// }
+// auto posBuf = GetPosBuffer();
+// glBindBuffer(GL_ARRAY_BUFFER, posBuf->handle);
+// glBufferSubData(GL_ARRAY_BUFFER, startVertIndex * mGpuMesh->vertFormat->vertexSize, count * sizeof(glm::vec3), pos);
+// return true;
+// }
+
+// bool StandardCpuMesh::UpdateColors(RgbaColor* color, size_t count, size_t starVertIndex) {
+// if (!mData) return false;
+// // TODO
+// }
+
+// bool StandardCpuMesh::UpdateNormals(glm::vec2* normals, size_t count, size_t startVertIndex) {
+// if (!mData) return false;
+// // TODO
+// }
+
+// bool StandardCpuMesh::UpdateIndices(uint32_t* indices, size_t count, size_t startVertIndex) {
+// if (!mData) return false;
+// // TODO
+// }