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authorrtk0c <[email protected]>2022-06-03 23:30:01 -0700
committerrtk0c <[email protected]>2022-06-03 23:30:01 -0700
commit791b3f354b378769bffe623b05f1305c91b77101 (patch)
tree5409b311e6232eb4a6d3f8259b780d76b8ee1c59 /ProjectBrussel/Game/EditorUtils.cpp
parent60ccc62f4934e44ad5b905fdbcf458302b8d8a09 (diff)
Changeset: 64 [WIP] Rename directoriesmaster-switch-to-build2
Diffstat (limited to 'ProjectBrussel/Game/EditorUtils.cpp')
-rw-r--r--ProjectBrussel/Game/EditorUtils.cpp447
1 files changed, 447 insertions, 0 deletions
diff --git a/ProjectBrussel/Game/EditorUtils.cpp b/ProjectBrussel/Game/EditorUtils.cpp
new file mode 100644
index 0000000..20caef7
--- /dev/null
+++ b/ProjectBrussel/Game/EditorUtils.cpp
@@ -0,0 +1,447 @@
+#include "EditorUtils.hpp"
+
+#define IMGUI_DEFINE_MATH_OPERATORS
+#include <imgui_internal.h>
+
+#include <backends/imgui_impl_glfw.h>
+#include <cmath>
+#include <glm/gtc/quaternion.hpp>
+#include <glm/gtx/quaternion.hpp>
+#include <numbers>
+
+const char* ImGui::GetKeyNameGlfw(int key) {
+ return GetKeyName(ImGui_ImplGlfw_KeyToImGuiKey(key));
+}
+
+void ImGui::SetNextWindowSizeRelScreen(float xPercent, float yPercent, ImGuiCond cond) {
+ auto vs = ImGui::GetMainViewport()->Size;
+ ImGui::SetNextWindowSize({ vs.x * xPercent, vs.y * yPercent }, cond);
+}
+
+void ImGui::SetNextWindowCentered(ImGuiCond cond) {
+ auto vs = ImGui::GetMainViewport()->Size;
+ ImGui::SetNextWindowPos({ vs.x / 2, vs.y / 2 }, cond, { 0.5f, 0.5f });
+}
+
+void ImGui::PushDisabled() {
+ ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
+ ImGui::PushStyleVar(ImGuiStyleVar_Alpha, 0.5f * ImGui::GetStyle().Alpha);
+}
+
+void ImGui::PopDisabled() {
+ ImGui::PopItemFlag();
+ ImGui::PopStyleVar();
+}
+
+bool ImGui::Button(const char* label, bool disabled) {
+ return Button(label, ImVec2{}, disabled);
+}
+
+bool ImGui::Button(const char* label, const ImVec2& sizeArg, bool disabled) {
+ if (disabled) PushDisabled();
+ bool res = ImGui::Button(label, sizeArg);
+ if (disabled) PopDisabled();
+
+ return res;
+}
+
+#define EDIT_RGBA_COLOR(EditorFunction, kUsesAlpha) \
+ float components[4]; \
+ components[0] = color->GetNormalizedRed(); \
+ components[1] = color->GetNormalizedGreen(); \
+ components[2] = color->GetNormalizedBlue(); \
+ if constexpr (kUsesAlpha) components[3] = color->GetNormalizedAlpha(); \
+ if (EditorFunction(label, components, flags)) { \
+ color->r = components[0] * 255; \
+ color->g = components[1] * 255; \
+ color->b = components[2] * 255; \
+ if constexpr (kUsesAlpha) color->a = components[3] * 255; \
+ return true; \
+ } else { \
+ return false; \
+ }
+
+bool ImGui::ColorEdit3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags) {
+ EDIT_RGBA_COLOR(ColorEdit3, false);
+}
+
+bool ImGui::ColorEdit4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags) {
+ EDIT_RGBA_COLOR(ColorEdit4, true);
+}
+
+bool ImGui::ColorPicker3(const char* label, RgbaColor* color, ImGuiColorEditFlags flags) {
+ EDIT_RGBA_COLOR(ColorPicker3, false);
+}
+
+bool ImGui::ColorPicker4(const char* label, RgbaColor* color, ImGuiColorEditFlags flags) {
+ EDIT_RGBA_COLOR(ColorPicker4, true);
+}
+
+#undef EDIT_RGBA_COLOR
+
+struct InputTextCallbackUserData {
+ std::string* str;
+ ImGuiInputTextCallback chainCallback;
+ void* chainCallbackUserData;
+};
+
+static int InputTextCallback(ImGuiInputTextCallbackData* data) {
+ auto user_data = (InputTextCallbackUserData*)data->UserData;
+ if (data->EventFlag == ImGuiInputTextFlags_CallbackResize) {
+ // Resize string callback
+ // If for some reason we refuse the new length (BufTextLen) and/or capacity (BufSize) we need to set them back to what we want.
+ auto str = user_data->str;
+ IM_ASSERT(data->Buf == str->c_str());
+ str->resize(data->BufTextLen);
+ data->Buf = (char*)str->c_str();
+ } else if (user_data->chainCallback) {
+ // Forward to user callback, if any
+ data->UserData = user_data->chainCallbackUserData;
+ return user_data->chainCallback(data);
+ }
+ return 0;
+}
+
+bool ImGui::Splitter(bool splitVertically, float thickness, float* size1, float* size2, float minSize1, float minSize2, float splitterLongAxisSize) {
+ // Adapted from https://github.com/thedmd/imgui-node-editor/blob/master/examples/blueprints-example/blueprints-example.cpp
+ // ::Splitter
+
+ ImGuiContext& g = *GImGui;
+ ImGuiWindow* window = g.CurrentWindow;
+ ImGuiID id = window->GetID("##Splitter");
+ ImRect bb;
+ bb.Min = window->DC.CursorPos + (splitVertically ? ImVec2(*size1, 0.0f) : ImVec2(0.0f, *size1));
+ bb.Max = bb.Min + CalcItemSize(splitVertically ? ImVec2(thickness, splitterLongAxisSize) : ImVec2(splitterLongAxisSize, thickness), 0.0f, 0.0f);
+
+ // Adapted from ImGui::SplitterBehavior, changes:
+ // - Simplified unneeded logic (hover_extend and hover_visibility_delay)
+ // - Changed clamped delta to clamping result size1 and deriving size2 from size1, allowing automatically adapting to the latest window content region width
+
+ auto itemFlagsBackup = g.CurrentItemFlags;
+ g.CurrentItemFlags |= ImGuiItemFlags_NoNav | ImGuiItemFlags_NoNavDefaultFocus;
+ bool itemAdd = ItemAdd(bb, id);
+ g.CurrentItemFlags = itemFlagsBackup;
+ if (!itemAdd) {
+ return false;
+ }
+
+ bool hovered, held;
+ auto bbInteract = bb;
+ ButtonBehavior(bbInteract, id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_AllowItemOverlap);
+ if (hovered) {
+ g.LastItemData.StatusFlags |= ImGuiItemStatusFlags_HoveredRect;
+ } // for IsItemHovered(), because bbInteract is larger than bb
+ if (g.ActiveId != id) {
+ SetItemAllowOverlap();
+ }
+
+ if (held || (hovered && g.HoveredIdPreviousFrame == id && g.HoveredIdTimer >= 0.0f)) {
+ SetMouseCursor((splitVertically ? ImGuiAxis_X : ImGuiAxis_Y) == ImGuiAxis_Y ? ImGuiMouseCursor_ResizeNS : ImGuiMouseCursor_ResizeEW);
+ }
+
+ float contentSize = splitVertically ? window->ContentRegionRect.GetWidth() : window->ContentRegionRect.GetHeight();
+ if (held) {
+ ImVec2 mouseDelta2D = g.IO.MousePos - g.ActiveIdClickOffset - bbInteract.Min;
+ float mouseDelta = ((splitVertically ? ImGuiAxis_X : ImGuiAxis_Y) == ImGuiAxis_Y) ? mouseDelta2D.y : mouseDelta2D.x;
+
+ // Apply resize
+ if (mouseDelta != 0.0f) {
+ *size1 = ImClamp(*size1 + mouseDelta, minSize1, contentSize - minSize2 - thickness);
+ *size2 = contentSize - *size1 - thickness;
+ MarkItemEdited(id);
+ }
+ }
+
+ ImU32 col;
+ if (held) {
+ col = GetColorU32(ImGuiCol_SeparatorActive);
+ } else if (hovered && g.HoveredIdTimer >= 0.0f) {
+ col = GetColorU32(ImGuiCol_SeparatorHovered);
+ } else {
+ col = GetColorU32(ImGuiCol_Separator);
+ }
+ window->DrawList->AddRectFilled(bb.Min, bb.Max, col, 0.0f);
+
+ return held;
+}
+
+void ImGui::AddUnderLine(ImColor col) {
+ auto min = ImGui::GetItemRectMin();
+ auto max = ImGui::GetItemRectMax();
+ min.y = max.y;
+ ImGui::GetWindowDrawList()->AddLine(min, max, col, 1.0f);
+}
+
+void ImGui::DrawIcon(ImDrawList* drawList, const ImVec2& a, const ImVec2& b, IconType type, bool filled, ImU32 color, ImU32 innerColor) {
+ // Taken from https://github.com/thedmd/imgui-node-editor/blob/master/examples/blueprints-example/utilities/drawing.cpp
+ // ax::NodeEditor::DrawIcon
+
+ auto rect = ImRect(a, b);
+ auto rect_x = rect.Min.x;
+ auto rect_y = rect.Min.y;
+ auto rect_w = rect.Max.x - rect.Min.x;
+ auto rect_h = rect.Max.y - rect.Min.y;
+ auto rect_center_x = (rect.Min.x + rect.Max.x) * 0.5f;
+ auto rect_center_y = (rect.Min.y + rect.Max.y) * 0.5f;
+ auto rect_center = ImVec2(rect_center_x, rect_center_y);
+ const auto outline_scale = rect_w / 24.0f;
+ const auto extra_segments = static_cast<int>(2 * outline_scale); // for full circle
+
+ if (type == IconType::Flow) {
+ const auto origin_scale = rect_w / 24.0f;
+
+ const auto offset_x = 1.0f * origin_scale;
+ const auto offset_y = 0.0f * origin_scale;
+ const auto margin = 2.0f * origin_scale;
+ const auto rounding = 0.1f * origin_scale;
+ const auto tip_round = 0.7f; // percentage of triangle edge (for tip)
+ // const auto edge_round = 0.7f; // percentage of triangle edge (for corner)
+ const auto canvas = ImRect(
+ rect.Min.x + margin + offset_x,
+ rect.Min.y + margin + offset_y,
+ rect.Max.x - margin + offset_x,
+ rect.Max.y - margin + offset_y);
+ const auto canvas_x = canvas.Min.x;
+ const auto canvas_y = canvas.Min.y;
+ const auto canvas_w = canvas.Max.x - canvas.Min.x;
+ const auto canvas_h = canvas.Max.y - canvas.Min.y;
+
+ const auto left = canvas_x + canvas_w * 0.5f * 0.3f;
+ const auto right = canvas_x + canvas_w - canvas_w * 0.5f * 0.3f;
+ const auto top = canvas_y + canvas_h * 0.5f * 0.2f;
+ const auto bottom = canvas_y + canvas_h - canvas_h * 0.5f * 0.2f;
+ const auto center_y = (top + bottom) * 0.5f;
+ // const auto angle = AX_PI * 0.5f * 0.5f * 0.5f;
+
+ const auto tip_top = ImVec2(canvas_x + canvas_w * 0.5f, top);
+ const auto tip_right = ImVec2(right, center_y);
+ const auto tip_bottom = ImVec2(canvas_x + canvas_w * 0.5f, bottom);
+
+ drawList->PathLineTo(ImVec2(left, top) + ImVec2(0, rounding));
+ drawList->PathBezierCubicCurveTo(
+ ImVec2(left, top),
+ ImVec2(left, top),
+ ImVec2(left, top) + ImVec2(rounding, 0));
+ drawList->PathLineTo(tip_top);
+ drawList->PathLineTo(tip_top + (tip_right - tip_top) * tip_round);
+ drawList->PathBezierCubicCurveTo(
+ tip_right,
+ tip_right,
+ tip_bottom + (tip_right - tip_bottom) * tip_round);
+ drawList->PathLineTo(tip_bottom);
+ drawList->PathLineTo(ImVec2(left, bottom) + ImVec2(rounding, 0));
+ drawList->PathBezierCubicCurveTo(
+ ImVec2(left, bottom),
+ ImVec2(left, bottom),
+ ImVec2(left, bottom) - ImVec2(0, rounding));
+
+ if (!filled) {
+ if (innerColor & 0xFF000000) {
+ drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor);
+ }
+
+ drawList->PathStroke(color, true, 2.0f * outline_scale);
+ } else {
+ drawList->PathFillConvex(color);
+ }
+ } else {
+ auto triangleStart = rect_center_x + 0.32f * rect_w;
+
+ auto rect_offset = -static_cast<int>(rect_w * 0.25f * 0.25f);
+
+ rect.Min.x += rect_offset;
+ rect.Max.x += rect_offset;
+ rect_x += rect_offset;
+ rect_center_x += rect_offset * 0.5f;
+ rect_center.x += rect_offset * 0.5f;
+
+ if (type == IconType::Circle) {
+ const auto c = rect_center;
+
+ if (!filled) {
+ const auto r = 0.5f * rect_w / 2.0f - 0.5f;
+
+ if (innerColor & 0xFF000000)
+ drawList->AddCircleFilled(c, r, innerColor, 12 + extra_segments);
+ drawList->AddCircle(c, r, color, 12 + extra_segments, 2.0f * outline_scale);
+ } else {
+ drawList->AddCircleFilled(c, 0.5f * rect_w / 2.0f, color, 12 + extra_segments);
+ }
+ }
+
+ if (type == IconType::Square) {
+ if (filled) {
+ const auto r = 0.5f * rect_w / 2.0f;
+ const auto p0 = rect_center - ImVec2(r, r);
+ const auto p1 = rect_center + ImVec2(r, r);
+
+ drawList->AddRectFilled(p0, p1, color, 0, 15 + extra_segments);
+ } else {
+ const auto r = 0.5f * rect_w / 2.0f - 0.5f;
+ const auto p0 = rect_center - ImVec2(r, r);
+ const auto p1 = rect_center + ImVec2(r, r);
+
+ if (innerColor & 0xFF000000)
+ drawList->AddRectFilled(p0, p1, innerColor, 0, 15 + extra_segments);
+
+ drawList->AddRect(p0, p1, color, 0, 15 + extra_segments, 2.0f * outline_scale);
+ }
+ }
+
+ if (type == IconType::Grid) {
+ const auto r = 0.5f * rect_w / 2.0f;
+ const auto w = ceilf(r / 3.0f);
+
+ const auto baseTl = ImVec2(floorf(rect_center_x - w * 2.5f), floorf(rect_center_y - w * 2.5f));
+ const auto baseBr = ImVec2(floorf(baseTl.x + w), floorf(baseTl.y + w));
+
+ auto tl = baseTl;
+ auto br = baseBr;
+ for (int i = 0; i < 3; ++i) {
+ tl.x = baseTl.x;
+ br.x = baseBr.x;
+ drawList->AddRectFilled(tl, br, color);
+ tl.x += w * 2;
+ br.x += w * 2;
+ if (i != 1 || filled)
+ drawList->AddRectFilled(tl, br, color);
+ tl.x += w * 2;
+ br.x += w * 2;
+ drawList->AddRectFilled(tl, br, color);
+
+ tl.y += w * 2;
+ br.y += w * 2;
+ }
+
+ triangleStart = br.x + w + 1.0f / 24.0f * rect_w;
+ }
+
+ if (type == IconType::RoundSquare) {
+ if (filled) {
+ const auto r = 0.5f * rect_w / 2.0f;
+ const auto cr = r * 0.5f;
+ const auto p0 = rect_center - ImVec2(r, r);
+ const auto p1 = rect_center + ImVec2(r, r);
+
+ drawList->AddRectFilled(p0, p1, color, cr, 15);
+ } else {
+ const auto r = 0.5f * rect_w / 2.0f - 0.5f;
+ const auto cr = r * 0.5f;
+ const auto p0 = rect_center - ImVec2(r, r);
+ const auto p1 = rect_center + ImVec2(r, r);
+
+ if (innerColor & 0xFF000000)
+ drawList->AddRectFilled(p0, p1, innerColor, cr, 15);
+
+ drawList->AddRect(p0, p1, color, cr, 15, 2.0f * outline_scale);
+ }
+ } else if (type == IconType::Diamond) {
+ if (filled) {
+ const auto r = 0.607f * rect_w / 2.0f;
+ const auto c = rect_center;
+
+ drawList->PathLineTo(c + ImVec2(0, -r));
+ drawList->PathLineTo(c + ImVec2(r, 0));
+ drawList->PathLineTo(c + ImVec2(0, r));
+ drawList->PathLineTo(c + ImVec2(-r, 0));
+ drawList->PathFillConvex(color);
+ } else {
+ const auto r = 0.607f * rect_w / 2.0f - 0.5f;
+ const auto c = rect_center;
+
+ drawList->PathLineTo(c + ImVec2(0, -r));
+ drawList->PathLineTo(c + ImVec2(r, 0));
+ drawList->PathLineTo(c + ImVec2(0, r));
+ drawList->PathLineTo(c + ImVec2(-r, 0));
+
+ if (innerColor & 0xFF000000)
+ drawList->AddConvexPolyFilled(drawList->_Path.Data, drawList->_Path.Size, innerColor);
+
+ drawList->PathStroke(color, true, 2.0f * outline_scale);
+ }
+ } else {
+ const auto triangleTip = triangleStart + rect_w * (0.45f - 0.32f);
+
+ drawList->AddTriangleFilled(
+ ImVec2(ceilf(triangleTip), rect_y + rect_h * 0.5f),
+ ImVec2(triangleStart, rect_center_y + 0.15f * rect_h),
+ ImVec2(triangleStart, rect_center_y - 0.15f * rect_h),
+ color);
+ }
+ }
+}
+
+void ImGui::Icon(const ImVec2& size, IconType type, bool filled, const ImVec4& color, const ImVec4& innerColor) {
+ // Taken from https://github.com/thedmd/imgui-node-editor/blob/master/examples/blueprints-example/utilities/widgets.cpp
+ // ax::NodeEditor::Icon
+
+ if (ImGui::IsRectVisible(size)) {
+ auto cursorPos = ImGui::GetCursorScreenPos();
+ auto drawList = ImGui::GetWindowDrawList();
+ DrawIcon(drawList, cursorPos, cursorPos + size, type, filled, ImColor(color), ImColor(innerColor));
+ }
+
+ ImGui::Dummy(size);
+}
+
+void ImGui::DrawArrow(ImDrawList* drawList, ImVec2 from, ImVec2 to, ImU32 color, float lineThickness) {
+ // Adapted from https://stackoverflow.com/a/6333775
+
+ using namespace std::numbers;
+ constexpr float kHeadLength = 10;
+
+ auto angle = std::atan2(to.y - from.y, to.x - from.x);
+ drawList->AddLine(from, to, color, lineThickness);
+ drawList->AddLine(to, ImVec2(to.x - kHeadLength * std::cos(angle - pi / 6), to.y - kHeadLength * std::sin(angle - pi / 6)), color, lineThickness);
+ drawList->AddLine(to, ImVec2(to.x - kHeadLength * std::cos(angle + pi / 6), to.y - kHeadLength * std::sin(angle + pi / 6)), color, lineThickness);
+}
+
+struct DialogObject {
+ std::string message;
+ std::function<void(int)> callback;
+};
+
+static DialogObject gConfirmationDialog{};
+
+void ImGui::DialogConfirmation(std::string message, std::function<void(bool)> callback) {
+ gConfirmationDialog.message = std::move(message);
+ // TODO is converting void(bool) to void(int) fine?
+ gConfirmationDialog.callback = std::move(callback);
+}
+
+void ImGui::ShowDialogs() {
+ if (gConfirmationDialog.callback) {
+ if (ImGui::BeginPopupModal("Confirmation")) {
+ ImGui::Text("%s", gConfirmationDialog.message.c_str());
+ if (ImGui::Button("Cancel")) {
+ gConfirmationDialog.callback(false);
+ gConfirmationDialog.callback = {};
+ ImGui::CloseCurrentPopup();
+ }
+ ImGui::SameLine();
+ if (ImGui::Button("Confirm")) {
+ gConfirmationDialog.callback(true);
+ gConfirmationDialog.callback = {};
+ ImGui::CloseCurrentPopup();
+ }
+ ImGui::EndPopup();
+ }
+ }
+}
+
+float Utils::CalcImageHeight(glm::vec2 original, int targetWidth) {
+ // Xorig / Yorig = Xnew / Ynew
+ // Ynew = Xnew * Yorig / Xorig
+ return targetWidth * original.y / original.x;
+}
+
+float Utils::CalcImageWidth(glm::vec2 original, float targetHeight) {
+ // Xorig / Yorig = Xnew / Ynew
+ // Xnew = Xorig / Yorig * Ynew
+ return original.x / original.y * targetHeight;
+}
+
+ImVec2 Utils::FitImage(glm::vec2 original) {
+ float newWidth = ImGui::GetContentRegionAvail().x;
+ return ImVec2(newWidth, CalcImageHeight(original, newWidth));
+}