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authorrtk0c <[email protected]>2022-06-03 23:30:01 -0700
committerrtk0c <[email protected]>2022-06-03 23:30:01 -0700
commit791b3f354b378769bffe623b05f1305c91b77101 (patch)
tree5409b311e6232eb4a6d3f8259b780d76b8ee1c59 /ProjectBrussel/Game/AppConfig.hpp
parent60ccc62f4934e44ad5b905fdbcf458302b8d8a09 (diff)
Changeset: 64 [WIP] Rename directoriesmaster-switch-to-build2
Diffstat (limited to 'ProjectBrussel/Game/AppConfig.hpp')
-rw-r--r--ProjectBrussel/Game/AppConfig.hpp26
1 files changed, 26 insertions, 0 deletions
diff --git a/ProjectBrussel/Game/AppConfig.hpp b/ProjectBrussel/Game/AppConfig.hpp
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+++ b/ProjectBrussel/Game/AppConfig.hpp
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+#pragma once
+
+#include <imgui.h>
+#include <filesystem>
+#include <string>
+
+namespace AppConfig {
+constexpr std::string_view kAppName = "ProjectBrussel";
+// Since kAppName is initialized by a C string literal, we know it's null termianted
+constexpr const char* kAppNameC = kAppName.data();
+
+inline float mainWindowWidth;
+inline float mainWindowHeight;
+inline float mainWindowAspectRatio;
+
+// TODO add a bold font
+inline ImFont* fontRegular = nullptr;
+inline ImFont* fontBold = nullptr;
+
+// Duplicate each as path and string so that on non-UTF-8 platforms (e.g. Windows) we can easily do string manipulation on the paths
+// NOTE: even though non-const, these should not be modified outside of main()
+inline std::filesystem::path dataDirPath;
+inline std::string dataDir;
+inline std::filesystem::path assetDirPath;
+inline std::string assetDir;
+} // namespace AppConfig