diff options
author | rtk0c <[email protected]> | 2025-08-16 11:23:49 -0700 |
---|---|---|
committer | rtk0c <[email protected]> | 2025-08-16 11:23:49 -0700 |
commit | 047f294de1b4d385b811ac9f5afc393d81cc4ae9 (patch) | |
tree | f96100a813a4ffb28dcd074455d3a2f8ee426430 /3rdparty/glm/source/util/glm.natvis | |
parent | 488fb8b4b9da7f99a5cc37e39fff9f1cb700f2a8 (diff) |
Copy changes from the no-history fork, generated back in 2023
Original commit message:
> commit f138311d2d2e0cc9ba0496d523bb46f2c1c9fb73
> Author: rtk0c <[email protected]>
> Date: Wed Sep 20 23:58:58 2023 -0700
>
> Copy from the PlasticSCM repo, replace vendored glm wtih conan
In reality, this also introduced a few uncommitted changes in the
original PlasticSCM repo. See the modified and new files in this patch.
Diffstat (limited to '3rdparty/glm/source/util/glm.natvis')
-rw-r--r-- | 3rdparty/glm/source/util/glm.natvis | 555 |
1 files changed, 0 insertions, 555 deletions
diff --git a/3rdparty/glm/source/util/glm.natvis b/3rdparty/glm/source/util/glm.natvis deleted file mode 100644 index 4db2418..0000000 --- a/3rdparty/glm/source/util/glm.natvis +++ /dev/null @@ -1,555 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?>
-
-<!--
- GLM debugger visualizers for Visual Studio
-
- Makes debugging code using GLM easier by making data more easily accessible
- from the debugger watch windows.
-
- For example, a variable declared like this:
-
- glm::vec4 v = glm::vec4(1, 2, 3, 4);
-
- Will show up like this in the default debugger windows:
-
- Name Value
- ..............................................................
- v {x=1.000000 r=1.000000 s=1.000000 y=2.000000 ...}
-
- But if you use this file, it will show up like this:
-
- Name Value
- ..................
- v [1 2 3 4]
-
- === How to Use ===
-
- Copy this file to the project directory of each project using GLM, or just copy it to
-
- %USERPROFILE%\Douments\Visual Studio 2019\Visualizers\ (replace '2019' when necessary)
- or
- %VSINSTALLDIR%\Common7\Packages\Debugger\Visualizers\ (requires admin access)
-
- if you want to use this from every project.
- See also https://docs.microsoft.com/en-us/visualstudio/debugger/create-custom-views-of-native-objects
--->
-
-<AutoVisualizer xmlns="http://schemas.microsoft.com/vstudio/debugger/natvis/2010">
-
- <Type Name="glm::vec<1,*,*>">
- <DisplayString>[{x,g}]</DisplayString>
- <Expand HideRawView="1">
- <Item Name="x">x,g</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::vec<2,*,*>">
- <DisplayString>[{x,g} {y,g}]</DisplayString>
- <Expand HideRawView="1">
- <Item Name="x">x,g</Item>
- <Item Name="y">y,g</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::vec<3,*,*>">
- <DisplayString>[{x,g} {y,g} {z,g}]</DisplayString>
- <Expand HideRawView="1">
- <Item Name="x">x,g</Item>
- <Item Name="y">y,g</Item>
- <Item Name="z">z,g</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::vec<4,*,*>">
- <DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString>
- <Expand HideRawView="1">
- <Item Name="x">x,g</Item>
- <Item Name="y">y,g</Item>
- <Item Name="z">z,g</Item>
- <Item Name="w">w,g</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::vec<1,bool,*>" Priority="High">
- <DisplayString>[{(int)x}]</DisplayString>
- <Expand HideRawView="1">
- <Item Name="x">x</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::vec<2,bool,*>" Priority="High">
- <DisplayString>[{(int)x} {(int)y}]</DisplayString>
- <Expand HideRawView="1">
- <Item Name="x">x</Item>
- <Item Name="y">y</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::vec<3,bool,*>" Priority="High">
- <DisplayString>[{(int)x,g} {(int)y,g} {(int)z,g}]</DisplayString>
- <Expand HideRawView="1">
- <Item Name="x">x</Item>
- <Item Name="y">y</Item>
- <Item Name="z">z</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::vec<4,bool,*>" Priority="High">
- <DisplayString>[{(int)x,g} {(int)y,g} {(int)z,g} {(int)w,g}]</DisplayString>
- <Expand HideRawView="1">
- <Item Name="x">x</Item>
- <Item Name="y">y</Item>
- <Item Name="z">z</Item>
- <Item Name="w">w</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::vec<2,float,*>" Priority="High">
- <DisplayString>[{x,g} {y,g}]</DisplayString>
- <Expand HideRawView="1">
- <CustomListItems MaxItemsPerView="1">
- <!-- calculate length using fast inverse sqrt -->
- <Variable Name="k" InitialValue="x*x+y*y"/>
- <Variable Name="n" InitialValue="k/2"/>
- <Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/>
- <If Condition="k != 0">
- <Exec>k = *(float *)&i</Exec>
- <Exec>k = k * (1.5f - (n * k * k))</Exec>
- <Exec>k = k * (1.5f - (n * k * k))</Exec>
- <Exec>k = k * (1.5f - (n * k * k))</Exec>
- <Item Name="[len]">1/k,g</Item>
- </If>
- <If Condition="k == 0">
- <Item Name="[len]">0.0f,g</Item>
- </If>
- </CustomListItems>
- <Item Name="x">x,g</Item>
- <Item Name="y">y,g</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::vec<3,float,*>" Priority="High">
- <DisplayString>[{x,g} {y,g} {z,g}]</DisplayString>
- <Expand HideRawView="1">
- <CustomListItems MaxItemsPerView="1">
- <!-- calculate length using fast inverse sqrt -->
- <Variable Name="k" InitialValue="x*x+y*y+z*z"/>
- <Variable Name="n" InitialValue="k/2"/>
- <Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/>
- <If Condition="k != 0">
- <Exec>k = *(float *)&i</Exec>
- <Exec>k = k * (1.5f - (n * k * k))</Exec>
- <Exec>k = k * (1.5f - (n * k * k))</Exec>
- <Exec>k = k * (1.5f - (n * k * k))</Exec>
- <Item Name="[len]">1/k,g</Item>
- </If>
- <If Condition="k == 0">
- <Item Name="[len]">0.0f,g</Item>
- </If>
- </CustomListItems>
- <Synthetic Name="[rgba]">
- <DisplayString>
- <!-- hex RGBA color - alpha is assumed to be 255 -->
- #{
- (unsigned((x<0?0:(x>1?1:x))*255.5f) << 24) |
- (unsigned((y<0?0:(y>1?1:y))*255.5f) << 16) |
- (unsigned((z<0?0:(z>1?1:z))*255.5f) << 8) | 0xFF,Xb
- }
- </DisplayString>
- </Synthetic>
- <Item Name="x">x,g</Item>
- <Item Name="y">y,g</Item>
- <Item Name="z">z,g</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::vec<4,float,*>" Priority="High">
- <DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString>
- <Expand HideRawView="1">
- <CustomListItems MaxItemsPerView="1">
- <!-- calculate length using fast inverse sqrt -->
- <Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
- <Variable Name="n" InitialValue="k/2"/>
- <Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/>
- <If Condition="k != 0">
- <Exec>k = *(float *)&i</Exec>
- <Exec>k = k * (1.5f - (n * k * k))</Exec>
- <Exec>k = k * (1.5f - (n * k * k))</Exec>
- <Exec>k = k * (1.5f - (n * k * k))</Exec>
- <Item Name="[len]">1/k,g</Item>
- </If>
- <If Condition="k == 0">
- <Item Name="[len]">0.0f,g</Item>
- </If>
- </CustomListItems>
- <Synthetic Name="[rgba]">
- <DisplayString>
- <!-- hex RGBA color -->
- #{
- (unsigned((x<0?0:(x>1?1:x))*255.5f) << 24) |
- (unsigned((y<0?0:(y>1?1:y))*255.5f) << 16) |
- (unsigned((z<0?0:(z>1?1:z))*255.5f) << 8) |
- (unsigned((w<0?0:(w>1?1:w))*255.5f) << 0),Xb
- }
- </DisplayString>
- </Synthetic>
- <Item Name="x">x,g</Item>
- <Item Name="y">y,g</Item>
- <Item Name="z">z,g</Item>
- <Item Name="w">w,g</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::vec<2,double,*>" Priority="High">
- <DisplayString>[{x,g} {y,g}]</DisplayString>
- <Expand HideRawView="1">
- <CustomListItems MaxItemsPerView="1">
- <!-- calculate length using fast inverse sqrt -->
- <Variable Name="k" InitialValue="x*x+y*y"/>
- <Variable Name="n" InitialValue="k/2"/>
- <Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/>
- <If Condition="k != 0">
- <Exec>k = *(double *)&i</Exec>
- <Exec>k = k * (1.5 - (n * k * k))</Exec>
- <Exec>k = k * (1.5 - (n * k * k))</Exec>
- <Exec>k = k * (1.5 - (n * k * k))</Exec>
- <Item Name="[len]">1/k,g</Item>
- </If>
- <If Condition="k == 0">
- <Item Name="[len]">0.0,g</Item>
- </If>
- </CustomListItems>
- <Item Name="x">x,g</Item>
- <Item Name="y">y,g</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::vec<3,double,*>" Priority="High">
- <DisplayString>[{x,g} {y,g} {z,g}]</DisplayString>
- <Expand HideRawView="1">
- <CustomListItems MaxItemsPerView="1">
- <!-- calculate length using fast inverse sqrt -->
- <Variable Name="k" InitialValue="x*x+y*y+z*z"/>
- <Variable Name="n" InitialValue="k/2"/>
- <Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/>
- <If Condition="k != 0">
- <Exec>k = *(double *)&i</Exec>
- <Exec>k = k * (1.5 - (n * k * k))</Exec>
- <Exec>k = k * (1.5 - (n * k * k))</Exec>
- <Exec>k = k * (1.5 - (n * k * k))</Exec>
- <Item Name="[len]">1/k,g</Item>
- </If>
- <If Condition="k == 0">
- <Item Name="[len]">0.0,g</Item>
- </If>
- </CustomListItems>
- <Item Name="x">x,g</Item>
- <Item Name="y">y,g</Item>
- <Item Name="z">z,g</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::vec<4,double,*>" Priority="High">
- <DisplayString>[{x,g} {y,g} {z,g} {w,g}]</DisplayString>
- <Expand HideRawView="1">
- <CustomListItems MaxItemsPerView="1">
- <!-- calculate length using fast inverse sqrt -->
- <Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
- <Variable Name="n" InitialValue="k/2"/>
- <Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/>
- <If Condition="k != 0">
- <Exec>k = *(double *)&i</Exec>
- <Exec>k = k * (1.5 - (n * k * k))</Exec>
- <Exec>k = k * (1.5 - (n * k * k))</Exec>
- <Exec>k = k * (1.5 - (n * k * k))</Exec>
- <Item Name="[len]">1/k,g</Item>
- </If>
- <If Condition="k == 0">
- <Item Name="[len]">0.0,g</Item>
- </If>
- </CustomListItems>
- <Item Name="x">x,g</Item>
- <Item Name="y">y,g</Item>
- <Item Name="z">z,g</Item>
- <Item Name="w">w,g</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::qua<*,*>">
- <DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString>
- <Expand HideRawView="1">
- <Item Name="x">x,g</Item>
- <Item Name="y">y,g</Item>
- <Item Name="z">z,g</Item>
- <Item Name="w">w,g</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::qua<float,*>" Priority="High">
- <DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString>
- <Expand HideRawView="1">
- <CustomListItems MaxItemsPerView="1">
- <!-- calculate length using fast inverse sqrt -->
- <Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
- <Variable Name="n" InitialValue="k/2"/>
- <Variable Name="i" InitialValue="0x5F3759DF - ((*(int *)&k) >> 1)"/>
- <If Condition="k != 0">
- <Exec>k = *(float *)&i</Exec>
- <Exec>k = k * (1.5f - (n * k * k))</Exec>
- <Exec>k = k * (1.5f - (n * k * k))</Exec>
- <Exec>k = k * (1.5f - (n * k * k))</Exec>
- <Item Name="[len]">1/k,g</Item>
- </If>
- <If Condition="k == 0">
- <Item Name="[len]">0.0f,g</Item>
- </If>
- </CustomListItems>
- <Item Name="x">x,g</Item>
- <Item Name="y">y,g</Item>
- <Item Name="z">z,g</Item>
- <Item Name="w">w,g</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::qua<double,*>" Priority="High">
- <DisplayString>{w,g} + {x,g}i + {y,g}j + {z,g}k</DisplayString>
- <Expand HideRawView="1">
- <CustomListItems MaxItemsPerView="1">
- <!-- calculate length using fast inverse sqrt -->
- <Variable Name="k" InitialValue="x*x+y*y+z*z+w*w"/>
- <Variable Name="n" InitialValue="k/2"/>
- <Variable Name="i" InitialValue="0x5FE6EB50C7B537A9 - ((*(long long *)&k) >> 1)"/>
- <If Condition="k != 0">
- <Exec>k = *(double *)&i</Exec>
- <Exec>k = k * (1.5 - (n * k * k))</Exec>
- <Exec>k = k * (1.5 - (n * k * k))</Exec>
- <Exec>k = k * (1.5 - (n * k * k))</Exec>
- <Item Name="[len]">1/k,g</Item>
- </If>
- <If Condition="k == 0">
- <Item Name="[len]">0.0,g</Item>
- </If>
- </CustomListItems>
- <Item Name="x">x,g</Item>
- <Item Name="y">y,g</Item>
- <Item Name="z">z,g</Item>
- <Item Name="w">w,g</Item>
- </Expand>
- </Type>
-
- <Type Name="glm::mat<2,2,*,*>">
- <DisplayString>[{value[0]} {value[1]}]</DisplayString>
- <Expand HideRawView="1">
- <!-- display matrix in row major order - it makes more sense -->
- <Synthetic Name="row 1">
- <DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 2">
- <DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="columns">
- <Expand>
- <Item Name="col 1">value[0]</Item>
- <Item Name="col 2">value[1]</Item>
- </Expand>
- </Synthetic>
- </Expand>
- </Type>
-
- <Type Name="glm::mat<2,3,*,*>">
- <DisplayString>[{value[0]} {value[1]}]</DisplayString>
- <Expand HideRawView="1">
- <!-- display matrix in row major order - it makes more sense -->
- <Synthetic Name="row 1">
- <DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 2">
- <DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 3">
- <DisplayString>[{value[0].z,g} {value[1].z,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="columns">
- <Expand>
- <Item Name="col 1">value[0]</Item>
- <Item Name="col 2">value[1]</Item>
- </Expand>
- </Synthetic>
- </Expand>
- </Type>
-
- <Type Name="glm::mat<2,4,*,*>">
- <DisplayString>[{value[0]} {value[1]}]</DisplayString>
- <Expand HideRawView="1">
- <!-- display matrix in row major order - it makes more sense -->
- <Synthetic Name="row 1">
- <DisplayString>[{value[0].x,g} {value[1].x,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 2">
- <DisplayString>[{value[0].y,g} {value[1].y,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 3">
- <DisplayString>[{value[0].z,g} {value[1].z,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 4">
- <DisplayString>[{value[0].w,g} {value[1].w,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="columns">
- <Expand>
- <Item Name="col 1">value[0]</Item>
- <Item Name="col 2">value[1]</Item>
- </Expand>
- </Synthetic>
- </Expand>
- </Type>
-
- <Type Name="glm::mat<3,2*,*>">
- <DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString>
- <Expand HideRawView="1">
- <!-- display matrix in row major order - it makes more sense -->
- <Synthetic Name="row 1">
- <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 2">
- <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="columns">
- <Expand>
- <Item Name="col 1">value[0]</Item>
- <Item Name="col 2">value[1]</Item>
- <Item Name="col 3">value[2]</Item>
- </Expand>
- </Synthetic>
- </Expand>
- </Type>
-
- <Type Name="glm::mat<3,3,*,*>">
- <DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString>
- <Expand HideRawView="1">
- <!-- display matrix in row major order - it makes more sense -->
- <Synthetic Name="row 1">
- <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 2">
- <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 3">
- <DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="columns">
- <Expand>
- <Item Name="col 1">value[0]</Item>
- <Item Name="col 2">value[1]</Item>
- <Item Name="col 3">value[2]</Item>
- </Expand>
- </Synthetic>
- </Expand>
- </Type>
-
- <Type Name="glm::mat<3,4,*,*>">
- <DisplayString>[{value[0]} {value[1]} {value[2]}]</DisplayString>
- <Expand HideRawView="1">
- <!-- display matrix in row major order - it makes more sense -->
- <Synthetic Name="row 1">
- <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 2">
- <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 3">
- <DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 4">
- <DisplayString>[{value[0].w,g} {value[1].w,g} {value[2].w,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="columns">
- <Expand>
- <Item Name="col 1">value[0]</Item>
- <Item Name="col 2">value[1]</Item>
- <Item Name="col 3">value[2]</Item>
- </Expand>
- </Synthetic>
- </Expand>
- </Type>
-
- <Type Name="glm::mat4x2<4,2,*,*>">
- <DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString>
- <Expand HideRawView="1">
- <!-- display matrix in row major order - it makes more sense -->
- <Synthetic Name="row 1">
- <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 2">
- <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="columns">
- <Expand>
- <Item Name="col 1">value[0]</Item>
- <Item Name="col 2">value[1]</Item>
- <Item Name="col 3">value[2]</Item>
- <Item Name="col 4">value[3]</Item>
- </Expand>
- </Synthetic>
- </Expand>
- </Type>
-
- <Type Name="glm::mat4x3<4,3,*,*>">
- <DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString>
- <Expand HideRawView="1">
- <!-- display matrix in row major order - it makes more sense -->
- <Synthetic Name="row 1">
- <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 2">
- <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 3">
- <DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g} {value[3].z,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="columns">
- <Expand>
- <Item Name="col 1">value[0]</Item>
- <Item Name="col 2">value[1]</Item>
- <Item Name="col 3">value[2]</Item>
- <Item Name="col 4">value[3]</Item>
- </Expand>
- </Synthetic>
- </Expand>
- </Type>
-
- <Type Name="glm::mat<4,4,*,*>">
- <DisplayString>[{value[0]} {value[1]} {value[2]} {value[3]}]</DisplayString>
- <Expand HideRawView="1">
- <!-- display matrix in row major order - it makes more sense -->
- <Synthetic Name="row 1">
- <DisplayString>[{value[0].x,g} {value[1].x,g} {value[2].x,g} {value[3].x,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 2">
- <DisplayString>[{value[0].y,g} {value[1].y,g} {value[2].y,g} {value[3].y,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 3">
- <DisplayString>[{value[0].z,g} {value[1].z,g} {value[2].z,g} {value[3].z,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="row 4">
- <DisplayString>[{value[0].w,g} {value[1].w,g} {value[2].w,g} {value[3].w,g}]</DisplayString>
- </Synthetic>
- <Synthetic Name="columns">
- <Expand>
- <Item Name="col 1">value[0]</Item>
- <Item Name="col 2">value[1]</Item>
- <Item Name="col 3">value[2]</Item>
- <Item Name="col 4">value[3]</Item>
- </Expand>
- </Synthetic>
- </Expand>
- </Type>
-
- <Type Name="glm::tdualquat<*>">
- <DisplayString>[r: {real}] [d: {dual}]</DisplayString>
- <Expand HideRawView="1">
- <Item Name="real">real</Item>
- <Item Name="dual">dual</Item>
- </Expand>
- </Type>
-
-</AutoVisualizer>
\ No newline at end of file |