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authorrtk0c <[email protected]>2025-08-13 18:58:11 -0700
committerrtk0c <[email protected]>2025-08-13 18:58:11 -0700
commit488fb8b4b9da7f99a5cc37e39fff9f1cb700f2a8 (patch)
tree5864784122bb413a79b088da0e093ec419903007 /3rdparty/glm/source/test/gtx
parent1717c62f258c3cad297e9d066da7cbe57f8be200 (diff)
PlasticSCM to Git migration.
Background, back in 2022, I migrated from a Git repo to PlasticSCM for the coolness factor. I think also anticipating, if the game were to be programmed, lots of assets would be not ideal for Git. (this didn't happen) The last Git commit is 54d25464 here, or changeset 33. Everything going forward is PlasticSCM commits. The original repository is setup to use submodules. Changed to vendored during the migration. Probably won't change back just to keep the repo layout simpler. The original repository is now available as `project-brussel.old`, on the same server as this repo. Hopefully when (if) migrating later, I remember to move both repos at the same time. Of course, PlasticSCM being a cloud service has the problem of bit rot... So once development stopped (and I started getting into homelab/self-hosting), always wanted to migrate back to Git. There's a pretty painful journey here, see journal `2025-08-13 project-brussel migration.org`. This was (at least) the 4th attempt in doing so. Finally succeeding. The PlasticSCM repo is available at `project-brussel@rtk0c@cloud`, aka the [email protected] PlasticSCM account. Alternatively, log in to the same email's Unity account, and go to DevOps > Version Control > Repositories. Note that repos are different from "Projects". Or the link: https://cloud.unity.com/home/organizations/1374760256736/plastic-scm/organizations/rtk0c/repositories/project-brussel
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