aboutsummaryrefslogtreecommitdiff
path: root/3rdparty/glm/source/glm/ext/vector_float3.hpp
diff options
context:
space:
mode:
authorrtk0c <[email protected]>2022-05-22 01:08:24 -0700
committerrtk0c <[email protected]>2022-05-22 01:08:24 -0700
commitc568f0a8c9f0aef00c770b494ee1ff3a89ab48de (patch)
tree1dc1e69d796e635cdac6a4ef7e6d3a90ab1423c2 /3rdparty/glm/source/glm/ext/vector_float3.hpp
parenta5db6bd3cc4af5233010ff44d0572ddf98b43c9d (diff)
Changeset: 35 Fix missing sources in git submodules after migration to PlasticSCM
Diffstat (limited to '3rdparty/glm/source/glm/ext/vector_float3.hpp')
-rw-r--r--3rdparty/glm/source/glm/ext/vector_float3.hpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/3rdparty/glm/source/glm/ext/vector_float3.hpp b/3rdparty/glm/source/glm/ext/vector_float3.hpp
new file mode 100644
index 0000000..cd79a62
--- /dev/null
+++ b/3rdparty/glm/source/glm/ext/vector_float3.hpp
@@ -0,0 +1,18 @@
+/// @ref core
+/// @file glm/ext/vector_float3.hpp
+
+#pragma once
+#include "../detail/type_vec3.hpp"
+
+namespace glm
+{
+ /// @addtogroup core_vector
+ /// @{
+
+ /// 3 components vector of single-precision floating-point numbers.
+ ///
+ /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
+ typedef vec<3, float, defaultp> vec3;
+
+ /// @}
+}//namespace glm