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authorrtk0c <[email protected]>2025-08-16 11:23:49 -0700
committerrtk0c <[email protected]>2025-08-16 11:23:49 -0700
commit047f294de1b4d385b811ac9f5afc393d81cc4ae9 (patch)
treef96100a813a4ffb28dcd074455d3a2f8ee426430 /3rdparty/glm/source/glm/ext/matrix_clip_space.hpp
parent488fb8b4b9da7f99a5cc37e39fff9f1cb700f2a8 (diff)
Copy changes from the no-history fork, generated back in 2023
Original commit message: > commit f138311d2d2e0cc9ba0496d523bb46f2c1c9fb73 > Author: rtk0c <[email protected]> > Date: Wed Sep 20 23:58:58 2023 -0700 > > Copy from the PlasticSCM repo, replace vendored glm wtih conan In reality, this also introduced a few uncommitted changes in the original PlasticSCM repo. See the modified and new files in this patch.
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-/// @ref ext_matrix_clip_space
-/// @file glm/ext/matrix_clip_space.hpp
-///
-/// @defgroup ext_matrix_clip_space GLM_EXT_matrix_clip_space
-/// @ingroup ext
-///
-/// Defines functions that generate clip space transformation matrices.
-///
-/// The matrices generated by this extension use standard OpenGL fixed-function
-/// conventions. For example, the lookAt function generates a transform from world
-/// space into the specific eye space that the projective matrix functions
-/// (perspective, ortho, etc) are designed to expect. The OpenGL compatibility
-/// specifications defines the particular layout of this eye space.
-///
-/// Include <glm/ext/matrix_clip_space.hpp> to use the features of this extension.
-///
-/// @see ext_matrix_transform
-/// @see ext_matrix_projection
-
-#pragma once
-
-// Dependencies
-#include "../ext/scalar_constants.hpp"
-#include "../geometric.hpp"
-#include "../trigonometric.hpp"
-
-#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
-# pragma message("GLM: GLM_EXT_matrix_clip_space extension included")
-#endif
-
-namespace glm
-{
- /// @addtogroup ext_matrix_clip_space
- /// @{
-
- /// Creates a matrix for projecting two-dimensional coordinates onto the screen.
- ///
- /// @tparam T A floating-point scalar type
- ///
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top, T const& zNear, T const& zFar)
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluOrtho2D.xml">gluOrtho2D man page</a>
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
- T left, T right, T bottom, T top);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- ///
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_ZO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume using right-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- ///
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH_NO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- ///
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_ZO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- ///
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH_NO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- ///
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoZO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- ///
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoNO(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using left-handed coordinates.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- ///
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoLH(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using right-handed coordinates.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- ///
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> orthoRH(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a matrix for an orthographic parallel viewing volume, using the default handedness and default near and far clip planes definition.
- /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @tparam T A floating-point scalar type
- ///
- /// @see - glm::ortho(T const& left, T const& right, T const& bottom, T const& top)
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml">glOrtho man page</a>
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> ortho(
- T left, T right, T bottom, T top, T zNear, T zFar);
-
- /// Creates a left handed frustum matrix.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_ZO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a left handed frustum matrix.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH_NO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a right handed frustum matrix.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_ZO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a right handed frustum matrix.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH_NO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumZO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a frustum matrix using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumNO(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a left handed frustum matrix.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumLH(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a right handed frustum matrix.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustumRH(
- T left, T right, T bottom, T top, T near, T far);
-
- /// Creates a frustum matrix with default handedness, using the default handedness and default near and far clip planes definition.
- /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @tparam T A floating-point scalar type
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glFrustum.xml">glFrustum man page</a>
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> frustum(
- T left, T right, T bottom, T top, T near, T far);
-
-
- /// Creates a matrix for a right handed, symetric perspective-view frustum.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_ZO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a right handed, symetric perspective-view frustum.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_NO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a left handed, symetric perspective-view frustum.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_ZO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a left handed, symetric perspective-view frustum.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_NO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveZO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveNO(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a right handed, symetric perspective-view frustum.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a left handed, symetric perspective-view frustum.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH(
- T fovy, T aspect, T near, T far);
-
- /// Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition.
- /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @param fovy Specifies the field of view angle in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- /// @see <a href="https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml">gluPerspective man page</a>
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspective(
- T fovy, T aspect, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using right-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_ZO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using right-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH_NO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using left-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_ZO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using left-handed coordinates.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH_NO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovZO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise.
- /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovNO(
- T fov, T width, T height, T near, T far);
-
- /// Builds a right handed perspective projection matrix based on a field of view.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovRH(
- T fov, T width, T height, T near, T far);
-
- /// Builds a left handed perspective projection matrix based on a field of view.
- /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition)
- /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFovLH(
- T fov, T width, T height, T near, T far);
-
- /// Builds a perspective projection matrix based on a field of view and the default handedness and default near and far clip planes definition.
- /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE.
- ///
- /// @param fov Expressed in radians.
- /// @param width Width of the viewport
- /// @param height Height of the viewport
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveFov(
- T fov, T width, T height, T near, T far);
-
- /// Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite.
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveLH(
- T fovy, T aspect, T near);
-
- /// Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite.
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspectiveRH(
- T fovy, T aspect, T near);
-
- /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness.
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
- T fovy, T aspect, T near);
-
- /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
- T fovy, T aspect, T near);
-
- /// Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.
- ///
- /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians.
- /// @param aspect Specifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
- /// @param near Specifies the distance from the viewer to the near clipping plane (always positive).
- /// @param ep Epsilon
- ///
- /// @tparam T A floating-point scalar type
- template<typename T>
- GLM_FUNC_DECL mat<4, 4, T, defaultp> tweakedInfinitePerspective(
- T fovy, T aspect, T near, T ep);
-
- /// @}
-}//namespace glm
-
-#include "matrix_clip_space.inl"