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authorrtk0c <[email protected]>2025-08-16 11:23:49 -0700
committerrtk0c <[email protected]>2025-08-16 11:23:49 -0700
commit047f294de1b4d385b811ac9f5afc393d81cc4ae9 (patch)
treef96100a813a4ffb28dcd074455d3a2f8ee426430 /3rdparty/glfw/source/examples/sharing.c
parent488fb8b4b9da7f99a5cc37e39fff9f1cb700f2a8 (diff)
Copy changes from the no-history fork, generated back in 2023
Original commit message: > commit f138311d2d2e0cc9ba0496d523bb46f2c1c9fb73 > Author: rtk0c <[email protected]> > Date: Wed Sep 20 23:58:58 2023 -0700 > > Copy from the PlasticSCM repo, replace vendored glm wtih conan In reality, this also introduced a few uncommitted changes in the original PlasticSCM repo. See the modified and new files in this patch.
Diffstat (limited to '3rdparty/glfw/source/examples/sharing.c')
-rw-r--r--3rdparty/glfw/source/examples/sharing.c235
1 files changed, 0 insertions, 235 deletions
diff --git a/3rdparty/glfw/source/examples/sharing.c b/3rdparty/glfw/source/examples/sharing.c
deleted file mode 100644
index d840c58..0000000
--- a/3rdparty/glfw/source/examples/sharing.c
+++ /dev/null
@@ -1,235 +0,0 @@
-//========================================================================
-// Context sharing example
-// Copyright (c) Camilla Löwy <[email protected]>
-//
-// This software is provided 'as-is', without any express or implied
-// warranty. In no event will the authors be held liable for any damages
-// arising from the use of this software.
-//
-// Permission is granted to anyone to use this software for any purpose,
-// including commercial applications, and to alter it and redistribute it
-// freely, subject to the following restrictions:
-//
-// 1. The origin of this software must not be misrepresented; you must not
-// claim that you wrote the original software. If you use this software
-// in a product, an acknowledgment in the product documentation would
-// be appreciated but is not required.
-//
-// 2. Altered source versions must be plainly marked as such, and must not
-// be misrepresented as being the original software.
-//
-// 3. This notice may not be removed or altered from any source
-// distribution.
-//
-//========================================================================
-
-#define GLAD_GL_IMPLEMENTATION
-#include <glad/gl.h>
-#define GLFW_INCLUDE_NONE
-#include <GLFW/glfw3.h>
-
-#include <stdio.h>
-#include <stdlib.h>
-
-#include "getopt.h"
-#include "linmath.h"
-
-static const char* vertex_shader_text =
-"#version 110\n"
-"uniform mat4 MVP;\n"
-"attribute vec2 vPos;\n"
-"varying vec2 texcoord;\n"
-"void main()\n"
-"{\n"
-" gl_Position = MVP * vec4(vPos, 0.0, 1.0);\n"
-" texcoord = vPos;\n"
-"}\n";
-
-static const char* fragment_shader_text =
-"#version 110\n"
-"uniform sampler2D texture;\n"
-"uniform vec3 color;\n"
-"varying vec2 texcoord;\n"
-"void main()\n"
-"{\n"
-" gl_FragColor = vec4(color * texture2D(texture, texcoord).rgb, 1.0);\n"
-"}\n";
-
-static const vec2 vertices[4] =
-{
- { 0.f, 0.f },
- { 1.f, 0.f },
- { 1.f, 1.f },
- { 0.f, 1.f }
-};
-
-static void error_callback(int error, const char* description)
-{
- fprintf(stderr, "Error: %s\n", description);
-}
-
-static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
-{
- if (action == GLFW_PRESS && key == GLFW_KEY_ESCAPE)
- glfwSetWindowShouldClose(window, GLFW_TRUE);
-}
-
-int main(int argc, char** argv)
-{
- GLFWwindow* windows[2];
- GLuint texture, program, vertex_buffer;
- GLint mvp_location, vpos_location, color_location, texture_location;
-
- glfwSetErrorCallback(error_callback);
-
- if (!glfwInit())
- exit(EXIT_FAILURE);
-
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
-
- windows[0] = glfwCreateWindow(400, 400, "First", NULL, NULL);
- if (!windows[0])
- {
- glfwTerminate();
- exit(EXIT_FAILURE);
- }
-
- glfwSetKeyCallback(windows[0], key_callback);
-
- glfwMakeContextCurrent(windows[0]);
-
- // Only enable vsync for the first of the windows to be swapped to
- // avoid waiting out the interval for each window
- glfwSwapInterval(1);
-
- // The contexts are created with the same APIs so the function
- // pointers should be re-usable between them
- gladLoadGL(glfwGetProcAddress);
-
- // Create the OpenGL objects inside the first context, created above
- // All objects will be shared with the second context, created below
- {
- int x, y;
- char pixels[16 * 16];
- GLuint vertex_shader, fragment_shader;
-
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_2D, texture);
-
- srand((unsigned int) glfwGetTimerValue());
-
- for (y = 0; y < 16; y++)
- {
- for (x = 0; x < 16; x++)
- pixels[y * 16 + x] = rand() % 256;
- }
-
- glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 16, 16, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, pixels);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
-
- vertex_shader = glCreateShader(GL_VERTEX_SHADER);
- glShaderSource(vertex_shader, 1, &vertex_shader_text, NULL);
- glCompileShader(vertex_shader);
-
- fragment_shader = glCreateShader(GL_FRAGMENT_SHADER);
- glShaderSource(fragment_shader, 1, &fragment_shader_text, NULL);
- glCompileShader(fragment_shader);
-
- program = glCreateProgram();
- glAttachShader(program, vertex_shader);
- glAttachShader(program, fragment_shader);
- glLinkProgram(program);
-
- mvp_location = glGetUniformLocation(program, "MVP");
- color_location = glGetUniformLocation(program, "color");
- texture_location = glGetUniformLocation(program, "texture");
- vpos_location = glGetAttribLocation(program, "vPos");
-
- glGenBuffers(1, &vertex_buffer);
- glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
- glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
- }
-
- glUseProgram(program);
- glUniform1i(texture_location, 0);
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, texture);
-
- glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
- glEnableVertexAttribArray(vpos_location);
- glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
- sizeof(vertices[0]), (void*) 0);
-
- windows[1] = glfwCreateWindow(400, 400, "Second", NULL, windows[0]);
- if (!windows[1])
- {
- glfwTerminate();
- exit(EXIT_FAILURE);
- }
-
- // Place the second window to the right of the first
- {
- int xpos, ypos, left, right, width;
-
- glfwGetWindowSize(windows[0], &width, NULL);
- glfwGetWindowFrameSize(windows[0], &left, NULL, &right, NULL);
- glfwGetWindowPos(windows[0], &xpos, &ypos);
-
- glfwSetWindowPos(windows[1], xpos + width + left + right, ypos);
- }
-
- glfwSetKeyCallback(windows[1], key_callback);
-
- glfwMakeContextCurrent(windows[1]);
-
- // While objects are shared, the global context state is not and will
- // need to be set up for each context
-
- glUseProgram(program);
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, texture);
-
- glBindBuffer(GL_ARRAY_BUFFER, vertex_buffer);
- glEnableVertexAttribArray(vpos_location);
- glVertexAttribPointer(vpos_location, 2, GL_FLOAT, GL_FALSE,
- sizeof(vertices[0]), (void*) 0);
-
- while (!glfwWindowShouldClose(windows[0]) &&
- !glfwWindowShouldClose(windows[1]))
- {
- int i;
- const vec3 colors[2] =
- {
- { 0.8f, 0.4f, 1.f },
- { 0.3f, 0.4f, 1.f }
- };
-
- for (i = 0; i < 2; i++)
- {
- int width, height;
- mat4x4 mvp;
-
- glfwGetFramebufferSize(windows[i], &width, &height);
- glfwMakeContextCurrent(windows[i]);
-
- glViewport(0, 0, width, height);
-
- mat4x4_ortho(mvp, 0.f, 1.f, 0.f, 1.f, 0.f, 1.f);
- glUniformMatrix4fv(mvp_location, 1, GL_FALSE, (const GLfloat*) mvp);
- glUniform3fv(color_location, 1, colors[i]);
- glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
-
- glfwSwapBuffers(windows[i]);
- }
-
- glfwWaitEvents();
- }
-
- glfwTerminate();
- exit(EXIT_SUCCESS);
-}
-