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authorrtk0c <[email protected]>2025-08-16 11:23:49 -0700
committerrtk0c <[email protected]>2025-08-16 11:23:49 -0700
commit047f294de1b4d385b811ac9f5afc393d81cc4ae9 (patch)
treef96100a813a4ffb28dcd074455d3a2f8ee426430 /3rdparty/glfw/source/docs/main.dox
parent488fb8b4b9da7f99a5cc37e39fff9f1cb700f2a8 (diff)
Copy changes from the no-history fork, generated back in 2023
Original commit message: > commit f138311d2d2e0cc9ba0496d523bb46f2c1c9fb73 > Author: rtk0c <[email protected]> > Date: Wed Sep 20 23:58:58 2023 -0700 > > Copy from the PlasticSCM repo, replace vendored glm wtih conan In reality, this also introduced a few uncommitted changes in the original PlasticSCM repo. See the modified and new files in this patch.
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-/*!
-
-@mainpage notitle
-
-@section main_intro Introduction
-
-GLFW is a free, Open Source, multi-platform library for OpenGL, OpenGL ES and
-Vulkan application development. It provides a simple, platform-independent API
-for creating windows, contexts and surfaces, reading input, handling events, etc.
-
-@ref news_34 list new features, caveats and deprecations.
-
-@ref quick_guide is a guide for users new to GLFW. It takes you through how to
-write a small but complete program.
-
-There are guides for each section of the API:
-
- - @ref intro_guide – initialization, error handling and high-level design
- - @ref window_guide – creating and working with windows and framebuffers
- - @ref context_guide – working with OpenGL and OpenGL ES contexts
- - @ref vulkan_guide - working with Vulkan objects and extensions
- - @ref monitor_guide – enumerating and working with monitors and video modes
- - @ref input_guide – receiving events, polling and processing input
-
-Once you have written a program, see @ref compile_guide and @ref build_guide.
-
-The [reference documentation](modules.html) provides more detailed information
-about specific functions.
-
-@ref moving_guide explains what has changed and how to update existing code to
-use the new API.
-
-There is a section on @ref guarantees_limitations for pointer lifetimes,
-reentrancy, thread safety, event order and backward and forward compatibility.
-
-The [FAQ](https://www.glfw.org/faq.html) answers many common questions about the
-design, implementation and use of GLFW.
-
-Finally, @ref compat_guide explains what APIs, standards and protocols GLFW uses
-and what happens when they are not present on a given machine.
-
-This documentation was generated with Doxygen. The sources for it are available
-in both the [source distribution](https://www.glfw.org/download.html) and
-[GitHub repository](https://github.com/glfw/glfw).
-
-*/