blob: 18a1e6edaec9c7386380d0b2781cb5483885fd60 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
|
#pragma once
#include "Material.hpp"
#include "Mesh.hpp"
#include "RcPtr.hpp"
#include <glad/glad.h>
#include <glm/glm.hpp>
class RenderObject {
public:
glm::mat4 worldMatrix;
private:
RcPtr<Material> mMaterial;
RcPtr<GpuMesh> mMesh;
GLuint mVao;
public:
RenderObject(GpuMesh* mesh, Material* material);
~RenderObject();
GLuint GetGLVao() const { return mVao; }
Material* GetMaterial() const { return mMaterial.Get(); }
GpuMesh* GetMesh() const { return mMesh.Get(); }
};
class Camera {
public:
glm::mat4 viewMatrix;
glm::mat4 projectionMatrix;
public:
void Move(glm::vec3 pos);
void LookAt(glm::vec3 pos);
};
class Renderer {
private:
Camera* mCam;
public:
void BeginFrame();
void EndFrame();
void Draw(RenderObject& object);
};
|